Planet Haskell

November 07, 2024

Donnacha Oisín Kidney

POPL Paper—Algebraic Effects Meet Hoare Logic in Cubical Agda

Posted on November 7, 2024
Tags:

New paper: “Algebraic Effects Meet Hoare Logic in Cubical Agda”, by myself, Zhixuan Yang, and Nicolas Wu, will be published at POPL 2024.

Zhixuan has a nice summary of it here.

The preprint is available here.

by Donnacha Oisín Kidney at November 07, 2024 12:00 AM

July 01, 2024

Monday Morning Haskell

Solve.hs Module 3 + Summer Sale!

After 6 months of hard work, I am happy to announce that Solve.hs now has a new module - Essential Algorithms! You’ll learn the “Haskell Way” to write all of the most important algorithms for solving coding problems, such as Breadth First Search, Dijkstra’s Algorithm, and more!

You can get a 20% discount code for this and all of our other courses by subscribing to our mailing list! Starting next week, the price for Solve.hs will go up to reflect the increased content. So if you subscribe and purchase this week, you’ll end up saving 40% vs. buying later!

So don’t miss out, head to the course sales page to buy today!

by James Bowen at July 01, 2024 04:00 PM

GHC Developer Blog

GHC 9.6.6 is now available

GHC 9.6.6 is now available

Zubin Duggal - 2024-07-01

The GHC developers are happy to announce the availability of GHC 9.6.6. Binary distributions, source distributions, and documentation are available on the release page.

This release is primarily a bugfix release addressing some issues found in the 9.6 series. These include:

  • A fix for a bug in the NCG that could lead to incorrect runtime results due to erroneously removing a jump instruction (#24507).
  • A fix for a linker error that manifested on certain platform/toolchain combinations, particularly darwin with a brew provisioned toolchain, arising due to a confusion in linker options between GHC and cabal (#22210).
  • A fix for a compiler panic in the simplifier due to incorrect eta expansion (#24718).
  • A fix for possible segfaults when using the bytecode interpreter due to incorrect constructor tagging (#24870).
  • And a few more fixes

A full accounting of changes can be found in the release notes. As some of the fixed issues do affect correctness users are encouraged to upgrade promptly.

We would like to thank Microsoft Azure, GitHub, IOG, the Zw3rk stake pool, Well-Typed, Tweag I/O, Serokell, Equinix, SimSpace, Haskell Foundation, and other anonymous contributors whose on-going financial and in-kind support has facilitated GHC maintenance and release management over the years. Finally, this release would not have been possible without the hundreds of open-source contributors whose work comprise this release.

As always, do give this release a try and open a ticket if you see anything amiss.

Enjoy!

-Zubin

by ghc-devs at July 01, 2024 12:00 AM

June 30, 2024

Chris Smith 2

The Semigroup of Exponentially Weighted Moving Averages

This is just a quick note about some more interesting algebraic structure, and how that structure can help with generalizing an idea. None of this is new, but it’s the perspective it sheds on the problem solving process that was interesting to me.

Defining the EWMA

And exponentially weighted moving average or (EWMA) is a technique often used for keeping a running estimate of some quantity as you make more observations. The idea is that each time you make a new observation, you take a weighted average of the new observation with the old average.

For a quick example, suppose you’re checking the price of gasoline every day at a nearby store.

  1. On the first day it’s $3.10.
  2. The second day it’s $3.20. You take the average of $3.10 and $3.20, and get $3.15 for your estimate.
  3. The next day, it’s $3.30. You take the average of $3.15 and $3.30, and get $3.225 for your estimate.

This is not just the average of the three data points, which would be $3.20. Instead, the EWMA is biased in favor of more recent data. In fact, if you took these observations for a month, the first day of the month would be only about a billionth of the final result — basically ignored entirely — while the last day would amount for fully half. That’s the point: you’re looking for an estimate of the current value, so older historical data is less and less important. But you still want to smooth out the sudden jumps up and down.

In the example above, I was taking a straight average between the previous EWMA and the new data point. That leads for very short-lived data, though. More generally, there’s a parameter, normally called α, that tells you how to weight the average, giving this formula:

EWMAₙ₊₁ = xₙ₊₁ α + EWMAₙ (1-α)

In the extreme, if α = 1, you ignore the historical data and just look at the most recent value. For smaller values of α, the EWMA takes longer to adjust to the current value, but smooths out the noise in the data.

The EWMA Semigroup

Traditionally, you compute an EWMA one observation at a time, because you only make one observation at a time and keep a running average as you go. But when analyzing such a process, you may want to compute the EWMA of a large set of data in a parallel or distributed way. To do that, you’re going to look for a way to map the observations from the list into a semigroup. (See my earlier article on the relationship between monoids and list processing.)

We’ll start by looking at what the EWMA looks like on a sequence of data points x₁, x₂, …, xₙ.

  • EWMA₁ = x
  • EWMA₂ = x₁ (1-α) + x₂ α
  • EWMA₃ = x₁ (1-α)² + x₂ α (1-α) + x₃ α
  • EWMA₄ = x₁ (1-α)³ + x₂ α (1-α)² + x₃ α (1-α) + x₄ α

The first term of this sequence is funky and doesn’t follow the same pattern as the rest. But that’s because it was always different: since you don’t have a prior average at the first data point, you can only take the first data point itself as an expectation.

That’s a problem if we want to generate an entire semigroup from values that represent a single data point, since they would seem to all fall into this special case. We can instead treat the initial value as acting in both ways: as a prior expectation, and as an update to that expectation, giving something like this:

  • EWMA₁ = x (1-α) + x₁ α
  • EWMA₂ = x (1-α)² + x₁ α (1-α) + x₂ α
  • EWMA₃ = x₁ (1-α)³ + x₁ α (1-α)² + x₂ α (1-α) + x₃ α
  • EWMA₄ = x₁ (1-α)⁴ + x₁ α (1-α)³ + x₂ α (1-α)² + x₃ α (1-α) + x₄ α

The first term is the contribution of the prior expectation, but even the single observation case now has update terms, as well.

There are now two parts to the semigroup: a prior expectation, and an update rule. There’s an obvious and trivial semigroup structure to prior expectations: just take the first value and discard the later ones.

The semigroup structure on the update rules is a little more subtle. The key is to realize that the rule for updating an exponentially weighted moving average always looks a bit like the formula for EWMA₁ above: a weighted average between the prior expectation and the new target value. While single observations should use the same weight (α), composing multiple observations amounts to adjusting to a combined target value with a larger weight

It takes a little algebra to derive the new weight and target value for a composition, but it amounts to this. If:

  • f₁(x) = x (1-α₁) + x₁ α₁
  • f₂(x) = x (1-α₂) + x₂ α₂

Then:

  • (f₁ ∘ f₂)(x) = x (1-α₃) + x₃ α₃
  • α₃ = α₁ + α₂ - α₁ α₂
  • x₃ = (x₁ α₁ + x₂ α₂ - x₂ α₁ α₂) / α₃

This can be defunctionalized to only store the weight and target values. In Haskell, it looks like this:

import Data.Foldable1 (Foldable1, foldMap1)
import Data.Semigroup (First (..))

data EWMAUpdate = EWMAUpdate
{ ewmaAlpha :: Double,
ewmaTarget :: Double
}
deriving (Eq, Show)

instance Semigroup EWMAUpdate where
EWMAUpdate a1 v1 <> EWMAUpdate a2 v2 =
EWMAUpdate newAlpha newTarget
where
newAlpha = a1 + a2 - a1 * a2
newTarget
| newAlpha == 0 = 0
| otherwise = (a1 * v1 + a2 * v2 - a1 * a2 * v2) / newAlpha

instance Monoid EWMAUpdate where
mempty = EWMAUpdate 0 0

data EWMA = EWMA
{ ewmaPrior :: First Double,
ewmaUpdate :: EWMAUpdate
}
deriving (Eq, Show)

instance Semigroup EWMA where
EWMA p1 u1 <> EWMA p2 u2 = EWMA (p1 <> p2) (u1 <> u2)

singleEWMA :: Double -> Double -> EWMA
singleEWMA alpha x = EWMA (First x) (EWMAUpdate alpha x)

ewmaValue :: EWMA -> Double
ewmaValue (EWMA (First x) (EWMAUpdate a v)) = (1 - a) * x + a * v

ewma :: (Foldable1 t) => Double -> t Double -> Double
ewma alpha = ewmaValue . foldMap1 (singleEWMA alpha)

An EWMAUpdate is effectively a function of the form above, and its semigroup instance is reversed function composition. However, it is stored in a defunctionalized form so that the composition can be computed in advance. Then we add a few helper functions: singleEWMA to compute the EWMA for a single data point (with a given α value), ewmaValue to apply the update function to the prior and produce an estimate, and ewma to use this semigroup to compute the EWMA of any non-empty sequence.

Why?

What have we gained by looking at the problem this way?

The standard answer is that we’ve gained flexibility in how we perform the computation. In addition to computing an EWMA sequentially from left to right, we can do things like:

  • Compute the EWMA in a parallel or distributed way, farming out parts of the work to different threads or machines.
  • Compute an EWMA on the fly in the intermediate nodes of a balanced tree, such as one can do with Haskell’s fingertree package.

But neither of these are the reason I worked this out today. Instead, I was interested in a continuous time analogue of the EWMA. The traditional form of the EWMA is recursive, which gives you a value after each whole step of recursion, but doesn’t help much with continuous time. By working out this semigroup structure, the durations of each observation, which previously were implicit in the depth of recursion, turn into explicit weights that accumulate as different time intervals are concatenated. It’s then easy to see how you might incorporate a continuous observation with a non-unit duration, or with greater or lesser weight for some other reason.

That’s not new, of course, but it’s nice to be able to work it out simply by searching for algebraic structure.

by Chris Smith at June 30, 2024 11:21 PM

Joachim Breitner

Do surprises get larger?

The setup

Imagine you are living on a riverbank. Every now and then, the river swells and you have high water. The first few times this may come as a surprise, but soon you learn that such floods are a recurring occurrence at that river, and you make suitable preparation. Let’s say you feel well-prepared against any flood that is no higher than the highest one observed so far. The more floods you have seen, the higher that mark is, and the better prepared you are. But of course, eventually a higher flood will occur that surprises you.

Of course such new record floods are happening rarer and rarer as you have seen more of them. I was wondering though: By how much do the new records exceed the previous high mark? Does this excess decrease or increase over time?

A priori both could be. When the high mark is already rather high, maybe new record floods will just barley pass that mark? Or maybe, simply because new records are so rare events, when they do occur, they can be surprisingly bad?

This post is a leisurely mathematical investigating of this question, which of course isn’t restricted to high waters; it could be anything that produces a measurement repeatedly and (mostly) independently – weather events, sport results, dice rolls.

The answer of course depends on the distribution of results: How likely is each possible results.

Dice are simple

With dice rolls the answer is rather simple. Let our measurement be how often you can roll a die until it shows a 6. This simple game we can repeat many times, and keep track of our record. Let’s say the record happens to be 7 rolls. If in the next run we roll the die 7 times, and it still does not show a 6, then we know that we have broken the record, and every further roll increases by how much we beat the old record.

But note that how often we will now roll the die is completely independent of what happened before!

So for this game the answer is: The excess with which the record is broken is always the same.

Mathematically speaking this is because the distribution of “rolls until the die shows a 6” is memoryless. Such distributions are rather special, its essentially just the example we gave (a geometric distribution), or its continuous analogue (the exponential distributions, for example the time until a radioactive particle decays).

Mathematical formulation

With this out of the way, let us look at some other distributions, and for that, introduce some mathematical notations. Let X be a random variable with probability density function φ(x) and cumulative distribution function Φ(x), and a be the previous record. We are interested in the behavior of

Y(a) = X − a ∣ X > x

i.e. by how much X exceeds a under the condition that it did exceed a. How does Y change as a increases? In particular, how does the expected value of the excess e(a) = E(Y(a)) change?

Uniform distribution

If X is uniformly distributed between, say, 0 and 1, then a new record will appear uniformly distributed between a and 1, and as that range gets smaller, the excess must get smaller as well. More precisely,

e(a) = E(X − a ∣ X > a) = E(X ∣ X > a) − a = (1 − a)/2

This not very interesting linear line is plotted in blue in this diagram:

The expected record surpass for the uniform distribution
The expected record surpass for the uniform distribution

The orange line with the logarithmic scale on the right tries to convey how unlikely it is to surpass the record value a: it shows how many attempts we expect before the record is broken. This can be calculated by n(a) = 1/(1 − Φ(a)).

Normal distribution

For the normal distribution (with median 0 and standard derivation 1, to keep things simple), we can look up the expected value of the one-sided truncated normal distribution and obtain

e(a) = E(X ∣ X > a) − a = φ(a)/(1 − Φ(a)) − a

Now is this growing or shrinking? We can plot this an have a quick look:

The expected record surpass for the normal distribution
The expected record surpass for the normal distribution

Indeed it is, too, a decreasing function!

(As a sanity check we can see that e(0) = √(2/π), which is the expected value of the half-normal distribution, as it should.)

Could it be any different?

This settles my question: It seems that each new surprisingly high water will tend to be less surprising than the previously – assuming high waters were uniformly or normally distributed, which is unlikely to be helpful.

This does raise the question, though, if there are probability distributions for which e(a) is be increasing?

I can try to construct one, and because it’s a bit easier, I’ll consider a discrete distribution on the positive natural numbers, and consider at g(0) = E(X) and g(1) = E(X − 1 ∣ X > 1). What does it take for g(1) > g(0)? Using E(X) = p + (1 − p)E(X ∣ X > 1) for p = P(X = 1) we find that in order to have g(1) > g(0), we need E(X) > 1/p.

This is plausible because we get equality when E(X) = 1/p, as it precisely the case for the geometric distribution. And it is also plausible that it helps if p is large (so that the next first record is likely just 1) and if, nevertheless, E(X) is large (so that if we do get an outcome other than 1, it’s much larger).

Starting with the geometric distribution, where P(X > n ∣ X ≥ n) = pn = p (the probability of again not rolling a six) is constant, it seems that these pn is increasing, we get the desired behavior. So let p1 < p2 < pn < … be an increasing sequence of probabilities, and define X so that P(X = n) = p1 ⋅ ⋯ ⋅ pn − 1 ⋅ (1 − pn) (imagine the die wears off and the more often you roll it, the less likely it shows a 6). Then for this variation of the game, every new record tends to exceed the previous more than previous records. As the p increase, we get a flatter long end in the probability distribution.

Gamma distribution

To get a nice plot, I’ll take the intuition from this and turn to continuous distributions. The Wikipedia page for the exponential distribution says it is a special case of the gamma distribution, which has an additional shape parameter α, and it seems that it could influence the shape of the distribution to be and make the probability distribution have a longer end. Let’s play around with β = 2 and α = 0.5, 1 and 1.5:

The expected record surpass for the gamma distribution
The expected record surpass for the gamma distribution
  • For α = 1 (dotted) this should just be the exponential distribution, and we see that e(a) is flat, as predicted earlier.

  • For larger α (dashed) the graph does not look much different from the one for the normal distribution – not a surprise, as for α → ∞, the gamma distribution turns into the normal distribution.

  • For smaller α (solid) we get the desired effect: e(a) is increasing. This means that new records tend to break records more impressively.

The orange line shows that this comes at a cost: for a given old record a, new records are harder to come by with smaller α.

Conclusion

As usual, it all depends on the distribution. Otherwise, not much, it’s late.

by Joachim Breitner (mail@joachim-breitner.de) at June 30, 2024 01:28 PM

June 27, 2024

Tweag I/O

Integration testing: pain points and remedies

Integration testing, a crucial phase of the software development life cycle, plays a pivotal role in ensuring that individual components of a system work seamlessly when combined. Other than unit tests at an atomic level, every thing in the software development process is a kind of integration of pieces. This can be integration-in-the-small, like the integration of components, or it can be integration-in-the-large, such as the integration of services / APIs. While integration testing is essential, it is not without its challenges. In this blog post, we’ll explore the issues of speed, reliability, and maintenance that often plague integration testing processes.

Integration-in-the-Large

Speed

Integration testing involves testing the interactions between different components of a system. Testing a feature might require integrating different versions of the dependent components. As the complexity of software grows, so does the number of interactions that need to be tested. This increase in interactions can significantly slow down the testing process. With modern applications becoming more intricate, the time taken for integration tests can become a bottleneck, hindering the overall development speed.

Automating integration tests can be slow and expensive because:

  • Dependent parts must be deployed to test environments.
  • All dependent parts must have the correct version.
  • The CI must run all previous tasks; such as static checks, unit tests, reviews and deployment.

Only then can we run the integration test suite. These steps take time; for example, calling an endpoint on a microservice requires HTTP calls, making the integration testing slow. Any issues arising during the integration testing require repeating all the steps again with development effort to fix the issues, also turning it into an expensive process. The later the feedback about an issue, the more expensive the fix becomes.

These difficulties can be partially addressed with the following strategies:

  • Employ parallel testing: Running tests concurrently can significantly reduce the time taken for integration testing.
  • Prioritize tests: Identify critical integration points and focus testing efforts on these areas to ensure faster feedback on essential functionalities. Prioritization should always be done, but we must be careful not to miss necessary test cases. Furthermore, reporting issues against non-essential parts can generate too much noise, which can reduce the overall quality of the testing. So there is a balance to be struck.

But we nevertheless have to wait for all upstream processes to finish before, as a final step, the prioritized / parallelized integration tests can be run.

Reliability

The reliability of integration tests is a common concern. Flaky tests, which produce inconsistent results, can erode the confidence in the testing process. Flakiness can stem from various sources such as external dependencies, race conditions, or improper test design. Unreliable tests can lead to false positives and negatives, making it challenging to identify genuine issues.

To improve reliability, two things are essential:

  • Test isolation: Try to minimize external dependencies and isolate integration tests to ensure they are self-contained and less susceptible to external factors.

    How does that help? Well, dependencies are the required parts that should be ready and integrated to the environments. We can reduce the dependencies by mocking, but we still need to check the integration of that mocked part of the system. However, challenges arise when using mocks for testing, as they may not always accurately replicate the behavior of the real dependencies. This can lead to false positives during testing, where the system appears to be functioning correctly with mocks in place, but may encounter errors when the real dependencies are introduced.

  • Regular maintenance: continuously update and refactor tests to ensure they remain reliable as the codebase evolves. For that, checks should be done every time there is a requirement update or test failure. However, after the tests were created, the integration testing is isolated from the business logic (most often, it is driven by the QA team). In the best case, updates to integration tests will be done when failures occur in CI. But that’s very late: integration test development lags behind the component code development. This can produce false negative results, which reduces the reliability of the tests.

Maintenance

We just discussed how regular test maintenance helps reliability, but maintaining integration tests can be cumbersome, especially in agile environments where the codebase undergoes frequent changes. As the software evolves, integration points may shift, leading to outdated or irrelevant tests. Outdated tests can provide false assurances, leading to potential issues slipping through the cracks.

The following strategies can help reducing maintenance effort:

  • Automation: Automate the integration testing process as much as possible to quickly detect issues when new code is introduced. This means we have to automate not only the tests, but also the process. But often, the integration testing process is not an integral part of the development process, which can lead to divergence between development and testing environments.

    To bridge this gap, Infrastructure as Code (IAC) tools can play a crucial role by injecting dummy data to create dedicated test instances. Tools like Terraform, Ansible, and CloudFormation can be used to define and provision test environments with realistic dummy data. These tools can automate the creation of test databases, user accounts, and other resources needed for testing, ensuring that the test environment closely mirrors production.

  • Version control: Store integration test cases alongside the codebase in version control systems, ensuring that tests are updated alongside the code changes. This can help protect the main branch. But the test suite is often developed independently from services, in which case the version of the code that should be under test (the service code) is not aligned with the testing code. Versioning thus provides benefits for managing the test development, but doesn’t increase overall production quality.

Breaking it up: contract testing

However, despite its importance, integration testing can be time-consuming and resource-intensive, particularly in large, complex systems. Because of these reasons, it is time to think about contract testing as a complementary approach to integration testing; especially integration-in-the-small. Contract testing offers a solution to the challenges of integration testing by allowing teams to define and verify the contracts or agreements between services, ensuring that each component behaves as expected. By focusing on the interactions between services rather than the entire system, contract testing enables faster and more reliable testing, reducing the complexity and maintenance burden associated with traditional integration testing.

As an example, let’s assume that there is an interaction between the two services. Service-1 is expecting a response while Service-2 is expecting to be called correctly. This relation is defined in a document called a contract. The contract can be checked in isolation with a mock server and is a live document. Whenenever there are requirement updates for Service-2, the contract will be updated and Service-1 will get the required version of the contract. Service-1 then checks its response defined in the contract against the mock server.

Contract-Testing

A simple contract between Service-1 and Service-2 looks roughly like this:

{
  "consumer": {
    "name": "Service-1"
  },
  "provider": {
    "name": "Service-2"
  },
  "interactions": [
    {
      "request": {
        < description of HTTP request: method, route, headers, body >
      },
      "response": {
        < description of HTTP response: status code, headers, body >
      }
    }
  ],
  "metadata": {
    < contract version >
  }
}

Conclusion

While integration testing is crucial for identifying issues that arise when different components interact, it is essential to be aware of and address the challenges related to speed, reliability, and maintenance. By employing the right strategies and tools, development teams can mitigate these challenges and ensure that integration testing remains effective, efficient, and reliable throughout the software development process.

While contract testing can significantly improve the testing process, it is essential to note that integration testing is still necessary for large, complex systems where multiple components interact in complex ways. In these cases, integration testing provides a critical layer of validation, ensuring that the entire system functions as intended. By combining contract testing with integration testing, development teams can ensure that their systems are thoroughly tested, reliable, and efficient.

June 27, 2024 12:00 AM

June 25, 2024

Gabriella Gonzalez

My spiciest take on tech hiring

My spiciest take on tech hiring

… is that you only need to administer one technical interview and one non-technical interview (each no more than an hour long).

In my opinion, any interview process longer than that is not only unnecessary but counterproductive.

Obviously, this streamlined interview process is easier and less time-consuming to administer, but there are other benefits that might not be obvious.

More effective interviews

“When everyone is responsible, no one is responsible.”

Interviewers are much more careful to ask the right questions when they understand that nobody else will be administering a similar interview. They have to make their questions count because they can’t fall back on someone else to fill the gap if they fail to gather enough information to make a decision on the candidate.

Adding more technical or non-technical interviews makes you less likely to gather the information you need because nobody bears ultimate responsibility for gathering decisive information.

Better senior applicants

When hiring for very senior roles the best applicants have a lower tolerance for long and drawn-out interview processes. A heavyweight interview process is a turnoff for the most sought-after candidates (that can be more selective about where they apply).

A lot of companies think that dragging out the interview process helps improve candidate quality, but what they’re actually doing is inadvertently selecting for more desperate candidates that have a higher tolerance for bullshit and process. Is that the kind of engineer that you want to attract as you grow your organization?

Priors and bias

In my experience, people tend to make up their minds on candidates fairly early on in the interview process (or even before the interview process begins). The shorter interview process formalizes the existence of that informal phenomenon.

Especially at larger tech companies, the hiring manager already has a strong prior on a few applicants (either the applicant is someone they or a team member referred or has a strong portfolio) and they have a strong bias to hire those applicants they already knew about before the interviewing process began. Drawing out the interview process is a thinly veiled attempt to launder this bias with a “neutral” process that they will likely disregard/overrule if it contradicts their personal preference.

That doesn’t mean that I think this sort of interviewing bias is good or acceptable, but I also don’t think drawing out the interviewing process corrects for this bias either. If anything, extending the interview process makes it more biased because you are selecting for candidates that can take significant time off from their normal schedule to participate in an extended interview panel (which are typically candidates from privileged backgrounds).

Background

The inspiration for this take is my experience as a hiring manager at my former job. We started out with a longer interview process for full-time applicants and a much shorter interview process for interns (one technical interview and one non-technical interview). The original rationale behind this was that interns were considered lower stakes “hires” so the interview process for them didn’t need to be as “rigorous”.

However, we found that the interview process for interns was actually selecting for exceptional candidates despite what seemed to be “lower standards”, so we thought: why not try this out for all hires and not just interns?

We didn’t make the transition all at once. We gradually eased into it by slowly shaving off one interview from our interview panel with each new opening until we got it down to one technical and one non-technical interview (just like for interns). In the process of doing so we realized with each simplification that we didn’t actually need these extra interviews after all.

by Gabriella Gonzalez (noreply@blogger.com) at June 25, 2024 02:23 PM

Michael Snoyman

Manual Leptos

I've spent most of my career on the server side. In the past few years, the projects I've been running have included significant TypeScript+React codebases, which has given me a crash course in the framework. About six months ago, I decided to look into Rust frontend frameworks, and played around with Leptos. I ended up writing a simple utility program with Leptos. Overall, the process was pretty nice, and the performance of the app was noteworthy. (Meaning: other team members commented on how responsive the app was.) However, I never felt like I fully grokked Leptos. In particular, I felt like I was always glancing over my shoulder to make sure I'd properly made things reactive (more details on this below).

Last week, we had some FP Complete discussions around frontend frameworks, and experimented a bit with a Leptos codebase on an engineering call. The topics inspired me to look at Leptos with a fresh set of eyes. And I think I realized where a lot of my pain came from: the similarity in Leptos's syntax to React confuses me!

In this post, I'm going to walk some simple activities in Leptos, showing where it's easy to make your site non-reactive by mistake, and in the process explore a more manual approach to Leptos. I'm not convinced yet that this is a better approach, and I may be missing out on some downsides*. But at the very least, I felt more comfortable about my understanding of Leptos after trying this out.

* One downside is explicitly called out in the Leptos book: by bypassing the view! macro (one of the later things we try in this post), you take a performance penalty when using SSR. See the performance note for details.

Prequisites for this post: basic Rust knowledge, basic understanding of frontend development, especially the DOM. And if you know some React, the post will make more sense. I've also included the full history of code samples as separate commits in my manual-leptos GitHub repo.

Hello Leptos!

We're going to start off with a standard Leptos project following the getting started instructions. Basically:

  • Install Rust

  • Install trunk: cargo install trunk

  • Create a new project: cargo new manual-leptos && cd manual-leptos

  • Add Leptos as a dependency with nightly functionality: cargo add leptos --features=csr,nightly

  • Set your compiler to nightly: rustup toolchain install nightly && rustup override set nightly

    • If you're wondering why we're using nightly, it's for function-call syntax of signals. See the getting started page linked above for details.
  • Create an index.html file with the following content. It should be in the same directory as Cargo.toml:

    <!DOCTYPE html>
    <html>
      <head></head>
      <body></body>
    </html>
    
  • Replace your src/main.rs file with the following content:

    use leptos::*;
    
    fn main() {
        mount_to_body(|| view! { <p>"Hello, world!"</p> })
    }
    
  • Run trunk serve and open your browser to http://localhost:8080

Congratulations! You've followed the basic tutorial! Now it's time to do some of our own stuff.

Our first signal

The core building block of Leptos is Signals. Signals are essentially mutable variables that allow you to subscribe to updates. One of the earliest things we learn in Leptos is how to use create_signal. Let's see this in action:

use leptos::*;

fn main() {
    mount_to_body(|| view! { <App /> })
}

#[component]
fn App() -> impl IntoView {
    let (name, set_name) = create_signal("Alice".to_owned());
    let change_name = move |_| set_name("Bob".to_owned());
    view! {
        <SayHi name={name()} />
        <button on:click=change_name>Say hi to Bob!</button>
    }
}

#[component]
fn SayHi(name: String) -> impl IntoView {
    view! { <p>Hello, <b>{name}</b></p> }
}

We've created a new signal to hold the name of the person we want to greet. Initially we start with Alice, and provide a button to update that signal to Bob. The change_name closure is used as the on:click handler for a button. And we introduce a SayHi component to say the name. Go ahead and run this application.

EXERCISE Something isn't working correctly in this code. Can you identify what the buggy behavior is? And try to figure out why the bug occurred. We'll explain it in the next section.

Reactivity

If you come from a React background, the code above probably looked pretty reasonable. We have a component called SayHi which takes a parameter (or, perhaps better called property), and we render our view based on that. However, if you ran the application and clicked on the button, you may have noticed that nothing happened. Why?

The explanation is simple. In Leptos, we only call our render functions once. SayHi is a function that gets called when the page is loaded. And when it renders, it puts in the initial name value, which is Alice. And even if the signal updates later, we're not subscribed to that update.

Fixing this is fortunately fairly straightforward. Instead of SayHi taking a String, it needs to take a reactive String. There's more information in the Leptos book on this. But we can address this by converting our String prop into a Signal<String>. We can also use some macro magic from Leptos to make it fairly pleasant to look at:

     let (name, set_name) = create_signal("Alice".to_owned());
     let change_name = move |_| set_name("Bob".to_owned());
     view! {
-        <SayHi name={name()} />
+        <SayHi name={name} />
         <button on:click=change_name>Say hi to Bob!</button>
     }
 }

 #[component]
-fn SayHi(name: String) -> impl IntoView {
+fn SayHi(#[prop(into)] name: Signal<String>) -> impl IntoView {
     view! { <p>Hello, <b>{name}</b></p> }
 }

With these two changes, our application works as expected! When we embed name inside the view! macro in the SayHi component, we're embedding a signal, not a value. Leptos automatically subscribes to any changes in that signal, and will update just the relevant DOM node when the signal is updated. In the callsite, we no longer pass in name(), but rather name. This is the heart of reactivity in Leptos: when we want values to be updated, we pass around signals, not values. Previously, we were getting the current value of the signal when doing initial render and never updating it. Now we pass in the mutable signal itself.

We can simplify this a bit more by leveraging punning:

-        <SayHi name={name} />
+        <SayHi name />

Optional names

Our application right now starts off saying hi to Alice. But why this bias towards Alice? Maybe we wanted to say hi to Bob first! That's fairly easy to model in App: we use an Option<String> instead of a String:

#[component]
fn App() -> impl IntoView {
    let (name, set_name) = create_signal(None);
    view! {
        <SayHi name />
        <button on:click=move |_| set_name(Some("Alice".to_owned()))>Say hi to Alice!</button>
        <button on:click=move |_| set_name(Some("Bob".to_owned()))>Say hi to Bob!</button>
    }
}

The changes to SayHi to handle this Option are pretty simple too:

 #[component]
-fn SayHi(#[prop(into)] name: Signal<String>) -> impl IntoView {
+fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
     view! { <p>Hello, <b>{name}</b></p> }
 }

EXERCISE What's the content of the web page when you first load it?

Unfortunately, the initial display is a bit lacking. The name signal has an Option<String>. Once we choose either Alice or Bob, everything displays as expected. However, initially, we see Hello, , because the None value renders to nothing. That's not what we want! Instead, we want to put up a message saying that no name has been selected. The following code looks correct, but it isn't:

#[component]
fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
    match name() {
        Some(name) => view! { <p>Hello, <b>{name}</b></p> },
        None => view! { <p>No name selected</p> },
    }
}

EXERCISE Without running the code, can you guess what the incorrect behavior is? Super bonus points if you can figure out a solution.

Side note: great error messages!

Before moving onto the solution, I want to hopefully calm some concerns. When I first read about fine-grained reactivity in Leptos, I was sure I would mess it up on a regular basis. Fortunately, the runtime diagnostics are really great. For example, when running the code above, I get the following error message:

you access a signal or memo (defined at src/main.rs:9:28) outside a reactive tracking context. This might mean your app is not responding to changes in signal values in the way you expect.

Here’s how to fix it:

1. If this is inside a `view!` macro, make sure you are passing a function, not a value.
  ❌ NO  <p>{x.get() * 2}</p>
  ✅ YES <p>{move || x.get() * 2}</p>

2. If it’s in the body of a component, try wrapping this access in a closure: 
  ❌ NO  let y = x.get() * 2
  ✅ YES let y = move || x.get() * 2.

3. If you’re *trying* to access the value without tracking, use `.get_untracked()` or `.with_untracked()` instead.

Hopefully that gives you a good idea of what's broken!

I need some closure

The problem, again, is that we're running the name signal at render time, and not subscribing to updates from it. Instead, we need to reactively determine whether we're in the None or Some case. So far, we've seen reactivity always come from subscribing to a Signal. Fortunately, we have another option: closures. Every function in Leptos supports reactivity. Our problem is that our SayHi component simply returns a fully static view. Instead, we want it to return a closure! Fortunately, closures also implement the IntoView trait, so fixing our example is as easy as:

 #[component]
 fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
-    match name() {
+    move || match name() {
         Some(name) => view! { <p>Hello, <b>{name}</b></p> },
         None => view! { <p>No name selected</p> },
     }

And with that, we have a properly reactive application! Adding closures to force reactivity is one of the most common activities in Leptos.

More advanced topic: tighter reactivity

Feel free to skip this section, it covers a more advanced topic.

This code works fine, and is probably close to what I'd use in a production application. However, arguably it's inefficient. Each time the name changes, it forces a full recreation of all the DOM nodes. In reality, we should only need to update the one text node with the name when the signal changes for one person to the other. However, our signal fires each time the name changes, causing new DOM nodes to be created.

Is this a problem? Probably not in this case, but in larger examples, it could hurt performance. It may also harm user interactions by removing DOM input nodes they were interacting with. A standard way of approaching this is to use a memoized signal, which only tells subscribers to update if the actual value has changed. For example, we can create a memoized signal to let us know if the name is set:

#[component]
fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
    let is_set = create_memo(move |_| name().is_some());
    move || {
        if is_set() {
            view! { <p>Hello, <b>{name}</b></p> }
        } else {
            view! { <p>No name selected</p> }
        }
    }
}

Now only the text node itself updates! Exactly what we wanted!

There's a more common approach to this: using the Show component.

#[component]
fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
    view! {
        <Show
            when=move || name().is_some()
            fallback=|| view! { <p>No name selected</p> }
        >
            <p>Hello, <b>{name}</b></p>
        </Show>
    }
}

Both versions of the application only update the text node. I'll leave it to each reader to determine whether they prefer the first or second approach. But since we're exploring manual approaches in this post, we won't be using helper components like Show going forward.

And one final comment in this section. Here's an example of the SayHi component that demonstrates the over-rerendering issue:

#[component]
fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
    let (update_count, set_update_count) = create_signal(0);
    move || {
        set_update_count.update(|old| *old += 1);
        if name().is_some() {
            view! { <p>Hello, <b>{name}</b>. Updates: {update_count}</p> }
        } else {
            view! { <p>No name selected. Updates: {update_count}</p> }
        }
    }
}

If you're coming from a React background, you may be a bit surprised to notice that modifying the update count in the same component that uses it does not create an infinite loop! That's one of the reasons I love Leptos's fine-grained reactivity so much more than the vDOM/rerender approach.

Do we need components?

We've been using the #[component] macro since the beginning of this post. Do we need it? Let's find out!

-#[component]
+#[allow(non_snake_case)]
 fn App() -> impl IntoView {

This works! It turns out that components are simply functions, awkwardly named in PascalCase instead of snake_case. We've added an allow to avoid warnings about the non-snake-case, but otherwise everything works exactly as before.

However, the same cannot be said of our SayHi component. Since we're using the #[prop(into)] attribute, removing #[component] causes the compilation to fail:

error: cannot find attribute `prop` in this scope
  --> src/main.rs:17:12
   |
17 | fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
   |            ^^^^

Getting rid of that prop attribute is easy enough:

-#[component]
-fn SayHi(#[prop(into)] name: Signal<Option<String>>) -> impl IntoView {
+#[allow(non_snake_case)]
+fn SayHi(name: impl Into<Signal<Option<String>>>) -> impl IntoView {
+    let name = name.into();
     let is_set = create_memo(move |_| name().is_some());

But we still get a compilation failure:

error[E0282]: type annotations needed
  --> src/main.rs:11:10
   |
11 |         <SayHi name />
   |          ^^^^^ cannot infer type

I'll be honest, I don't fully understand which type needs to be inferred here. But the problem is easy enough to explain: we can't pass properties to a component using the HTML-tag syntax without the #[component] macro. We can instead treat SayHi as a function directly like this:

-        <SayHi name />
+        {SayHi(name)}

And once we realize that, we can replace all of our components with normal, snake-case-named functions:

use leptos::*;

fn main() {
    mount_to_body(app)
}

fn app() -> impl IntoView {
    let (name, set_name) = create_signal(None);
    view! {
        {say_hi(name)}
        <button on:click=move |_| set_name(Some("Alice".to_owned()))>Say hi to Alice!</button>
        <button on:click=move |_| set_name(Some("Bob".to_owned()))>Say hi to Bob!</button>
    }
}

fn say_hi(name: impl Into<Signal<Option<String>>>) -> impl IntoView {
    let name = name.into();
    let is_set = create_memo(move |_| name().is_some());
    move || {
        if is_set() {
            view! { <p>Hello, <b>{name}</b></p> }
        } else {
            view! { <p>No name selected</p> }
        }
    }
}

Look ma, no macros!

For more details, check out the Leptos book on builder syntax.

We're now left with only one macro used in our application: view!. And we don't need that one either. The leptos::html module contains functions for creating all kinds of HTML nodes. I haven't used it extensively myself, but the small bit I have used has been pleasant. Here's a rewrite to use the builder syntax:

use leptos::*;

fn main() {
    mount_to_body(app)
}

fn app() -> impl IntoView {
    let (name, set_name) = create_signal(None);
    let make_button = move |name: &str| {
        let name = name.to_owned();
        html::button()
            .child(format!("Say hi to {name}!"))
            .on(ev::click, move |_| set_name(Some(name.clone())))
            .into_view()
    };
    [
        say_hi(name).into_view(),
        make_button("Alice"),
        make_button("Bob"),
    ]
}

fn say_hi(name: impl Into<Signal<Option<String>>>) -> impl IntoView {
    let name = name.into();
    let is_set = create_memo(move |_| name().is_some());
    move || {
        if is_set() {
            html::p().child("Hello, ").child(html::b().child(name))
        } else {
            html::p().child("No name selected")
        }
    }
}

Conclusion

I personally find it much easier to understand how reactivity is working in the non-macro version of the code. The explicitness of returning closures makes it much easier to see how reactivity is flowing into the system. By contrast, when I've written code previously using things like Suspense and ErrorBoundary, I always felt like I was just hoping it would work correctly.

Will I move in this direction in general? I don't know. I'm not actually opposed to the macros themselves, and I think the view macro is really great for simple cases. However, even needing to reach out to Show for the implementation of the SayHi component felt wrong. I think what I'll end up experimenting with is using this more manual approach for overall page setup, and then use the regular view macro for individual pieces of content.

I'm planning on continuing with this way of playing with Leptos. I may share a few more blog posts in the future on these experiments. (And if people do want to see more, please let me know.) My next pieces of investigation will be playing with an alternative to routing and using leptos-query for making network requests. In fact, playing with leptos-query is what pushed me into playing with this "manual Leptos" approach, since porting my existing app to leptos-query was more painful than expected.

For routing, I'm thinking of stealing the idea of well-typed routes from Yesod. One annoyance I have in general with routing is how you have to write duplicate parameter checking code inside route handlers. This isn't Leptos-specific, I have similar issues with axum's default routing. Hopefully I'll have more to share soon.

June 25, 2024 12:00 AM

Brent Yorgey

Products with unordered n-tuples

Products with unordered n-tuples

Posted on June 25, 2024
Tagged , , , ,

Recently, Dani Rybe wrote this really cool blog post (in turn based on this old post by Samuel Gélineau) about encoding truly unordered n-tuples in Haskell. This is something I thought about a long time ago in my work on combinatorial species, but I never came up with a way to represent them. Samuel and Dani’s solution is wonderful and clever and totally impractical, and I love it.

I won’t go into more detail than that; I’ll let you go read it if you’re interested. This blog post exists solely to respond to Dani’s statement towards the end of her post:

I’m not sure how to, for example, write a function that multiplies the inputs.

Challenge accepted!

primes :: [Int]
primes = 2 : sieve primes [3 ..]
 where
  sieve (p : ps) xs =
    let (h, t) = span (< p * p) xs
     in h ++ sieve ps (filter ((/= 0) . (`mod` p)) t)

mul :: [Int] -> Int
mul = unfuck mulU
 where
  mulU :: U n Int -> Int
  mulU = ufold 1 id (< 0) \(US neg nonNeg) ->
    mulNonNeg nonNeg * mulPos primes (abs <$> neg) * (-1) ^ ulen neg

  mulNonNeg :: U n Int -> Int
  mulNonNeg = ufold 1 id (== 0) \(US zero pos) ->
    if ulen zero > 0 then 0 else mulPos primes pos

  mulPos :: [Int] -> U n Int -> Int
  mulPos ps = ufold 1 id (== 1) \(US _ pos) -> mulGTOne ps pos

  mulGTOne :: [Int] -> U n Int -> Int
  mulGTOne (p : ps) = ufold 1 id ((== 0) . (`mod` p)) \(US divP nondivP) ->
    mulPos (p : ps) ((`div` p) <$> divP) * (p ^ ulen divP) * mulGTOne ps nondivP

Since every integer has a unique prime factorization, at each step we split the remaining numbers into those divisible by \(p\) and those not divisible by \(p\). For the ones that are, we divide out \(p\) from all of them, multiply by the appropriate power of \(p\), and recurse on what’s left; for those that are not, we move on to trying the next prime.

Dani also speculates about ubind :: U n (U m a) -> U (n :*: m) a. I believe in my heart this should be possible to implement, but after playing with it a bit, I concluded it would require an astounding feat of type-fu.

PS I’m working on getting comments set up here on my new blog… hopefully coming soon!

<noscript>Javascript needs to be activated to view comments.</noscript>

by Brent Yorgey at June 25, 2024 12:00 AM

June 24, 2024

Oleg Grenrus

hashable arch native

Posted on 2024-06-24 by Oleg Grenrus

In hashable-1.4.5.0 I made it use a XXH3 algorithm for hashing byte arrays. The version 1.4.5.0 and 1.4.6.0 backlashed, as I enabled -march=native by default, and that causes distribution issues. Version 1.4.7.0 doesn't enable -march=native by default.

This by default leaves some performance on the table, e.g. a quick benchmark comparison on my machine (model name: AMD Ryzen Threadripper 2950X 16-Core Processor) gives

Benchmark              without   with            
hash/Text/strict/11    1.481e-8  1.289e-8 -12.95%
hash/Text/strict/128   0.319e-7  0.263e-7 -17.73%
hash/Text/strict/2^20  2.220e-4  1.252e-4 -43.61%
hash/Text/strict/40    1.934e-8  1.714e-8 -11.37%
hash/Text/strict/5     1.194e-8  0.995e-8 -16.64%
hash/Text/strict/512   0.778e-7  0.649e-7 -16.62%
hash/Text/strict/8     1.215e-8  0.983e-8 -19.09%
Geometric mean         0.810e-7  0.644e-7 -20.47%

i.e. the new default is 15% slower for small inputs (which is probably the use case for hashable), and it gets worse for larger ones.

https://hackage.haskell.org/package/xxhash-ffi-0.3/xxhash-ffi.cabal doesn't give any control to the user, specifically; there's also a bit of non-determinism because the pkg-config flag is automatic - you may not notice which version you use, having libxxhash-dev installed is rare, but it may happen. (So if you have package xxhash-ffi cc-options: -march=native, it might be not used, if you forget to force off the pkg-config flag).

architecture selection and chip optimizations

Which made me wonder, how much this kind of very low-level performance optimisation we leave on the table when we only care about running binaries locally (e.g. tests; but also benchmarks).

For example, popCount is relatively common, https://hackage-search.serokell.io/?q=popCount says 1948 matches across 196 packages; and includes things like vector-algorithms which one would hope to be fast. countLeadingZeros is also common with 541 matches across 114 packages (and 532 matches across 82 package for countTrailingZeros including unordered-containers).

To get the popcnt operation you need to enable msse4.2, to get lzcnt instead of bsr you need to enable -mbmi2. popCount fallback is a loop, it's slow (I was thinking about that when I wrote splitmix in 2017; however there popCount is not used in hot path; except if you split a lot... like you do when using QuickCheck's Gen... hopefully doesn't matter... does it?). This StackOverflow answer says that there is no fallback from lzcnt to bsr, but maybe it's LZCNT == (31 - BSR) as accepted answer says. I'm not an expert in x86 ISA; nor I want to be writing Haskell; I hope there was some good reason to introduce LZCNT, and it's worth using when it exists.

I don't think many people add

package *
  ghc-options: -msse4.2 -mavx -mbmi -mbmi2

to their cabal.project.local files. Does it matter? I hope that shouldn't make anything worse (except the portability).

There are few small issues with code generation like https://gitlab.haskell.org/ghc/ghc/-/issues/25019 or https://gitlab.haskell.org/ghc/ghc/-/issues/24989, I'm sure these will be fixed soon.

However, I'm not so optimistic about bigger issues like adding arch=native and also -mtune=...; as far as I understand, architecture flags tell compiler that it can or cannot use some instructions, where mtune is an optimization flag. Even if some instruction is supported by a chip, it doesn't mean it's fast (but maybe it's more relevant for SIMD stuff). That's knowledge I hope compiler to know better than me.

Or even bigger ones to decide whether -march=native -mtune=native should be default. Arguably, e.g. GCC and Clang produce very portable binaries by default, but at least they have convenient enough ways to tune binaries for local execution too.

text

This low-level instruction business is surprisingly common. E.g. text uses simdutf except your text probably doesn't because GHC ships text without simdutf (as currently around GHC-9.10.1 time). The text doesn't suffer from -march=native issue like hashable, at least partially because of the above. I'm not sure how the things work there, it looks like simdutf compiles code for various processors:

#define SIMDUTF_TARGET_HASWELL SIMDUTF_TARGET_REGION("avx2,bmi,pclmul,lzcnt")
#define SIMDUTF_TARGET_WESTMERE SIMDUTF_TARGET_REGION("sse4.2,pclmul")

and then uses dynamic dispatch. Or maybe the sse4.2 is just so common nowadays, that the few rare people who compile text themselves don't run into portability issues. (GHC only enables sse2 for Haskell code

text also has some non-simdutf code too as e.g. the issue about avx512 detection highlights; and that uses dynamic dispatch as far as I can tell. (What's the cost of dynamic dispatch? I doubt it's free, and when the operations are small it might show, does it?)

Given all that, I think that it won't hurt if one could compile text so there aren't runtime ISA-detection (so things can be tuned for your chip), even if the default were to do a runtime dispatch. (e.g. if we had that, there would be an immediate workaround for above avx512 detection issue: explicitly turn it off). And again, it would be nice if GHC and cabal-install had convenient ways to enable for-local-execution optimisations (and for bundled libraries like text it's almost impossible nowadays, due no good way to force their re-installation, Cabal#8702 is a related issue).

containers

containers also use popCount, countLeadingZeros; but I bet that it's always used with the portable configuration in practice, as it's bundled with GHC, similarly as text library is. (The IntSet / IntMap implementation uses bit level operations, it might benefit from using better instructions when available).

Conclusion

It feels that the end of compilation pipeline - the assembly generation - isn't getting as much attention as it could1. Sure, these improvements would only decrease run times constant factors only. On the other hand, if we could get 2-3% improvements in hot loops without source code changes, why not get these?

I'm biased, (not only) as maintainer of hashable I would like to see CLMUL instruction, and AESENC would be nice to play with. But if I the 99.9% used default would rely on their software fallbacks rather than fast silicon implementation, I bet there won't be anything interesting to discover.

And it would be nice to have CPP macros to reflect whether GHC will generate POPCNT, LZCNT, CLMUL, AESENC instruction or their fallbacks. E.g. in hashable it's worth using AESENC for mixing if it's a silicon one, otherwise it's probably better to stick to a different but simpler fallback. (Maybe we already has these: GHC#7554 suggests so, maybe it's only a documentation issue GHC#25021).


  1. I noticed the "GHC gets divide-by-constant optimisation, closing my 10 years old ticket about 10x slowdowns" post on Reddit yesterday. Fun coincidence.↩︎

June 24, 2024 12:00 AM

June 23, 2024

Mark Jason Dominus

A potpourri of cool-looking scripts

A few months ago I noticed the banner image of Mastodon user @emacsomancer@types.pl:

Lisp definitions of the Y combinator function and fibonacci and factorial functions, rendered in a blackletter font in the style of an illuminated manuscript on parchment.

I had two questions about this. First where is it from and is there more? @emacsomancer pointed me to the source Github repository and also to this magnificent hand-lettered interpretation of it by artist Michał "phoe" Herda, who is also an author of books about Lisp.

My other question was more particular: The graphic renders Roman numerals 1, 2, 3, 6, 7, and 8 as i, ij, iij, vi, vij, and viij, respectively. The trailing j's are historically accurate. Medieval accounts often rendered the final 'i' in a Roman numeral as a 'j', to make it harder to alter the numeral by adding more i's on the end. I wondered why the graphic had done this for 2, 3, 7, and 8, but not for 1 or 6. I thought that 1 should have been 'j' and 6 should have been 'vj', but I wasn't certain. Was I remembering wrong?

With the continuing debasment of Google search, it was much more difficult than it should have been to find an example of a medieval ledger that contained the numbers I wanted. I eventually succeeded: 1 and 6 were written as 'j' and 'vj' as I remembered. But while looking for what I wanted, and while doing similar-image search for the original graphic, I ran into a lot of very handsome and intriguing pictures. Some of these are below.

Medieval Ledgers and Account Books

These are beautiful, but what I really wanted were just dense, boring columns of numerals. Still, wow!

https://sites.temple.edu/historynews/2018/11/30/medieval-collections-ledgers-and-account-books/

I could not think of anything useful to put in any of the rest of these ALT texts beyond what I had already written in the article. If you are a person who uses image ALT texts and has a suggestion for what I could have done, please email me.

Tironian notes

I believe this next item is from a glossary of Tironian notes, which was a shorthand system named for (and perhaps originated by) Tiro, the personal secretary of Cicero, and which persisted into the Middle Ages.

I do not understand how the glossary was organized — certainly it is not alphabetized. By subject, perhaps? The page is headed PURPURA ("purple") and it does seem to have a number of purple-related words. It also has entries for 'senatus', 'senator', and 'senatus populusque romanus', and for Roman elected offices 'aedilis', 'consul' and 'proconsul', 'tribunus', and so on. Important people in Rome wore togas edged in purple, so I guess the PURPURA heading is metonymic.

I have no idea how anyone could be expected to memorize these several thousand seemingly arbitrary squiggles. I guess it's something to do with your time if you can't play Skyrim.

https://blogs.bl.uk/digitisedmanuscripts/writing/page/2/

https://blogs.bl.uk/.a/6a00d8341c464853&ZeroWidthSpaceef0240a4733253200c-pi

Kiev Missal

This is the beginning of the Kiev Missal, which Wikipedia describes as:

a seven-folio Glagolitic Old Church Slavonic canon manuscript containing parts of the Roman-rite liturgy. It is usually held to be the oldest and the most archaic Old Church Slavonic manuscript, and is dated at no later than the latter half of the 10th century.

These front matter pages are a key for transliterating between the Glagolitic script (on the left) and the Cyrillic (on the right). I looked at the pages in reverse order, recognized the Cyrillic on the third page right away, and then frowned at the symbols on the left site. "What is that?" I asked myself. "Is that Glagolitic?" Then I moved on and saw the title on page 1, which says:

Алфавиты ГЛАГОЛИ́ЧЭСКІЙ

That is, "Alphavety GLAGOLÍTSÈSKÏJ". Right! I was pleased, and thought that if the fifteen-year-old version of me could see this he would think he had turned out okay.

https://kodeks.uni-bamberg.de/aksl/Texte/KievFolia.htm

Theban Alphabet

This looked cool but turned out to be less interesting than I hoped. It is the so-called Theban Alphabet, which is not actually from Thebes. It is also called the Witches' alphabet, to make it sound cool. The original source is a 1518 book called Polygraphia which contains thousands of such scripts, all made up by the author, for some cryptographic purpose that is not clear to me. If someone wanted a set of funny squiggles to replace the letters of the alphabet, why would they need his book? Why wouldn't they just make some up?

(Image below from https://en.wikipedia.org/wiki/File:NyctoFrenchPolygraphia.jpg.)

Pinterest Theban Alphabet

Following up on the Theban alphabet, Gooogle gave me a link to a page about it from Pinterest. I usually ignore these, mainly because Pinterest is a walled garden that will show me thumbnails to get me interested, but won't let me click through without an account. In fact I sometimes run a browser extension that strips Pinterest from my image search results. This time though the aggregated thumbnails were cool-looking enough that I decided to save them.

https://www.pinterest.com/pin/what-is-the-theban-alphabet-and-where-does-it-come-from--403846291555451623/

Individually some of these look interesting and deserving of followup. Not the witchcraft sigils though. Witchcraft and demonology are dead ends. Demonological tomes are always a combination of nonsense that the author pulled out of their ass, or reverent repetitions of something that they read in an earlier demonological tome that an earlier author pulled out of their ass.

by Mark Dominus (mjd@plover.com) at June 23, 2024 11:40 AM

June 21, 2024

Brent Yorgey

Competitive Programming in Haskell: sieving with mutable arrays

Competitive Programming in Haskell: sieving with mutable arrays

Posted on June 21, 2024
Tagged , , , ,

In a previous post I challenged you to solve Product Divisors. In this problem, we are given a sequence of positive integers \(a_1, \dots, a_n\), and we are asked to compute the total number of divisors of their product. For example, if we are given the numbers \(4, 2, 3\), then the answer should be \(8\), since \(4 \times 2 \times 3 = 24\) has the \(8\) distinct divisors \(1, 2, 3, 4, 6, 8, 12, 24\).

Counting divisors

In general, if \(a\) has the prime factorization \(a = p_1^{\alpha_1} p_2^{\alpha_2} \cdots p_k^{\alpha_k}\) (where the \(p_i\) are all distinct primes), then the number of divisors of \(a\) is

\[(\alpha_1 + 1)(\alpha_2 + 1) \cdots (\alpha_k + 1),\]

since we can independently choose how many powers of each prime to include. There are \(\alpha_i + 1\) choices for \(p_i\) since we can choose anything from \(p_i^0\) up to \(p_i^{\alpha_i}\), inclusive.

So at a fundamental level, the solution is clear: factor each \(a_i\), count up the number of copies of each prime in their product, then do something like map (+1) >>> product. We are also told the answer should be given mod \(10^9 + 7\), so we can use aUsing Int instead of Integer here is OK as long as we are sure to be running on a 64-bit system; multiplying two Int values up to \(10^9 + 7\) yields a result that still fits within a 64-bit signed Int. Otherwise (e.g. on Codeforces) we would have to use Integer.

newtype with a custom Num instance:

p :: Int
p = 10^9 + 7

newtype M = M { unM :: Int } deriving (Eq, Ord)
instance Show M where show = show . unM
instance Num M where
  fromInteger = M . (`mod` p) . fromInteger
  M x + M y = M ((x + y) `mod` p)
  M x - M y = M ((x - y) `mod` p)
  M x * M y = M ((x * y) `mod` p)

A naïve solution (TLE)

Of course, I would not be writing about this problem if it were that easy! If we try implementing the above solution idea in a straightforward way—for example, if we take the simple factoring code from this blog post and then do something like map factor >>> M.unionsWith (+) >>> M.elems >>> map (+1) >>> product, we get the dreaded Time Limit Exceeded.

Why doesn’t this work? I haven’t mentioned how many integers might be in the input: in fact, we might be given as many as one million (\(10^6\))! We need to be able to factor each number very quickly if we’re going to finish within the one second time limit. Factoring each number from scratch by trial division is simply too slow.

Factoring via sieve

While more sophisticated methods are needed to factor a single number more quickly than trial division, there is a standard technique we can use to speed things up when we need to factor many numbers. We can use a sieve to precompute a lookup table, which we can then use to factor numbers very quickly.

In particular, we will compute a table \(\mathit{smallest}\) such that \(\mathit{smallest}[i]\) will store the smallest prime factor of \(i\). Given this table, to factor a positive integer \(i\), we simply look up \(\mathit{smallest}[i] = p\), add it to the prime factorization, then recurse on \(i/p\); the base case is when \(i = 1\).

How do we compute \(\mathit{smallest}\)? The basic idea is to create an array of size \(n\), initializing it with \(\mathit{smallest}[k] = k\). For each \(k\) from \(2\) up to \(n\),We could optimize this even further via the approach in this blog post, which takes \(O(n)\) rather than \(O(n \lg n)\) time, but it would complicate our Haskell quite a bit and it’s not needed for solving this problem.

if \(\mathit{smallest}[k]\) is still equal to \(k\), then \(k\) must be prime; iterate through multiples of \(k\) (starting with \(k^2\), since any smaller multiple of \(k\) is already divisible by a smaller prime) and set each \(\mathit{smallest}[ki]\) to the minimum of \(k\) and whatever value it had before.

Sieving in Haskell

This is one of those cases where for efficiency’s sake, we actually want to use an honest-to-goodness mutable array. Immutable arrays are not a good fit for sieving, and using something like a Map would introduce a lot of overhead that we would rather avoid. However, we only need the table to be mutable while we are computing it; after that, it should just be an immutable lookup table. This is a great fit for an STUArray:Note that as of this writing, the version of the array library installed in the Kattis environment does not have modifyArray', so we actually have to do readArray followed by writeArray.

maxN = 1000000

smallest :: UArray Int Int
smallest = runSTUArray $ do
  a <- newListArray (2,maxN) [2 ..]
  forM_ [2 .. maxN] $ \k -> do
    k' <- readArray a k
    when (k == k') $ do
      forM_ [k*k, k*(k+1) .. maxN] $ \n ->
        modifyArray' a n (min k)
  return a

Haskell, the world’s finest imperative programming language!

Combining factorizations

We can now write a new factor function that works by repeatedly looking up the smallest prime factor:

factor :: Int -> Map Int Int
factor = \case
  1 -> M.empty
  n -> M.insertWith (+) p 1 (factor (n `div` p))
   where
    p = smallest!n

And now we can just do map factor >>> M.unionsWith (+) >>> M.elems >>> map (+1) >>> product as before, but since our factor is so much faster this time, it should…

What’s that? Still TLE? Sigh.

Counting primes via a (second) mutable array

Unfortunately, creating a bunch of Map values and then doing unionsWith one million times still introduces way too much overhead. For many problems working with Map (which is impressively fast) is good enough, but not in this case. Instead of returning a Map from each call to factor and then later combining them, we can write a version of factor that directly increments counters for each prime in a mutable array:

factor :: STUArray s Int Int -> Int -> ST s ()
factor counts n = go n
  where
    go 1 = return ()
    go n = do
      let p = smallest!n
      modifyArray' counts p (+1)
      go (n `div` p)

Then we have the following top-level solution, which is finally fast enough:

main :: IO ()
main = C.interact $ runScanner (numberOf int) >>> solve >>> showB

solve :: [Int] -> M
solve = counts >>> elems >>> map ((+1) >>> M) >>> product

counts :: [Int] -> UArray Int Int
counts ns = runSTUArray $ do
  cs <- newArray (2,maxN) 0
  forM_ ns (factor cs)
  return cs

This solution runs in just over 0.4s for me. Considering that this is only about 4x slower than the fastest solution (0.09s, in C++), I’m pretty happy with it! We did have to sacrifice a bit of elegance for speed, especially with the factor and counts functions instead of M.unionsWith, but in the end it’s not too bad.

I thought we might be able to make this even faster by using a strict fold over the counts array instead of converting to a list with elems and then doing a map and a product, but (1) there is no generic fold operation on UArray, and (2) I trust that GHC is already doing a pretty good job optimizing this via list fusion.

Next time

Next time I’ll write about my solution to the other challenge problem, Factor-Full Tree. Until then, give it a try!

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by Brent Yorgey at June 21, 2024 12:00 AM

June 20, 2024

Tweag I/O

Nickel modules

One of the key features of Nickel is the merge system, which is a clever way of combining records, and allows defining complex configurations in a modular way. This system is inspired by (amongst others) the NixOS module system, which are the magic bits that tie together NixOS configurations and gives NixOS its insane flexibility. Nickel merging and NixOS modules work slightly differently under the hood, and target slightly different use-cases:

  • Nickel merge is designed to combine several pieces of configurations which all respect the same contract. This allows an application developer to define the interface of its configuration, and have the user write it in a modular way.
  • NixOS modules, on the other hand, are designed to combine pieces which not only define a part of the final configuration, but also a part of the contract. This is a must-have for big systems like NixOS, where defining the whole schema in one place isn’t possible.

Even in Nickel, it would be sometimes desirable to get the full modularity of NixOS modules. For instance, Organist is based on this idea of having individual pieces, each defining both a part of the final schema and a part of the configuration — the files module will define the interface for declaring custom config files, and hook into the base Nix system to declare a flake app based on it, the editorconfig module declares an interface for managing the .editorconfig file, and hooks into the files interface for the actual generation of the file, etc.

Fortunately, it is actually trivial to implement an equivalent of the NixOS module system in Nickel by leveraging the merge system. Not only that, but this will only be a very light abstraction over built-in features. This means that it will come with the joy of being understood by the LSP, giving nice auto-completion, quick and relevant error messages, and so on. Also, the lightness of the abstraction makes it very flexible, allowing to easily build variants of the system.

Before explaining how that works, let’s define a bit more precisely what we want with a module system.

Module systems

A “module system”, in the NixOS sense, is a programming paradigm which allows exploding a complex configuration into individual components. Each component (a “module”) can define both a piece of the schema for the overall configuration, and a piece of the configuration. The schemas of all the modules are combined to form the final schema, and the same goes for configurations. The only constraint is that the final configuration matches the final schema.

For instance, here is an instantiation of a (very) simplified version of the NixOS module system, written in Nix:

mergeModules {
   module1 = {...}: {
     options.foo = mkOption { type = int; };
     options.bar = mkOption { type = string; };
     config.bar = "world";
   };
   module2 = {config, ...}: {
      options.baz = mkOption { type = string; };
      config.foo = 3;
      config.baz = "Hello " + config.bar;
    };
 }

# Result
=> {
  foo = 3;              # defined by module1, set by module2
  bar = "world";        # defined by module1, set by module1
  baz = "Hello world";  # defined by module2, set by module2 using `bar` from module 1
}

We can see that each module defines both a piece of the final schema (the options field) and a piece of the final config (the config field). They have the ability to set and refer to options defined in another module.

Assigning a value of the wrong type to an option gives an error. For instance, changing config.foo = 3 to config.foo = "3" yields:

error:
       … while evaluating the attribute 'value'
         at /nix/store/axfhzzkixwwdmxlrma7k8f65214acvml-source/lib/modules.nix:809:9:
          808|     in warnDeprecation opt //
          809|       { value = builtins.addErrorContext "while evaluating the option `${showOption loc}':" value;
             |         ^
          810|         inherit (res.defsFinal') highestPrio;

       … while evaluating the option `foo':

       … while evaluating the attribute 'mergedValue'
         at /nix/store/axfhzzkixwwdmxlrma7k8f65214acvml-source/lib/modules.nix:844:5:
          843|     # Type-check the remaining definitions, and merge them. Or throw if no definitions.
          844|     mergedValue =
             |     ^
          845|       if isDefined then

       (stack trace truncated; use '--show-trace' to show the full, detailed trace)

       error: A definition for option `foo' is not of type `signed integer'. Definition values:
       - In `<unknown-file>': "foo"

Shortcomings of the NixOS module system

This system is incredibly powerful, and rightfully serves not only the whole of NixOS, but also a number of other projects in the Nix world, such as home-manager, nix-darwin, flake parts and terranix.

However, it suffers from some limitations, mostly due to it being a pure library-side encoding instead of a Nix built-in.

  • The error messages can get quite daunting (just look at the example above). Great effort has been put to improve the Nix error messages (and it shows), but the situation is still far from ideal.
  • Because it has nearly zero support from the language side, no LSP server is truly able to understand it, meaning that things like autocompletion or in-editor error messages are very much best-effort, if they exist at all.
  • Finally, it is often too dynamic for its own good. The fact that it only cares about global consistency makes it nearly impossible to reason about a module individually. The only way, for instance, to know whether a given module is correct is to evaluate the whole module system to know whether all the options it refers to are defined somewhere. Likewise, it is absolutely impossible to know the exact consequences of flipping an option somewhere as it might have an impact on any other module.

Implementing a (better) module system in Nickel

Given the usefulness of this module system, and its weaknesses, it would be great if we could have the same thing in Nickel – and even better if we could fix the shortcomings on the way.

It turns out that we can, and in a whopping one line of code:

{ Module = { Schema | not_exported = {}, config | Schema } }

This probably needs some explanation, so let’s look at how it works, and how it can be used.

Before anything else, let’s be honest: the simplicity of that line is rather deceptive since it hides the big heavy lifting done by the runtime, in particular the merge and contract systems.

This defines a contract called Module that represents values with:

  • A Schema field, which is a record contract;
  • A config field, matching the contract defined by Schema.

We can use it as such:

let Module = { Schema | not_exported = {}, config | Schema } in

{
  module1 = {
    Schema.foo | Number,
    Schema.bar | String,
    config.bar = "world",
  },
  module2 = {
    Schema.baz | String,
    config.bar,
    config.foo = 3,
    config.baz = "Hello " ++ config.bar,
  },

  module3 | Module = module1 & module2,
}.module3.config

# Result
=> {
  "bar": "world",
  "baz": "Hello world",
  "foo": 3
}

This is very similar to the Nix example above. What happens if we make a mistake on one of the fields, say replace config.foo = 1 with config.foo = "x"?

$ nickel export main.ncl
error: contract broken by the value of `foo`
   ┌─ /tmp/tmp.U0m6Ro8Vvo/main.ncl:13:18
   │
 5 │     Schema.foo | Number,
   │                  ------ expected type
   ·
13 │     config.foo = "x",
   │                  ^^^ applied to this expression
   │
   ┌─ <unknown> (generated by evaluation):1:1
   │
 1 │ "x"
   │ --- evaluated to this value

So the contract system is aware of what we want to check, and reports us an error accordingly. Better, it points to the right place in the code. Even better, the LSP server is aware of the error, and can point right at it:

lsp error invalid type

Global vs local consistency

This is definitely great, and solves the LSP integration issue, as well as part of the error messages one. What it doesn’t do is alleviate the lack of local consistency: module1 and module2 are still implicitly depending on each other, and the only way to know that is to see that — for instance — module2 sets bar, which is declared in module1.

We can, however, enforce something stricter: In our example, we only require module1 & module2 to be a valid module. But we could require each of them to be individually consistent by enforcing that their config field matches their Schema field:

--- a/main.ncl
+++ b/main.ncl
@@ -4,11 +4,13 @@ let Module = { Schema | not_exported = {}, config | Schema } in
   module1 = {
     Schema.foo | Number,
     Schema.bar | String,
+    config | Schema,
     config.bar = "world",
   },
   module2 = {
     Schema.baz | String,

+    config | Schema,
     config.bar,
     config.foo = 3,
     config.baz = "Hello " ++ config.bar,

Doing so will yield an error:

$ nickel export main.ncl
error: contract broken by the value of `config`
       extra fields `bar`, `foo`
   ┌─ /tmp/tmp.U0m6Ro8Vvo/main.ncl:13:14
   │
13 │     config | Schema,
   │              ------ expected type
   │
   ┌─ <unknown> (generated by evaluation):1:1
   │
 1 │ { bar, baz = %<closure@0x55fa68e718c8>, foo = 3, }
   │ -------------------------------------------------- evaluated to this value
   │
   = Have you misspelled a field?
   = The record contract might also be too strict. By default, record contracts exclude any field which is not listed.
     Append `, ..` at the end of the record contract, as in `{some_field | SomeContract, ..}`, to make it accept extra fields.

Indeed, module2 isn’t consistent. It is using foo and bar, but doesn’t know about them as they are declared in module1. But we can fix that by making it explicitly depend on module1:

--- a/main.ncl
+++ b/main.ncl
@@ -7,7 +7,7 @@ let Module = { Schema | not_exported = {}, config | Schema } in
     config | Schema,
     config.bar = "world",
   },
-  module2 = {
+  module2 = module1 & {
     Schema.baz | String,

     config | Schema,

And now everything gets completely consistent, and we can confidently write a fully modular configuration, with the assurance that the language will have our back and give us early warnings in case anything goes wrong.

Besides, since the language really knows about everything that’s going on, the LSP can do its magic and help us with autocompletion. Let’s add a new option to module1:

--- a/main.ncl
+++ b/main.ncl
@@ -4,6 +4,12 @@ let Module = { Schema | not_exported = {}, config | Schema } in
   module1 = {
     Schema.foo | Number,
     Schema.bar | String,
+    Schema.my_option
+      | { _ : String }
+      | doc m%"
+          The set of things that will wobble up when
+          stuff wiggles down and bubbles sideways
+        "%,
     config | Schema,
     config.bar = "world",
   },

We can now refer to it from module2, and have our editor tell us everything we want to know:

lsp completion

Conclusion

We’ve seen how we can easily implement an equivalent of the NixOS module system on top of Nickel. We’ve also seen how this maps nicely to the semantics of the language and gives us access to all the benefits of good error messages and editor integration.

This is obviously just scratching the surface, and there’s a ton of extra features of NixOS modules that haven’t been covered here. Some would be trivial to implement, like submodules (left as an exercise to the reader). Others would require more work, or even changes to the underlying language like custom types with custom merge functions. However, even this simple formalization is already tremendously powerful. It is used in an experimental branch of Organist to provide a principled way of combining different, independent, but related pieces of functionality.

A great possible follow-up work would be to hook that up with existing NixOS modules (maybe using a mixture of jsonschema-converter and json-schema-to-nickel) to allow writing one’s NixOS configuration directly in Nickel… maybe soon?

June 20, 2024 12:00 AM

June 19, 2024

Chris Smith 2

Election Monoids And “Equal” Votes

I care a lot about the best ways to run elections. I also care about mathematics, and algebra in particular. What happens when you mix the two? Let’s find out!

Background and Definitions

First, some background. When an election is held, most people expect that each voter votes for some option, and the option with the most votes wins. This is called plurality voting. However, if there are more than two options, this turns out to be a terrible way to run an election! There’s a whole slew of better alternatives, but I’d like to focus on some kinds of structure that characterize them.

Let’s define some words that can describe any election, even if it looks different from the ones we’re accustomed to. In any election, some group of voters each cast a ballot, and the result of the election is determined by these ballots. More formally:

  • There exists a set ℬ of possible ballots that any voter may cast. We don’t say anything about what the ballots look like. Maybe you vote for a candidate. Maybe you vote for more than one candidate. Maybe you rank the candidates. Maybe you score them. But in any case, some kind of ballot exists.
  • When everyone votes, the collection of all ballots that were cast is a finite multiset of ballots, each taken from ℬ. The set of ballot collections is denoted by the Kleene star, ℬ*. By calling this a multiset, we’re assuming here that ballots are anonymous, so there can be duplicates, and we can jumble them around in any order without changing the result.

But, of course, the point of any election is to make a decision, which we call the outcome or result of the election, so:

  • There exists a set ℛ of possible election results.
  • There is a function r : ℬ* → ℛ giving the election result for a collection of ballots.

The main thing we care about when looking at a ballot or a collection of ballots is what effect it has on the election’s outcome. In general, there might be nominally different ways of filling out a ballot — and there usually are different collections of ballots — that have the same effect. For instance, on an approval ballot, whether you approve of everyone, approve of no one, or don’t vote at all, the effect is the same.

The mathematical way to isolate the effect of a ballot or ballots is to define an equivalence relation. We have to be careful though! A collection of ballots might give the same outcome on their own, but we also care about what effect they have when there are more ballots cast. Formally, we say:

  • Two ballot collections X and Y have the same effect if, when combined with the same other ballots B, r(XB) = r(YB). The symbol ⨄ just means combining two ballot collections together.
  • This is an equivalence relation, so it partitions ℬ into equivalence classes. We call these equivalence classes ballot effects, and the effect of a ballot collection B is written as [B].

An example

In case that’s getting too abstract, let’s look at an example. In a three-candidate plurality election, each voter can vote for only one of the three candidates. The traditional way to count votes is to add up and report how many people voted for each candidate.

But that’s actually too much information! For example, the effect is the same whether each candidate receives 5 votes or 100 million votes, as long as they are tied. Taking the quotient by the equivalence relation above, then, discards information about vote counts that all candidates have in common, focusing only on the differences between them.

This can be conveniently visualized using a hexagonal lattice:

Effects of up to five ballots in a three-candidate plurality election

The gray space in the center represents no effect: a collection of ballots that is empty or exactly balance each other. As ballot voting for A, B, and C are added, one can move in three direction — up, down-left, and down-right — to reach the new effect.

I have only shown the effects that can be achieved with five or fewer ballots in this diagram, but the full set of effects with more ballots continues this tiling over the entire plane.

A wild monoid appears!

I’m looking for structure, and there an obvious structure to these ballot effects. We can combine two ballot effects as follows:

  • Binary operation: [X] ⋅ [Y] = [X ⨄ Y]
  • Identity: 1 = [∅]

Technically, one needs to verify that the binary operation is well-defined, but it’s easy to do so. It’s also associative, as combining ballot collections inherently is. Therefore, this forms a monoid E, which we will call the election monoid for this election. The election monoid describes the structure of what effects voters can have on the result of the election, and how they combine together.

Often, we may be interested not just about the effect of a collection, but also how many voters are needed to achieve that effect. In that case, we can look at subsets of the election monoid that tell us what effects can be achieved with specific numbers of ballots. This gives an ascending chain:

E₀ ⊆ E₁ ⊆ E₂ ⊆ …

This division of the election monoid into layers has a kind of compatibility with the monoid structure. Namely:

Eₘ Eₙ ⊆ Eₘ

It turns out this kind of structure isn’t uncommon, and it is sometimes called filtered or graded, so that E can be described as a filtered monoid.

Looking at our three-candidate plurality election again, the nice thing about this geometric diagram is that it embeds the election monoid into a vector space, so combining effects of ballot collections amounts to just adding vectors in this space. We can also see the filtration into ballot counts.

Filtration of the earlier election monoid

If no ballots are cast, the result is always a three-way tie. As additional ballots are cast, we can see how the set of possible outcomes grows in a triangular shape until it eventually covers the entire plane.

Application: Equal Vote Coalition’s so-called “Equality Criterion”

The Equal Vote Coalition is one of many advocacy groups promoting election reform in the United States. They primarily advocate for STAR voting, a hybrid system in which voters score candidates, then the top two candidates by average score are compared in a runoff by the number of ballots that prefer each. However, the EVC also supports other methods, including approval and a specific Condorcet method (Copeland with Borda Count as a tiebreaker, which they have branded Ranked Robin).

In support of their advocacy, they often promote something they like to call the “Equality Criterion”, even taking the unusual step of proposing it to courts as a legal standard against which to hold elections. The criterion is defined in a recent paper as follows:

The Equality Criterion states that for any given vote, there is a possible opposite vote, such that if both were cast, it would not change the outcome of an election.

In practice, if we restrict ourselves to systems with anonymous ballots as we are doing here, the main work done by this criterion is to exclude voting methods that incorporate single-choice votes among more than three candidates, including not only simple plurality voting, but also instant runoff voting (confusingly called “Ranked Choice” by some despite the wide variety of voting options that incorporate ranked choices), and hybrid methods such Smith/IRV and Tideman’s alternative method. It does not exclude score and approval voting, STAR voting, Borda count, or Condorcet methods that operate only on pairwise comparison.

Without necessarily endorsing the criterion or the claims that it relates to equality, let’s look at it through this new lens. In the notation above, this criterion says that for all x in ℬ, there exists y in ℬ such that [{x, y}] = [∅]. It’s not hard to show by a simple induction, though, that there is an equivalent statement of the property in terms of the filtered algebraic structure of vote effects.

The Algebraic “Equality Criterion”: For all n, every x in Eₙ has an inverse also in Eₙ. In other words, the election monoid is a filtered group.

Recall the three-candidate plurality election mentioned above. The effects do indeed have inverses, obtained by reflecting across the origin in the ordinary manner of a vector space. (It’s easy to check that these inverses always land back on the hexagonal grid.) However, the filtration doesn’t contain inverses for everything in each component. For example, E₂ contains the effect of putting candidate A ahead by 2 votes, but the inverse effect of putting A behind by 2 votes doesn’t occur until E₄. Therefore, a three-candidate plurality election fails the criterion.

Manufacturing “equality”

But wait! The election monoid is a group, so we were almost there. It’s only the filtration that causes the property to fail. What if we simply choose a different filtration? For the property to pass, we want to grow in a shape so that each ballot effect can be reflected across the origin and land back in the same shape. The shape that works is hexagonal rings, rather than triangles.

An alternate filtration of the election group, representing approval voting

To work out what the ballots should look like to produce this filtration, take a look at the degree 1 component, representing the effects that can be achieved with a single ballot. Not only can you vote uniquely for candidates A, B, or C, you can also now vote for any two of them. (Or none, or all, but this is irrelevant since its effect is equivalent to not voting at all.) That’s an approval ballot!

Most of the common counterexamples to the criterion have this same phenomenon, where ballot effects do have inverses, but those inverses just don’t live in the same components of the filtration because it takes multiple voters to achieve them. In that case, one can follow the same process to restore the property. First, you take the degree-one component and expand it to something that includes all of its own inverses. Second, you design a ballot that can have all of those effects.

By the way, instant runoff ballot effects also have inverses. There is, indeed, a generalization of instant runoff voting that satisfies this “Equality Criterion” simply by allowing more ballots. One way to describe such a weird creature would be to have voters choose whether to use their ballot for offense, to elect their preferred candidates, or for defense, to stop the candidates they don’t want. In the latter case, the bottom-ranked candidate loses a point instead of the top-ranked candidate gaining one.

In practice, we wouldn’t consider using such a clumsy ballot in an election, but it’s as a starting point for other ideas. First, we should give a voter both effects instead just one or the other. Now we have a less crazy proposal: same ranked ballots, same instant runoff procedure, but eliminate the candidate with the worst difference between their numbers of first-place and last-place votes. We might then try some other ideas in the same spirit that use even more of the ordinal information, such as eliminating the candidate with the lowest Borda count. These may not be great ideas, but they might not be the worst systems ever proposed.

Stupid group tricks

As we saw in the last section, choosing a new filtration in this way can modify many of the election systems where this criterion fails, constructing a generalization of the system that satisfies the criterion. But this only applies if ballot effects have inverses. Sometimes, the inverses may not exist at all.

In general, if you have a commutative monoid (like the election monoid here) and would like to find inverses to make it into a group, there’s a universal method named for Alexander Grothendieck. If the election monoid is not already a group, Grothendieck’s construction can create one using pairs of ballot effects, similar to how fractions are constructed from pairs of whole numbers.

This process can be hit and miss. For instance, suppose that instead of choosing candidates, the election is about a referendum (a yes or no question), and it needs more than a mere majority to pass. This election monoid turns out to have inverses only if the threshold needed to pass the measure is a rational number. So if you want to (for whatever reason) require that the proportion of yes votes is π/4 (about 78.5%), then you get a non-invertible election monoid.

Grothendieck’s construction adds the missing inverses, but the resulting election doesn’t really retain the desired effect: instead of making “no” votes stronger than “yes” votes, it offers voters a choice of whether their vote should count more or less. Rational voters should not choose to diminish their votes, so we can remove these options. The election has now returned to a 50% threshold.

In other cases, Grothendieck’s construction is more sensible, even if the election systems it’s applied to are not! Imagine the winner is chosen using a spinner, of the style you find in children’s board games. Instead of spinning randomly, though, each player can choose to rotate it clockwise by either 1, 2, or 3 radians. Whichever candidate it lands on at the end wins.

If the votes were a rational fraction of a full turn, you could undo a vote with enough clockwise turns; for example, undoing a 1/4 turn by adding a 3/4 turn to add up to a full cycle. Here, because each vote is an irrational fraction of the full circle, there are again no inverses. Grothendieck’s construction adds inverses by allowing you to turn the spinner counter-clockwise as well.

The end of the road

There’s one case where even Grothendieck’s construction fails us: when the monoid is not cancellative. A monoid is cancellative if xy = xz implies that y = z. The word cancellative here refers to cancelling the x in that equation. In other words, adding the same additional ballots (x) can never make other ballots’ (y and z) have the same effect unless they already did.

A non-cancellative monoid cannot be turned into a group by adding more elements. Grothendieck’s construction will do its best, but it will forget distinctions between different ballot collections that should elect different candidates! That’s not something we can tolerate, This, then, is a fundamental limit of when we can manufacture the “Equality Criterion” for voting systems that don’t have it to begin with.

What would such an irreconcilable election system look like? Suppose you’re again voting yes or no on a referendum, but this time the rules say that we choose the result with the most votes, except that if fewer than a thousand votes are cast, the referendum automatically fails. It’s a kind of protection against sneaking through a referendum with very low turnout. Cancellativity fails here because if two ballot collections differ only in whether the participation threshold has been met, adding additional votes to each can cause them to become identical. This kind of thing happens any time you allow a fixed number of voters to irreversibly change the election.

Wrapping it up

So we constructed an algebraic approach to thinking about elections, ballots, and their effects. We then applied that to the Equal Vote Coalitions so-called “Equality Criterion”, and it revealed a connection between this criterion and a filtered group structure. By understanding that connection, we were able to see not just reword the criterion, but explore:

  • The different ways in which elections might fail the criterion.
  • Some universal techniques for modifying election systems to recover the criterion when it fails. One of those ended up reinventing approval voting, while another suggested some interesting IRV variants.
  • Where the limits are, and when a failure of this criterion simply cannot be repaired.

To be clear, I neither endorse nor oppose this criterion, and have avoided giving my opinions on specific proposals or voting reforms. The important bit isn’t about the details of this particular criterion, but rather about what happens when we try different perspectives, look for well-understood structure, and see where that takes us.

Well, that and it was fun. Hope you enjoyed it, as well.

by Chris Smith at June 19, 2024 08:12 PM

June 18, 2024

Well-Typed.Com

GHC activities report: March–May 2024

This is the twenty-third edition of our GHC activities report, which describes the work Well-Typed are doing on GHC, Cabal, HLS and other parts of the core Haskell toolchain. The current edition covers roughly the months of March to May 2024. You can find the previous editions collected under the ghc-activities-report tag.

Sponsorship

We are delighted to offer new Haskell Ecosystem Support Packages to provide commercial users with access to Well-Typed’s experts while investing in the Haskell community and its technical ecosystem. If your company is using Haskell, read more about our offer, or get in touch with us today, so we can help you get the most out of the toolchain, and continue our essential maintenance work.

Many thanks to our existing sponsors who make this work possible: Anduril and Juspay. In addition, we are grateful to Mercury for funding specific work on improved performance for developer tools on large codebases, to the Sovereign Tech Fund for funding work on Cabal, and to the HLS Open Collective for funding work on HLS. Of course, Haskell tooling is a large community effort, of which Well-Typed’s contributions are just one part. We are immensely grateful to everyone contributing to the Haskell ecosystem!

Team

The GHC/Cabal/HLS team at Well-Typed currently consists of Ben Gamari, Andreas Klebinger, Matthew Pickering, Zubin Duggal, Sam Derbyshire, Rodrigo Mesquita, Hannes Siebenhandl and Mikolaj Konarski. In addition, many others within Well-Typed are contributing to GHC more occasionally: Adam Gundry is secretary to the GHC Steering Committee, and this month’s report includes contributions from Duncan Coutts and Finley McIlwaine.

GHC Releases

Ben released GHC 9.10.1 in May. This includes some significant steps forward, including:

Zubin released GHC 9.6.5 in April, and published a blog post for the GHC developer blog on GHC release plans. Check out the GHC status page for up to date information on releases.

HLS

Thanks to ongoing support from the HLS Open Collective, Zubin released HLS 2.8.0.0 in May, and Well-Typed continue working on keeping HLS maintained and up to date with new GHC releases. In particular, Zubin and Hannes are working towards supporting GHC 9.10 and preparing to release HLS 2.9.0.0.

Cabal

Mikolaj is working as a maintainer of Cabal, supporting users and contributors. He coordinated the release of Cabal 3.12 as part of GHC 9.10 and assisted in releasing it as a standalone library, updating, documenting and streamlining the release process. He’s taking part in the release effort for version 3.12 of the cabal-install build tool.

Matthew, Rodrigo and Sam have been working to address longstanding architectural and maintenance issues in the Cabal library and the cabal-install build tool, thanks to support from the Sovereign Tech Fund. See our introductory blog post and the previous activities report for more details. This has included a wide range of bug fixes and code refactorings, as well as the development of specific new features.

A new home for GHC’s internals

Ben has been working for some time on creating the ghc-internal package to clearly distinguish user-facing APIs (in base) from compiler implementation details (in ghc-internal). This saw its first public release alongside GHC 9.10.1.

As far as possible, we want to make implementation details such as the existence of the ghc-internal package invisible to end users, but perhaps inevitably, the split exposed various issues where this was not the case, particularly in Haddock. In addition, compiler plugins that mistakenly hard-code references to identifiers in base may break due to internal identifiers moving to ghc-internal. Ben fixed several ghc-typelits-* plugins to resolve identifier locations correctly, thereby avoiding this problem (#24680).

More work is needed to gradually disentangle implementation details from user-facing APIs, and deprecate the parts of base that are not intended for direct use by users, in collaboration with the Core Libraries Committee.

Specialisation

Finley published a two-part series of blog posts on Choreographing a dance with the GHC specializer:

  • Part 1 acts as a reference manual documenting exactly how, why, and when specialization works in GHC.

  • Part 2 introduces new tools and techniques we’e developed to help make more precise, evidence-based decisions regarding the specialization of our programs.

Andreas added a new -fexpose-overloaded-unfoldings flag to GHC (!9940), allowing specialisations to fire without the full overhead of -fexpose-all-unfoldings.

Haddock merged into GHC tree!

A longstanding pain point for GHC development has been that Haddock is closely coupled to GHC, but was being developed in its own repository and included via a git submodule, which complicated making changes that span both GHC and Haddock. Ben recently assisted Hécate, the Haddock maintainer, merge the submodule into the main GHC tree (#24834, !11058). This allows for subsequent simplifications to Haddock (!12743).

Profiled dynamic way

Matthew has been working on adding support for building dynamic libraries with profiling in GHC and Cabal (#15394, !12595, Cabal MR 9900).

Deterministic object code

Thanks to a lot of past work by dedicated GHC contributors, GHC produces deterministic interface files (#4012), so compiling the same source code with the same compiler will always produce the same ABI. However, GHC does not yet produce deterministic object files (#12935), so compiling identical source code may produce object files that are not bit-for-bit identical (in particular this arises when compiling multiple modules concurrently).

This is an issue for build systems that rely on hashing compilation outputs to improve performance or ensure reproducibility. Rodrigo has started work on a new effort towards deterministic object code, and has made some promising initial progress.

Cost centre profiling

Andreas modified GHC to avoid adding cost centres to static data (#24103, !12498), resulting in much smaller code sizes with -fprof-late. For a profiled build of GHC the size of build artifacts goes down by about 25% in total and we expect similar benefits for other projects.

This is a step towards making it feasible to distribute libraries compiled for profiling with late cost centres included (#21732, !10930), which will improve the profiling and debugging experience.

Segfaults / backend soundness

  • Andreas investigated and fixed a segfault due to a tag inference bug (#24870).
  • Andreas fixed a serious but thankfully hard to trigger soundness bug due to anunsound pattern match optimization (#24507, !12256).
  • Andreas fixed an issue with the FMA primop generating a wrong result on x86_64 (#24496).
  • Andreas investigated an Arm codegen issue with jumps being out of range (#24648) when linking large projects on Mac. This turned out to be a linker bug/deficiency on newer Mac linkers.

process library

Ben released two new versions of the core process library, to address several issues:

  • HSEC-2024-0003, a security advisory relating to potential command injection via argument lists on Windows.

  • The introduction of a new API System.Process.CommunicationHandle for platform-independent interprocess communication, the need for which came out of our work on Cabal.

  • Various other bug fixes and API improvements.

A new I/O manager based on io_uring

Duncan is gradually working on a long-term project to introduce a new RTS I/O manager based on the io_uring Linux kernel system call interface. This will allow asynchronous I/O for block devices such as SSDs to make significantly greater use of parallelism, improving performance for applications that make heavy use of disk I/O.

As a preparatory step, Duncan has been refactoring and improving the RTS code for I/O managers (!9676) with review support from Ben and other GHC developers.

Compiler performance and memory usage

Hannes, Zubin and Matthew have been working on reducing memory usage of GHC, GHCi and HLS and improving their performance on very large codebases, thanks to support from Mercury. This includes:

  • Using more efficient representations of interface files (!12263, !12346, !12371). This is particularly helpful when using the -fwrite-if-simplified-core option to include Core definitions in interface files for better performance. A new -fwrite-if-compression option makes it possible to select different space/time trade-offs.
  • Choosing appropriate memory-efficient data structures (!12140, !12142, !12170).
  • Making sure that -fwrite-if-simplified-core causes recompilation when appropriate (!12484).
  • Many other memory usage improvements (!12345, !12347, !12348, !12582, !12442, !12222, !12200, !12070).
  • Using a more efficient algorithm for checkHomeUnitsClosed (!12162).

Rodrigo significantly improved the performance of the dynamic linker on MacOS (#23415), finishing off and landing a patch by Alexis King to reduce dependency-loading time by looking up symbols only in the relevant dynamic libraries (!12264). GHCi load time for a client project affected by this issue went down from 35 seconds to 2 seconds.

Runtime performance

  • Andreas made the magic inline function work in the presence of casts and will look through coerce to find a function it can inline (#24808).

  • Andreas fixed an issue where the bottomness of an unreachable branch was affecting performance (#24806).

Foreign function interface

Software transactional memory

Andreas completed his deep dive into STM and identified various improvements, including making starvation less likely in some cases (#24142, #24446, !12194).

Continuous integration and testing

While producing alpha releases for 9.10, it became clear that more validation was needed to detect problems earlier.

  • Matthew improved the monitoring setup with a Grafana nightly pipeline dashboard with the ability to send alerts on nightly job failures.

  • Hannes picked up earlier work by Ben to collect CI performance metrics via perf (!7414), which will allow more precise performance analysis.

  • Matthew made various other improvements to the CI pipelines, including upgrading the runners to GHC 9.6, and extending GHC’s CI infrastructure for testing installation with ghcup to test a variety of explicit linker configurations (ghcup-ci MR 14).

by adam, andreask, ben, finley, hannes, matthew, rodrigo, sam, zubin at June 18, 2024 12:00 AM

Lysxia's blog

Programming Turing machines with regexes

Everybody knows that regular expressions are not Turing-complete. That won’t stop me from doing this.

In a Turing machine, there is a tape and there is a program. What is the program in a Turing machine? drumroll �… It is a finite-state machine, which is equivalent to a regular expression!

Just for a silly pun, I’m going to introduce this programming language in an absurd allegory about T-rexes (“Turing regular expressions�, or just “Turing expressions�).

Tales of T-rexes

T-rexes are mysterious creatures who speak in tales (Turing expressions) about one T-rex—usually the speaker. Tales are constructed from symbols for the operations of a Turing machine, and the standard regex combinators.

  • > and < are the simple tales of the T-rex taking a single step to the left or right;
  • 0! and 1! tell of the T-rex “writingâ€� a 0 or 1;
  • 0? and 1? tell of the T-rex “observingâ€� a 0 or 1;
  • eâ‚� ... eâ‚™ is a tale made up of a sequence of n tales, and there is an empty tale in the case n = 0 (“nothing happenedâ€�);
  • (e)* says that the tale e happened an arbitrary number of times, possibly zero;
  • (eâ‚�|eâ‚‚) says that one of the tales happened, eâ‚� or eâ‚‚.

As it is a foreign language from a fantasy world, the description above shouldn’t be taken too literally. For instance, it can be difficult to imagine a T-rex holding a pen, much less writing with it. In truth, the actions that the tales 0! and 1! describe are varied, and “writing� is only the closest approximation among the crude words of humans.

Iteration (e)* and choice (e�|e₂) make T-rex tales nondeterministic: different sequences of events may be valid interpretations of the same tale. The observations 0? and 1? enable us to prune the tree of possibilities. T-rex communication may be convoluted sometimes, but at least they mean to convey coherent series of events.

Enough exposition. Let’s meet T-rexes!

Two T-rexes greet us, introducing themselves as Alan and Alonzo. They invite us for a chat in their home in Jurassic park.

The tale of Alonzo

While Alan serves tea, Alonzo shows us a mysterious drawing. T-rex imagery is quite simplistic, owing to their poor vision and clumsy hands. We can sort of recognize Alonzo on the left, next to a row of circles and lines:

🦖
0001011000

Then, Alonzo tells us the following tale: “(>)*1?0!>1?0!�.

Noticing our puzzled faces, Alan fetches a small machine from the garage. It is a machine to interpret T-rex tales in a somewhat visual rendition. Alan demonstrates how to transcribe the tale that Alonzo told us together with his drawing into the machine. Here is the result:

Alan's machine
Program:
(>)*1?0!>1?0!
Input:
0001011000
Output:
0001010000

Press the Run button to see the machine render the tale. It happens in the blink of an eye; T-rexes are really fast! We will break it down step by step in what follows.

(You can also edit the program tale and the input drawing in these examples and see what happens then.)

Alonzo’s drawing is the scene where the tale takes place. We ask Alan and Alonzo what “0� and “1� represent, but we are not fluent enough in T-rex to understand their apparently nuanced answer. We have no other choice than to make abstraction of it.

🦖          � Alonzo
0001011000  � the world

Alonzo first said “(>)*�: he walked toward the right. As is customary in T-rex discourse, this tale leaves a lot up to interpretation. There are many possible guesses of how many steps he actually took. He could even have walked out of the picture!

🦖
0001011000

 🦖
0001011000

  🦖
0001011000

         🦖
0001011000

But then the tale goes “1?�: Alonzo observed a 1, whatever that means, right where he stopped. That narrows the possibilities down to three:

   🦖
0001011000

     🦖
0001011000

      🦖
0001011000

Afterwards, Alonzo tells us that “0!� happened, which we think of abstractly as “writing� 0 where Alonzo is standing.

Before "0!"
   🦖
0001011000

After "0!"
   🦖
0000011000

Each of the three possibilities from earlier after writing 0:

   🦖
0000011000

     🦖
0001001000

      🦖
0001010000

Alonzo then made one step to the right, and observed another 1 (“>1?�). Only the second possibility above is consistent with that subsequent observation. Finally, he writes 0 again.

      🦖
0001000000

And we can see that the outcome matches the machine output above.

After puzzling over it for a while, we start to make sense of Alonzo’s tale “(>)*1?0!>1?0!�, and imagine this rough translation: “Funny story. I walked to the right, and I stopped in front of a 1, isn’t that right Alan? I was feeling hungry. So I ate it. I left nothing! I was still hungry, I am a dinosaur after all, so I took a step to the right, only to find another 1. Aren’t I lucky? I ate it too. It was super tasty!�

We have a good laugh. Alan and Alonzo share a few more tales. More tea? Of course. At their insistence, we try telling some of our own tales, to varied success. It’s getting late. Thank you for your hospitality. The end.

More examples

Exercise for the interested reader: implement the following operations using Turing expressions. Here’s a free machine to experiment with:

Alan's empty machine <noscript>(JavaScript is disabled)</noscript>
Program:
Input:
Output:

Preamble: extra features and clarifications

For convenience, other digits can also be used in programs (i.e., 2?, 2!, 3?, 3!, up to 9? and 9! are allowed). The symbol 2 will be used to mark the end of a binary input in the exercises that follow.

Turing expressions are nondeterministic, but the machine only searches for the first valid execution. The search is biased as follows: (e�|e₂) first tries e� and then, if that fails, e₂; (e)* is equivalent to (|e(e)*).1

The tape extends infinitely to the left and to the right, initialized with zeroes outside of the input. The machine aborts if the tape head (🦖) walks out of the range [-100, 100].2 0 is the initial position of the tape head and where the input starts. The machine prints the first 10 symbols starting at position 0 as the output.

Whitespace is ignored. A # starts a comment up to the end of the line. What kind of person comments a regex?

Determinism

Although Turing expressions are nondeterministic in general, we obtain a deterministic subset of Turing expressions by requiring the branching combinators to be guarded. Don’t allow unrestricted iterations (e)* and choices (e�|e₂), only use while loops (1?e)*0?3 and conditional statements (0?e�|1?e₂).

Not

Flip the bits. 0 becomes 1, 1 becomes 0.

Examples:

Input:  0100110112
Output: 1011001002
Input:  1111111112
Output: 0000000002
Solution
Alan's machine
Program:
((0?1!|1?0!)>)*2?
Input:
0100110112
Output:
1011001002

Binary increment

Input: binary representation of a natural number n.
Output: binary representation of (n + 1).

Cheatsheet of binary representations:

0: 000
1: 100
2: 010
3: 110
4: 001
5: 101

Examples:

Input:  0010000000
Output: 1010000000
Input:  1110000000
Output: 0001000000

No input delimiters for this exercise.

Solution
Alan's machine
Program:
(1?0!>)*0?1!
Input:
1110000000
Output:
0001000000

Left shift

Move bits to the left.

Examples:

Input:  0100110112
Output: 1001101102
Input:  1111111112
Output: 1111111102
Solution
Alan's machine
Program:
(2?|(0!>0?|1!>1?)*(0!>2?))
Input:
0100110112
Output:
1001101112
Thanks to Nathanaëlle Courant for this nice solution!

Right shift

Move bits to the right.

Examples:

Input:  0100110112
Output: 0010011012
Input:  1111111112
Output: 0111111112
Solution
Alan's machine
Program:
((0?|1?)(0?>)*(2?|1?0!>(1?>)*(2?|0?1!>)))*2?
Input:
0100110112
Output:
0010011012
Thanks to Nathanaëlle Courant for this nice solution!

Cumulative xor

Each bit of the output is the xor of the input bits to the left of it.

Examples:

Input:  0100100012
Output: 0111000012
Input:  1111111112
Output: 1010101012
Solution
Alan's machine
Program:
((0?>)*(1?>((0?1!>)*1?0!|2?)|2?))*2?
Input:
0100100012
Output:
0111000012

Unary subtraction

Input: Two unary numbers x and y, separated by a single 0.
Output: The difference (x - y).

Example: evaluate (5 - 3).

Input:  1111101110
Output: 1100000000

Feel free to add a 2 to delimit the input. I only decided to allow symbols other than 0 and 1 after finishing this exercise.

Solution
Alan's machine
Program:
(1?>)*0?<(1?>(0?>)*1?0!>(1?<(0?<)*1?0!<|0?(0?<)*1?0!))*0?<(1?<)*0?>
Input:
1111101110
Output:
1100000000

Example: evaluate (3 - 5).

Input:  1110111110
Output: 0000000110

In my solution, the result -2 is represented by two 1 placed in the location of the second argument rather than the first. You may use a different encoding.

Solution (bis)
Alan's machine
Program:
(1?>)*0?<(1?>(0?>)*1?0!>(1?<(0?<)*1?0!<|0?(0?<)*1?0!))*0?<(1?<)*0?>
Input:
1110111110
Output:
0000000110
Commented program

The lack of delimiters in my version of the problem makes this a bit tricky.

        # Example: evaluate (5 - 3).
        # TAPE: 111110111
        # HEAD: ^
(1?>)*0?
        # TAPE: 111110111
        # HEAD:      ^
        #
        # The following line checks whether
        # the second argument is 0,
        # in which case we will skip the loop.
>(0?<|1?<<)
        # Otherwise we move the head on the last 1
        # of the first argument.
        # TAPE: 111110111
        # HEAD:     ^
        #
        # BEGIN LOOP
        # Loop invariant: the difference between
        # the two numbers on tape is constant.
(1?
        # Go to the first 1 of the second argument.
>(0?>)*1?
        # During the first iteration,
        # the tape looks like this:
        # TAPE: 111110111
        # HEAD:       ^
        #
        # Erase 1 to 0 and move to the right.
 0!>
        # TAPE: 111110011
        # HEAD:        ^
        #
        # Check whether there remains
        # at least one 1 to the right.
        # BEGIN IF
 (1?
        # There is at least one 1 on the right.
        # Move back into the first argument.
  <(0?<)*1?
        # TAPE: 111110011
        # HEAD:     ^
        #
        # Erase 1 to 0. Move left.
  0!<
        # TAPE: 111100011
        # HEAD:    ^
        #
        # If the 1s of the first argument ran out
        # at this point (which would mean
        # first argument < second argument),
        # we will BREAK out of the loop (then terminate),
        # otherwise, CONTINUE, back to the top of loop
 |0?
        # ELSE (second branch of the IF from three lines ago)
        # The 1s of the second argument ran out
        # (which means first argument >= second argument)
        # Tape when we reach this point (in the last iteration):
        # TAPE: 1110000000
        # HEAD:          ^
        #
        # Move back into the first argument.
  (0?<)*1?
        # TAPE: 111000000
        # HEAD:   ^
        #
        # Erase 1 to 0.
  0!
        # TAPE: 110000000
        # HEAD:   ^
        #
        # Reading a 0 will break out of the loop.
        # BREAK
 )
        # END IF
)*0?
        # END LOOP

The separation of program and tape

Until this point, there may remain misgivings about whether this is actually “regular expressions�. The syntax is the same, but is it really the same semantics? This section spells out a precise alternative definition of Turing machines with a clear place for the standard semantics of regular expressions (as regular languages).

Instead of applying regular expressions directly to an input string, we are using them to describe interactions between the program and the tape of a Turing machine. Then the regular expression might as well be the program.

Turing machine Program Tape Interactions <,>,0!,1!,0?,1?

The mechanics of Turing machines are defined traditionally via a transition relation between states. A Turing machine state is a pair (q, t) of a program state q ∈ Q (where Q is the set of states of a finite-state machine) and a tape state t ∈ 2ℤ × ℤ (the bits on the tape and the position of the read-write head).

That “small-step� formalization of Turing machines is too monolithic for our present purpose of revealing the regular languages hidden inside Turing machines. The issue is that the communication between the program and the tape is implicit in the transition between states as program-tape pairs (q, t). We will take a more modular approach using trace semantics: the program and the tape each give rise to traces of interactions which make explicit the communication between those two components.

The standard semantics of regular expressions

The raison d’être of regular expressions is to recognize sequences of symbols, also known as strings, lists, or words. Here, we will refer to them as traces. Regular expressions are conventionally interpreted as sets of traces, reading the iteration * and choice | combinators are operations on sets.

Let A be a set of symbols; in our case A = {<, >, 0!, 1!, 0?, 1?} but the following definition works with any A. The trace semantics of a regular expression e over the alphabet A is defined inductively:

  • An atomic expression e ∈ A contains a single trace which is just that symbol. Trace(e) = {e} â€�â€�if e ∈ A
  • A concatenation of expressions eâ‚� … eâ‚™ contains concatenations of traces of every eáµ¢. Trace(eâ‚� … eâ‚™) = { t1 … tn ∣ ∀i, ti ∈ Trace(eáµ¢) }
  • An iteration (e)* contains all concatenations of traces t1 … tn such that each subtrace ti is a trace of that same e. Trace((e)*) = { t1 … tn ∣ ∀i, ti ∈ Trace(e) }
  • A choice (eâ‚�|eâ‚‚) contains the union of traces of eâ‚� and eâ‚‚. Trace((eâ‚�|eâ‚‚)) = Trace(eâ‚�) ∪ Trace(eâ‚‚)

Equivalently, a trace semantics can be viewed as a relation between program and trace. We write e ⊢ t, pronounced “e recognizes t�, as an abbreviation of t ∈ Trace(e). This is also for uniformity with the notation in the next section.

A core result of automata theory is that the sets of traces definable by regular expressions are the same as those definable by finite-state machines. That led to our remark that Turing machines might as well be Turing regular expressions.

The Turing machine memory model

In the semantics of regular expressions above, the meaning of the symbols (<, >, etc.) is trivial: a symbol in a regular expression denotes itself as a singleton trace. In this section, we will give these symbols their natural meaning as “operations on a tape�. The tape is the memory model of Turing machines. Memory models are better known in the context of concurrent programming languages, as they answer the question of how to resolve concurrent writes and reads.

The tape carries a sequence of symbols extending infinitely in both directions. A head on the tape reads one symbol at a time, and can move left or right, one symbol at a time. Addresses on the tape are integers, elements of ℤ. A tape state is a pair (m, i) ∈ 2ℤ × ℤ: the memory contents is m ∈ 2ℤ (note 2ℤ = ℤ → {0, 1}) and the position of the head is i ∈ ℤ. The behavior of the tape is defined as a ternary relation pronounced “(m, i) steps to (m′, i′) with trace t�, written:

(m, i) � (m′, i′) ⊢ t

It is defined by the following rules. We step left and right by decrementing and incrementing the head position i.

(m, i) � (m, i − 1) ⊢ < (m, i) � (m, i + 1) ⊢ >

Writing operations use the notation m[i ↦ v] for updating the value of the tape m at address i with v.

(m, i) � (m[i ↦ 0], i) ⊢ !0 (m, i) � (m[i ↦ 1], i) ⊢ !1

Observations, or assertions, step only when a side condition is satisfied. Otherwise, the tape is stuck, and that triggers backtracking in the search for a valid trace.

(m, i) � (m, i) ⊢ ?0 �if m(i) = 0 (m, i) � (m, i) ⊢ ?1 �if m(i) = 1

We close this relation by reflexivity (indexed by the empty trace ϵ) and transitivity (indexed by the concatenation of traces).

(m, i) � (m, i) ⊢ ϵ (m, i) � (m′, i′) ⊢ t and (m′, i′) � (m″, i″) ⊢ t′ �⇔ �(m, i) � (m″, i″) ⊢ t t′

Turing regular expressions

We now connect programs and tapes together through the trace. A Turing regular expression e and an initial tape (m, 0) step to a final tape (m′, i′), written

e, (m, 0) � (m′, i′)

if there exists a trace t recognized by both the program and the tape:

e ⊢ t (m, 0) � (m′, i′) ⊢ t

We can then consider classes of functions computable by Turing expressions via an encoding of inputs and outputs on the tape. Let encode : ℕ → 2ℤ be an encoding of natural numbers as tapes. A Turing expression e computes a function f : ℕ → ℕ if, for all n, there is exactly one final tape (m′, i′) such that

e, (encode(n), 0) � (m′, i′)

and that unique tape encodes f(n):

m′ = encode(f(n))

Et voilà. That’s how we can program Turing machines with regular expressions.

Finite-state machines: the next 700 programming languages

Finite-state machines appear obviously in Turing machines, but you can similarly view many programming languages in terms of finite-state machines by reducing the state to just the program counter: “where you are currently in the source program� can only take finitely many values in a finite program. From that point of view, all other components of the abstract machine of your favorite programming language—including the values of local variables—belong to the “memory� that the program counter interacts with. Why would we do this? For glory of course. So we can say that most programming languages are glorified regular expressions.

To be fair, there are exceptions to this idea: cellular automata and homoiconic languages (i.e., with the ability to quote and unquote code at will) are those I can think of. At most there is a boring construction where the finite-state machine writes the source program to memory then runs a general interpreter on it.

Completely free from Turing-completeness

The theory of formal languages and automata has a ready-made answer about the expressiveness of regular expressions: regular expressions denote regular languages, which belong to a lower level of expressiveness than recursively enumerable languages in the Chomsky hierarchy.

What I want to point out is that theory can only ever study “expressiveness� in a narrow sense. Real expressiveness is fundamentally open-ended: the only limit is your imagination. Any mathematical definition of “expressiveness� must place road blocks so that meaningful impossibility theorems can be proved. The danger is to forget about those road blocks when extrapolating mathematical theorems into general claims about the usefulness of a programming language.4

The expressiveness of formal languages is a delicate idea in that there are well-established mathematical concepts and theorems about it, but the rigor of mathematics hides a significant formalization gap between how a theory measures “expressiveness� and the informal open-ended question of “what can we do with this?�.

“Regular expressions are not Turing-complete� might literally be a theorem in some textbook; it doesn’t stop regular expressions from also being a feasible programming language for Turing machines as demonstrated in this post. Leaving you to come to terms with your own understanding of this paradox, a closing thought: at the end of the day, science is no slave to mathematics, we do mathematics in service of science.


Bonus track: Brainfuck

Turing regular expressions look similar to Brainfuck. Let’s extend the primitives of Turing expressions to be able to compile Brainfuck.

The loop operator [...] in Brainfuck can be written as (0~...)*0?, with a new operation 0~ to observe a value not equal to zero.

With + and - (increment and decrement modulo 256) as additional operations supported by our regular expressions, a Brainfuck program is compiled to an extended Turing expression simply by replacing [ and ] textually with (0~ and )*0?.5

Interestingly, translating Brainfuck to extended Turing expressions does not use |, yet Brainfuck is Turing-complete: while loops seem to make conditional expressions redundant. (Are Turing expressions without choice (e�|e₂) (i.e., with only <, >, 0!, 1!, 0?, 1?, and (e)*) also Turing-complete?)

The machine implemented within this post supports those new constructs: +, -, 0~, 1~ (also 2~ to 9~, just because; but not more, just because), and the brackets [ and ]. You can write code in Brainfuck, and it will be desugared and interpreted as an extended Turing expression. You can also directly write an extended Turing expression.

The input can now be a comma-separated list prefixed by a comma (to allow multi-digit numbers). Example: ,1,1,2,3,5,8,13. Trailing zeroes in the output will not be printed for clarity.

Brainfuck is a high-level programming language compared to Turing expressions. Being able to increment and decrement numbers makes programming so much less tedious than explicitly manipulating unary or binary numbers in Turing machines.

Small examples

The idiom [-] zeroes out a number.

Alan's machine
Program:
[-]
Input:
,42
Output:
,0

Add two numbers.

Alan's machine
Program:
>[-<+>]
Input:
,42,57
Output:
,99

Nondeterministic Brainfuck

Extending Brainfuck with star (e)* and choice (e�|e₂) equips the language with nondeterminism.

One thing we can do using nondeterminism is to define the inverse of a function simply by guessing the output y, applying the function to it f(y), then checking that it matches the input x, in which case y = f�¹(x). It’s not efficient, but it’s a general implementation of inverses which may have its uses in writing formal specifications.

Here’s a roundabout implementation of subtraction (x − y): guess the answer (call it z), add one of the operands to it (z + y), and compare the result with the other operand (if z + y = x then z = x − y).

Alan's machine
Program:
[->>>+<<<](+>>+<<)*>[->+<]>[->-<]>0?
Input:
,10,3
Output:
,7
Commented program
# Using four consecutive cells, named A, B, C, D
# Expected result: value of (A - B) placed in A

# D � A
# A � 0
[->>>+<<<]

# A � GUESS
# C � A
(+>>+<<)*

# C � B + C
# B � 0
>[->+<]

# D � D - C
# C � 0
>[->-<]

# Assert(D == 0)
>0?
Alan's machine
Program:
Input:
Output:

  1. Note that this is the opposite of most real-world regex engines: * is usually eager (equivalent to (e(e)*|) rather than (|e(e)*)). The lazy variant is usually written *? and you could add it to the syntax of Turing regexes if you want.↩�

  2. It’s very easy to accidentally write an infinite loop; this is a half-assed safeguard to catch some of them.↩�

  3. Extra care must be taken when more than two distinct symbols may be encountered on the tape.↩�

  4. Another hot take in the same vein is that the simply-typed lambda calculus—the simplest total functional programming language—is Turing-complete: you can encode Turing machines/general recursive functions/your favorite Turing-complete gadget by controlling nontermination with fuel, for a concrete example. Another idea is that a language where functions terminate can easily be extended with nontermination or recursion as an explicit effect.

    More generally, Kleene’s normal form theorem says that if you can “express� primitive recursion, then you can “express� general recursion. Some might view this theorem as a counterargument, pointing to a boundary between “Turing-completeness� (can “express� general recursion) and “weak Turing-completeness� (can “express� primitive recursion) which can be made precise. While I recognize that there is a rich theory behind these concepts, I rather view Kleene’s normal form theorem as an argument why such a distinction is too subtle to be relevant to expressiveness in a broad sense of what we can and cannot do using a programming language.↩�

  5. We might even say that Brainfuck can be compiled to regular expressions using regular expressions. The regular expressions to do those substitutions are trivial though. Using sed: sed 's/\[/(0~/g;s/\]/)\*0?/g', where the two actual regular expressions are \[ and \].↩�

by Lysxia at June 18, 2024 12:00 AM

June 16, 2024

Haskell Interlude

51: Victor Cacciari Miraldo

Victor Miraldo is interviewed by Niki and Joachim and walks us through this career from a student falling in love with List.foldr through a PhD student using agda to verify cryptographic data structures and generic diff and merge algorithms to a professional developer using Haskell in production. He’ll tell us why the Haskell community is too smart, why there should be a safePerformIO, and that he hopes that Software Engineering could be less like alchemy.

June 16, 2024 08:00 AM

June 13, 2024

Well-Typed.Com

Choreographing a dance with the GHC specializer (Part 2)

This is the second of a two-part series of blog posts focused on GHC’s specialization optimization. Part 1 acts as a reference manual documenting exactly how, why, and when specialization works in GHC. In this post, we will finally introduce the new tools and techniques we’ve developed to help us make more precise, evidence-based decisions regarding the specialization of our programs. Specifically, we have:

  • Added two new automatic cost center insertion methods to GHC to help us attribute costs to overloaded parts of our programs using traditional cost center profiling.
  • Developed a GHC plugin that instruments overloaded calls and emits data to the event log when they are evaluated at runtime.
  • Implemented analyses to help us derive conclusions from that event log data.

To demonstrate the robustness of these methods, we’ll show exactly how we applied them to Cabal to achieve a 30% reduction in run time and a 20% reduction in allocations in Cabal’s .cabal file parser.

The intended audience of this posts includes intermediate Haskell developers that want to know more about specialization and ad-hoc polymorphism in GHC, and advanced Haskell developers that are interested in systematic approaches to specializing their applications in ways that minimize compilation cost and executable sizes while maximizing performance gains.

This work was made possible thanks to Hasura, who have supported many of Well-Typed’s initiatives to improve tooling for commercial Haskell users.

I presented a summary of the content in Part 1 of this series on The Haskell Unfolder. Feel free to watch it for a brief refresher on what we have learned so far:

The Haskell Unfolder Episode 23: specialisation

Overloaded functions are common in Haskell, but they come with a cost. Thankfully, the GHC specialiser is extremely good at removing that cost. We can therefore write high-level, polymorphic programs and be confident that GHC will compile them into very efficient, monomorphised code. In this episode, we’ll demystify the seemingly magical things that GHC is doing to achieve this.

Example code

We’ll begin by applying these new methods to a small example application that is specifically constructed to exhibit the optimization behavior we are interested in. This will help us understand precisely how these new tools work and what information they can give us before scaling up to our real-world Cabal demonstration.

If you wish, you can follow along with this example by following the instructions below.

Our small example is a multi-module Haskell program. In summary, it is a program containing a number of “large” (as far as GHC is concerned) overloaded functions that are calling other overloaded functions other across module boundaries with various dictionary arguments. The call graph of the program looks like this:

Call graph of the example program
Call graph of the example program

Specializable calls are labelled with their concrete type arguments. All non-recursive calls are across module boundaries. Here is the code, beginning with the Main module:

module Main where

import Types
import Value

main :: IO ()
main = do
    let
      !vInt = value @MyInt 100_000
      !vDouble = value @MyDouble 1_000_000
      !vIntegers = sum $ map (value @MyInteger) [1 .. 5_000]
    putStrLn "Done!"

The main function computes three values of different types by calling the overloaded value function at those types, and then prints “Done!”. The MyInt, MyDouble, and MyInteger types and are defined in the Types module:

module Types where

data MyInt = MyInt !Int
  deriving (Eq, Ord)
instance Num MyInt where ...

data MyDouble = MyDouble !Double
  deriving (Eq, Ord)
instance Num MyDouble where ...

data MyInteger = MyInteger !Integer
  deriving (Eq, Ord)
instance Num MyInteger  where ...
instance Enum MyInteger where ...

We define these types and instances like this for subtle purposes of demonstration1. The overloaded value function comes from the Value module:

module Value where

import Divide
import Multiply

value :: (Ord n, Num n) => n -> n
value n = (n `multiply` 10) `divide` n

value makes overloaded calls to the multiply and divide functions from the Multiply and Divide modules:

module Multiply where

import Plus

multiply :: (Eq n, Num n) => n -> n -> n
multiply x y
    | x == 0    = 0
    | otherwise = y `plus` ((x - 1) `multiply` y)
module Divide where

import Plus

divide :: (Ord n, Num n) => n -> n -> n
divide x y
    | x < y     = 0
    | otherwise = 1 `plus` ((x - y) `divide` y)

Finally, multiply and divide both make overloaded calls to plus from the Plus module:

module Plus where

plus :: Num n => n -> n -> n
plus x y = x + y

Since we’ll be instrumenting this code with a GHC plugin later, we glue it together with this Cabal file:

cabal-version:   3.8
name:            overloaded-math
version:         0.1.0

executable overloaded-math
    default-language: GHC2021
    main-is:          Main.hs
    other-modules:    Divide, Multiply, Plus, Types, Value
    build-depends:    base
    ghc-options:
      -funfolding-creation-threshold=-1
      -funfolding-use-threshold=-1

We pass -funfolding-creation-threshold=-1 and -funfolding-use-threshold=-1 to simulate a scenario where all of these bindings are large enough that no inlining will happen by default.

If we spent enough time staring at this program, we might eventually figure out that the path to plus through multiply is the “hot path”, because the recursion in multiply advances much slower than the recursion in divide. The calls on that path are thus our top candidates for specialization. It would take even more staring, however, to determine exactly which specializations (which functions at which types) will actually result in the biggest performance improvement. In this specific case, specializing the calls to value, multiply, and plus at the MyInteger type will result in the biggest performance improvement. Let’s see how our new methods can help us come to that exact conclusion without requiring us to stare at the code.

Dancing with the devil (a.k.a. the GHC specializer)

Recall the specialization spectrum from Part 1. Our goal is to systematically explore that spectrum and find our “ideal” point, striking a balance between performance and code size/compilation cost. However, before we can explore the spectrum, we need to bound the spectrum. In other words, we need to determine where our “baseline” and “max specialization” points are, so we can determine how much we actually have to gain from specialization.

Bounding the specialization spectrum

To characterise a given point on the specialization spectrum, we will measure the compilation cost, code size, and performance of the program at that point. Let’s start with the “baseline” point and measure these metrics for the code as it is right now, with no extra pragmas or GHC flags.

To measure compilation cost, we will pass the -s RTS flag to GHC, which makes the runtime system of GHC itself output execution time and allocation statistics:

cabal build overloaded-math --ghc-options="+RTS -s -RTS"

Passing --ghc-options="+RTS -s -RTS" means cabal will pass +RTS -s -RTS when it invokes GHC, so the output will be the runtime and allocation statistics of the GHC compiling the program, not the program itself.

Note that cabal invokes ghc multiple times during a cabal build, and it will supply the given --ghc-options options for each invocation. We are only interested in the statistics resulting from the actual compilation of the modules, so look for the output immediately following the typical [6 of 6] Compiling Main ... GHC output. The stats that we typically care most about are bytes allocated, maximum residency, and total CPU time:

[6 of 6] Compiling Main             ( src/Main.hs, ...)
     243,729,624 bytes allocated in the heap
...
      11,181,432 bytes maximum residency (4 sample(s))
...
  Total   time    0.201s  ...
...

For more information on exactly what the numbers in this output mean, see the runtime system documentation in the GHC User’s Guide.

Let’s check the code size by measuring the size of the resulting object files. Note that we should discard the Types module from our measurements, since it only exists for demonstration. This can be done with something like the following command:

ls dist-newstyle/**/*.o | grep -v Types | xargs du -bc

This command lists all object files in the dist-newstyle directory, removes the Types module from the list, and passes the rest to the du command. The -bc flags2 tell du to display the sizes in bytes and output a sum of all sizes:

2552    .../Divide.o
4968    .../Main.o
2872    .../Multiply.o
1240    .../Plus.o
2048    .../Value.o
13680   total

Finally, we can measure performance of our actual program (not GHC) by running our executable and passing the -s RTS flag:

cabal run overloaded-math -- +RTS -s

We’ll note the same statistics that we did when measuring compilation cost:

   3,390,132,896 bytes allocated in the heap
...
      36,928,976 bytes maximum residency (6 sample(s))
...
  Total   time    0.630s  ...
...

To collect all of these stats at the “max specialization” point of the spectrum, we repeat the commands above, passing -fexpose-all-unfoldings and -fspecialize-aggressively as --ghc-options in each of the cabal invocations.

Here is a summary of our results, with the compilation cost and performance metrics averaged over three samples. All sizes are in bytes and all times are in seconds:

Metric Baseline Max specialization Change
Code size 13,680 23,504 +72%
Compilation allocation 243,728,331 273,619,112 +12%
Compilation max residency 11,181,587 19,864,283 +78%
Compilation time 0.196 0.213 +8.7%
Execution allocation 3,390,132,896 877,242,896 -74%
Execution max residency 36,928,976 23,921,576 -35%
Execution time 0.635 0.172 -73%

As expected, relative to our baseline, max specialization has increased code size and compilation cost and improved performance.

Whole program specialization

If you are following along, you may have noticed that the module whose object file size increased most significantly is the Main module (4968 bytes up to 14520 bytes). Given the way our project is structured, this makes sense. During compilation, GHC does not see any specializable calls until we apply value at the known types in main. This triggers a chain of specializations, where GHC specializes value, uncovering more specializable calls in the body of those specializations, and so on. All of these specializations are generated and optimized in Main. We are essentially recompiling and optimizing our whole program all over again! What’s worse, none of this is being done in parallel, since it all happens in just the Main module.

Lots of Haskell programs are susceptible to this undesirable whole-program specialization behavior, since it’s common to structure code in this way. For example, many mtl-style programs are defined in terms of functions that are ad-hoc polymorphic in some monad stack which is only made concrete in the Main module. Specializing such programs with -fexpose-all-unfoldings and -fspecialize-aggressively, or even just with INLINABLE pragmas, will result in the same poor behavior as our example.

We can avoid this by being more surgical with our specialization. In general, if we determine that we want to specialize a function at some type, we should instruct GHC to generate that specific specialization using a SPECIALIZE pragma, rather than adding an INLINABLE pragma which essentially tells GHC to generate any specialization it can whenever it can.

Knowing our specialization spectrum’s bounds, our next task is to explore the spectrum and decide where our “ideal” point is. Our new methods will come in handy here, making it easy to follow an optimal path through the specialization spectrum and generate only the specializations that are necessary to achieve our ideal performance.

Exploring the specialization spectrum

Our plan is satisfyingly algorithmic. Here it is:

  1. Determine which specialization(s) will most likely result in the largest performance benefit and lowest compilation cost.
  2. Generate the specialization(s), and verify that they are actually used.
  3. Measure the resulting metrics we are interested in. If the increased cost and code size is acceptable for the performance improvement, keep the specializations and go back to step (1). Otherwise, discard the specializations and either find a less optimal group of specializations to try and go back to step (2), or just accept the point we’re at and consider our job done.
1. Determining optimal specializations

This step used to be particularly difficult, since enumerating the set of functions that remained overloaded even after optimizations (i.e. the candidates for specialization) could only be done with advanced and difficult to interpret profiling methods3. Even then, knowing what performance benefits are hiding behind a given specialization is effectively impossible without trying it, but just “trying all specializations” is obviously infeasible for large projects and difficult to do systematically.

To address these issues, we propose instead using the cost of an overloaded binding as an indicator of the potential benefit of its specialization. This reframing gives us a clearer path forward. We just need to determine which overloaded bindings in our program are the most costly, where “cost” is now the traditional combination of run time and allocations that we capture with, for example, cost center profiling.

Two new cost center insertion methods

To this end, we have implemented two new automatic cost center insertion methods in GHC, available in GHC 9.10:

  • -fprof-late-overloaded: Add cost centers to top-level overloaded bindings. As with the -fprof-late flag, these cost centers are inserted after optimization, meaning if they show up in a cost center profile then the call to the instrumented binding was definitely not specialized. Therefore, such cost center profiles are not only useful for determining specialization candidates, but also for detecting unexpected overloaded calls.
  • -fprof-late-overloaded-calls: Add cost centers to function calls that include dictionary arguments. This may be preferable over -fprof-late-overloaded for detecting overloaded calls to functions imported from other packages which might not have cost centers inserted, such as base.

Let’s add the following to a cabal.project file to enable profiling and -fprof-late-overloaded on our example project:

profiling: True
package *
  profiling-detail: none

package overloaded-math
  ghc-options:
    -fprof-late-overloaded

Compile and run again, with no flags or pragmas, passing the -p RTS flag to generate a cost center profile:

cabal run example -- +RTS -p

In the resulting profile, it is immediately obvious which overloaded bindings we should be concerned with:

...
                                                           individual      inherited
COST CENTRE  MODULE    SRC                no.   entries  %time %alloc   %time %alloc

MAIN         MAIN      <built-in>         132         0    0.0    0.0   100.0  100.0
 value       Value     Value.hs:9:1-5     266      5002    0.0    0.0    99.9  100.0
  multiply   Multiply  Multiply.hs:8:1-8  268  13607502   76.5   85.8    99.3   99.7
   plus      Plus      Plus.hs:6:1-4      269  13602500   22.8   13.8    22.8   13.8
  divide     Divide    Divide.hs:8:1-6    267     55022    0.5    0.3     0.6    0.3
   plus      Plus      Plus.hs:6:1-4      270     50020    0.1    0.1     0.1    0.1
...

For information on exactly what these numbers mean, see the GHC User’s Guide documentation.

This makes it very clear that we likely have the most to gain from specializing the calls to multiply and plus, while a specialization of divide would add compilation cost for relatively little run time benefit. However, we are now faced with another problem: Exactly which specializations of the multiply and plus functions will yield the most performance gains? In other words, what types should we specialize them to?

We essentially want to augment the profile above with another axis so that costs are not just associated with an overloaded binding but also the specific dictionaries that the binding is applied to. Tracking this precisely would require a bit more runtime information than any existing profiling method is capable of tracking, so we have filled this gap with a GHC plugin.

The Specialist GHC plugin

Specialist is a GHC plugin that detects overloaded calls in the program and instruments them to output useful information to the event log when they are evaluated at run time. The project includes an executable component (named specialyze), that can extract the plugin output from the event log and summarize it in useful ways. In particular, it can figure out how many times an overloaded function call is evaluated with specific dictionary arguments and exactly what those dictionaries are.

Since we needed Specialist to only instrument overloaded calls that remained after optimizations, much like -fprof-late-overloaded, we added late plugins to GHC (available in 9.10), which are plugins that can access and modify the GHC Core of a program after optimization and interface creation. Specialist is implemented as a late plugin.

Specialist is not released on Hackage yet, so we need to make Cabal aware of it as a source-repository-package in the cabal.project file. Some features also depend on the latest, unreleased (as of writing) hs-speedscope package:

source-repository-package
    type: git
    location: https://github.com/well-typed/specialist
    tag: 8c6a21ba848e5bd10543a228496411609a66fe9c

source-repository-package
    type: git
    location: https://github.com/mpickering/hs-speedscope
    tag: 47b843da327901dd2e39fe0107936995f4417616

To enable Specialist, add the specialist package to the project’s build-depends and pass -fplugin=GHC.Specialist to GHC. The plugin expects the program to have profiling enabled with cost centers on overloaded bindings, so we can leave the cabal.project as we had it in the previous section.

Since our example program does so many overloaded calls, we’ll also need to lower the plugin’s call sample probability to avoid generating unmanageable amounts of data. The call sample probability is the probability with which the instrumentation inserted by the plugin will emit a sample to the event log upon being evaluated. By default, this probability is 1%, but can be adjusted by passing the -fplugin-opt=GHC.Specialist:f:P option to GHC, where P is the desired probability (as a decimal number between 0 and 1). We’ll lower it to 0.1%. Here’s the .cabal file configuration:

executable overloaded-math
  ...
  build-depends: specialist
  ghc-options:
      -fplugin=GHC.Specialist
      -fplugin-opt=GHC.Specialist:f:0.001
      -finfo-table-map
      -fdistinct-constructor-tables

We also enable the -finfo-table-map and -fdistinct-constructor-tables flags, since the plugin uses the same mechanisms as info table profiling to uniquely identify dictionaries passed to overloaded functions. With these flags enabled, we’ll be able to see the names4 and exact source locations of the dictionaries used in any overloaded calls, as long as the corresponding instances are defined in our package.

Run the program as usual, passing the -l-au RTS flags to generate an event log:

cabal run example -- +RTS -l-au

The -au modifiers on the -l flag tell the runtime to disable all event types except “user events”, which is the type the events that Specialist emits as samples. Disabling the other event types like this just results in smaller event logs.

This run will take a bit longer, since the plugin instrumentation does add significant runtime overhead.

An overloaded-math.eventlog file will be written in the working directory. Once the run is finished, we can analyze the event log with specialyze. If you added the source-repository-packages from above, you can install it with just:

cabal install specialyze

We want to know which overloaded functions were called with which dictionaries the most. This is exactly what the rank command can tell us:

specialyze -i overloaded-math.eventlog rank --omit-modules GHC

We pass the --omit-modules GHC option to avoid considering overloaded calls to functions originating from GHC modules, since we are only interested in specializing local functions in this example. The output of the command looks like this:

* Plus.plus (Plus.hs:9:1-16)
    called 12545 times with dictionaries:
      Types.$fNumMyInteger (Types.hs:28:10-22) (Num n)
* Multiply.multiply (Multiply.hs:(6,1)-(8,49))
    called 12405 times with dictionaries:
      Types.$fEqMyInteger (Types.hs:26:13-14) (Eq n)
      Types.$fNumMyInteger (Types.hs:28:10-22) (Num n)
* Plus.plus (Plus.hs:9:1-16)
    called 1055 times with dictionaries:
      Types.$fNumMyDouble (Types.hs:17:10-21) (Num n)
* Multiply.multiply (Multiply.hs:(6,1)-(8,49))
    called 1016 times with dictionaries:
      Types.$fEqMyDouble (Types.hs:15:13-14) (Eq n)
      Types.$fNumMyDouble (Types.hs:17:10-21) (Num n)
* Multiply.multiply (Multiply.hs:(6,1)-(8,49))
    called 95 times with dictionaries:
      Types.$fEqMyInt (Types.hs:4:13-14) (Eq n)
      Types.$fNumMyInt (Types.hs:6:10-18) (Num n)
* Plus.plus (Plus.hs:9:1-16)
    called 87 times with dictionaries:
      Types.$fNumMyInt (Types.hs:6:10-18) (Num n)
* Divide.divide (Divide.hs:(6,1)-(8,47))
    called 52 times with dictionaries:
      Types.$fOrdMyInteger (Types.hs:26:17-19) (Ord n)
      Types.$fNumMyInteger (Types.hs:28:10-22) (Num n)
* Value.value (Value.hs:7:1-38)
    called 7 times with dictionaries:
      Types.$fOrdMyInteger (Types.hs:26:17-19) (Ord MyInteger)
      Types.$fNumMyInteger (Types.hs:28:10-22) (Num MyInteger)
* Value.value (Value.hs:7:1-38)
    called 1 times with dictionaries:
      Types.$fOrdMyDouble (Types.hs:15:17-19) (Ord MyDouble)
      Types.$fNumMyDouble (Types.hs:17:10-21) (Num MyDouble)
* Value.value (Value.hs:7:1-38)
    called 1 times with dictionaries:
      Types.$fOrdMyInt (Types.hs:4:17-19) (Ord MyInt)
      Types.$fNumMyInt (Types.hs:6:10-18) (Num MyInt)

Each item in the list begins with the function called in the samples, identified via its qualified name and source location. Underneath each function is the number of calls that were sampled with the subsequent set of dictionary arguments, which are also identified via their qualified names and source locations5.

The output is sorted with the most frequently sampled calls at the top. Note that due to the call sample probability, the number of call samples does not reflect the true number of evaluated calls, but the proportion of samples is accurate. Additionally, each evaluated call is always sampled at least once (regardless of the sample probability) to ensure the overloaded call graph in the data is complete.

We can clearly see that the plus and multiply functions are called with dictionaries for the MyInteger type an order of magnitude more frequently than any other any type. It is worth noting again that this does not absolutely guarantee that such calls were the most expensive in terms of true runtime cost. Interpreting the data in this way fundamentally relies on a positive correlation between the number of calls to these functions with these dictionaries and their runtime cost. We can only responsibly apply that interpretation if we decide such a correlation holds, based on our knowledge of the program. In our example’s case, we know the true cost and behavior of our overloaded functions is very consistent across all of the instances used in the calls, so we will assume the correlation holds.

With all of that in mind, we conclude that our top optimal specialization candidates are plus and multiply at the MyInteger type.

2. Generating the specializations

Now that we know exactly which specializations would likely improve our program’s performance the most, our next objective is to generate these specializations and make sure that the overloaded calls to those functions at those types are rewritten to specialized calls. Additionally, we want to generate them eagerly, in a way that avoids the whole-program specialization behavior we discussed previously.

So, how should we go about this? Let’s try generating them naïvely with SPECIALIZE pragmas in the functions’ definition modules and see if they get used. In the Plus module:

import Types

{-# SPECIALIZE plus :: MyInteger -> MyInteger -> MyInteger #-}

And in the Multiply module:

import Types

{-# SPECIALIZE multiply :: MyInteger -> MyInteger -> MyInteger #-}

We want to know if these specializations are actually used. We can easily determine this by generating another cost center profile as before and seeing if the overloaded multiply and plus functions are called the same number of times. The plugin instrumentation will have a significant impact on the costs attributed in the profile but it will not affect the number of entries recorded, so we can leave it enabled. Build and run again the same as before:

cabal run example -- +RTS -p

In the resulting profile, we see that the overloaded functions are called the exact same number of times:

COST CENTRE  MODULE    SRC                 no.    entries ...

MAIN         MAIN      <built-in>          1047         0 ...
 value       Value     Value.hs:9:1-5      2094      5002 ...
  multiply   Multiply  Multiply.hs:11:1-8  2096  13607502 ...
   plus      Plus      Plus.hs:10:1-4      2097  13602500 ...
  divide     Divide    Divide.hs:8:1-6     2095     55022 ...
   plus      Plus      Plus.hs:10:1-4      2098     50020 ...
...

Evidently, our specializations are not being used! To understand why, we need to think again about what GHC is seeing as it compiles the program. It begins at the bottom of the module graph in the Plus module. No specialization happened here by default but we knew we wanted a specialization of plus at MyInteger later in compilation, so we added the SPECIALIZE pragma. GHC sees this pragma and dutifully generates the specialization. We can verify that by checking the interface file (now suffixed by “.p_hi” since profiling is enabled):

ghc -dsuppress-all --show-iface dist-newstyle/**/Plus.p_hi

As expected, at the bottom of the output we can see the rewrite rule that GHC generated for the specialization:

"USPEC plus @MyInteger" forall ($dNum['Many] :: Num MyInteger).
  plus @MyInteger $dNum = {Plus.hs:8:1-16} $fNumMyInteger_$c+

GHC even figured out that the requested specialization was simply equivalent to the definition of + in the Num MyInteger instance, so it didn’t need to create and optimize a whole new binding.

After compiling Plus, GHC moves on to Multiply where we have requested another specialization. Let’s check the Multiply interface for that specialization:

ghc -dsuppress-all --show-iface dist-newstyle/**/Multiply.p_hi

In this case, the generated specialization did get a new binding and GHC even exposed the specialized unfolding in the interface:

cbe2e0641b26a637bf9d3f40f389945d
  multiply_$smultiply :: MyInteger -> MyInteger -> MyInteger
  [...]
"USPEC multiply @MyInteger" forall ($dNum['Many] :: Num MyInteger)
                                   ($dEq['Many] :: Eq MyInteger).
  multiply @MyInteger $dEq $dNum = multiply_$smultiply

Great! At this point, both of the specializations have been created and given rewrite rules. Now consider what happens when GHC gets to the Value module. We haven’t added a SPECIALIZE pragma here, and none of the overloaded calls in this module are specializable since everything in that module is still polymorphic. Therefore, GHC will not do any further specialization and none of our rewrite rules can fire! As a result, the calls to value from main will remain overloaded and our specializations go completely unused, despite the extra work they required. Moreover, we get no indication from GHC that these specializations were useless!

Top down vs. bottom up specialization

This strikes at a core issue: Eager specialization must happen bottom up, but GHC can only automatically specialize top down. Additionally, bottom up specialization requires us to precisely construct a “tower” of eagerly generated specializations that reaches some overloaded call at the known type we are specializing to in order for the specializations to actually take effect.

For example, here is an updated call graph visualization for our program that reflects the current state of things:

The blue nodes are the specialized bindings we have generated so far, with arrows arriving at them representing monomorphic (specialized) calls. At the moment, the specialized nodes are disconnected from the rest of our call graph. The “missing link” is the specialization of the value function at MyInteger, illustrated as the light blue node.

Effective bottom-up specialization consists of eagerly generating this chain of specializations that mirrors a chain of overloaded calls in the call graph. Therefore, what we really want is an analysis that will tell us exactly what this “specialization chain” should be if we want to be sure that a specialization of a given binding at a given type will be used. Then, all we would need to do is add SPECIALIZE pragmas for the overloaded bindings in that chain.

This is exactly what the specialyze tool’s spec-chains analysis can do for us! For example, we can ask which specializations would be necessary to fully specialize all calls involving dictionaries for the MyInteger type:

specialyze -i overloaded-math.eventlog spec-chains --dict MyInteger

This outputs:

* call chain:
    Value.value (Value.hs:9:1-5)
    Multiply.multiply (Multiply.hs:8:1-8)
    Plus.plus (Plus.hs:6:1-4)
  involving 37620 total calls with dictionaries:
    Types.$fEqMyInteger (Types.hs:33:10-21)
    Types.$fNumMyInteger (Types.hs:37:10-22)
    Types.$fOrdMyInteger (Types.hs:35:10-22)
* call chain:
    Value.value (Value.hs:9:1-5)
    Divide.divide (Divide.hs:8:1-6)
    Plus.plus (Plus.hs:6:1-4)
  involving 12648 total calls with dictionaries:
    Types.$fNumMyInteger (Types.hs:37:10-22)
    Types.$fOrdMyInteger (Types.hs:35:10-22)

Each item in the output list is a unique chain of overloaded call nodes in the call graph, identified by their cost center labels. Underneath each chain is the total number of calls that were sampled at all nodes in the chain, and the set of dictionaries that were detected in the sampled calls6.

This output makes it obvious that we need to eagerly specialize not only plus and multiply but also value in order to make sure our hot execution path is fully specialized. Let’s do that by adding a SPECIALIZE pragma to the Value module:

import Types

{-# SPECIALIZE value :: MyInteger -> MyInteger #-}

Compile and run to generate a new cost center profile:

cabal run example -- +RTS -p

The resulting profile confirms that our specializations are being used:

                                                            individual      inherited
COST CENTRE  MODULE    SRC                 no.   entries  %time %alloc   %time %alloc

MAIN         MAIN      <built-in>          1047        0   20.7   16.6   100.0  100.0
 divide      Divide    Divide.hs:8:1-6     2094    55000    5.5    2.9     6.1    3.4
  plus       Plus      Plus.hs:10:1-4      2095    50000    0.6    0.6     0.6    0.6
 value       Value     Value.hs:12:1-5     2096        2    0.0    0.0    73.3   80.0
  multiply   Multiply  Multiply.hs:11:1-8  2098  1100002   62.3   69.3    73.3   80.0
   plus      Plus      Plus.hs:10:1-4      2099  1100000   11.0   10.6    11.0   10.6
  divide     Divide    Divide.hs:8:1-6     2097       22    0.0    0.0     0.0    0.0
   plus      Plus      Plus.hs:10:1-4      2100       20    0.0    0.0     0.0    0.0
...

This profile aligns with our expected call graph:

The first cost center in the output corresponds to the overloaded call to divide from the specialized value function, and the overloaded value function is now called only twice.

3. Check performance

We have officially taken our first step on the specialization spectrum, and our tools helped us make sure it was a productive one. It’s time to check the performance and code size and see where we have landed. To accurately measure this, disable profiling and the plugin by removing the configuration from the cabal.project file and .cabal file. Then compile and run, getting performance statistics from the RTS as usual with:

cabal run example -- +RTS -s

After measuring code size as before, here is where our results are in the spectrum:

Metric Baseline Max specialization Step 1
Code size 13,680 23,504 17,344
Compilation allocation 243,728,331 273,619,112 257,785,045
Compilation max residency 11,181,587 19,864,283 13,595,696
Compilation time 0.196 0.213 0.202
Execution allocation 3,390,132,896 877,242,896 1,087,730,416
Execution max residency 36,928,976 23,921,576 36,882,776
Execution time 0.635 0.172 0.226

This step is clearly an improvement over the baseline, but not quite as performant as maximum specialization. However, we did save a lot on code size and compilation cost. Altogether, these metrics match our expectations and confirm that the specializations we generated were very productive.

At this point, we could decide that this spot is ideal, or repeat the steps we’ve taken so far to optimize further.

Summary

Here’s what we have accomplished:

  • We figured out the potential benefit of specialization on our program’s runtime performance using standard profiling techniques on both of ends of the specialization spectrum.
  • We easily identified the overloaded bindings in our program that were responsible for the most runtime cost using -fprof-late-overloaded.
  • We used the new Specialist GHC plugin to:
    • Find exactly which dictionaries were being passed in the majority of calls to those expensive overloaded bindings.
    • Determine precisely which specializations were necessary to effectively monomorphize the overloaded calls to those bindings with those dictionaries; while maintaining efficient, separate compilation using bottom-up specialization.
  • Finally, we measured the impact of the specializations on our program’s performance and verified that the metrics matched our expectations.

Let’s move on to seeing how these methods can be applied to complex, real-world software.

Showtime: Specializing Cabal

Cabal consists of several distinct Haskell packages. The one we’re going to target for optimization is named Cabal-syntax, which contains (among other things) the parser for .cabal files. Additionally, the Cabal-tests package in the Cabal repository contains a benchmark that runs that parser on a subset of .cabal files in the Hackage index. We can clone the Cabal repository with

git clone https://github.com/haskell/Cabal.git

and run the benchmark with

cabal run hackage-tests -- parsec

Bounding the spectrum

We’ll measure the compilation cost and code size of the Cabal-syntax library just as we did in the previous example, and measure the performance by running the benchmark with -s. Doing that at the baseline and max specialization points yields the following results:

Metric Baseline Max specialization Change
Code size 21,603,448 26,824,904 +24%
Compilation allocation 111,440,052,583 138,939,052,245 +25%
Compilation max residency 326,160,981 475,656,167 +46%
Compilation time 40.8 52.9 +30%
Execution allocation 688,861,119,944 663,369,504,059 -3.7%
Execution max residency 991,634,664 989,368,064 -0.22%
m/s per file 0.551 0.546 -0.99%

Based on these results, we might conclude that we don’t have that much to gain from specialization here, especially relative to the increases in code size and compilation cost. However, our new tools will help us discover that we actually do have quite a bit to gain still. The underwhelming performance improvement is an unfortunate result of the fact that this way of measuring the two ends of the spectrum, while simple, is not perfect. Specifically, using -fexpose-all-unfoldings and -fspecialize-aggressively fails to unlock some improvements that are available if we use more care. In any case, our new tools can help us make sense of these metrics and make it clear whether we can do any better.

Exploring the spectrum

We’ll generate a cost center profile of the benchmark with -fprof-late-overloaded enabled on the Cabal-syntax library. For large programs like this, it can be much easier to view the profile using the -pj RTS flag, which outputs a JSON formatted profile compatible with the web-based flame graph visualizer speedscope.app. Loading the resulting profile into that application, we get a very clear visualization of the costs of the various overloaded bindings in the program:

Baseline Cabal benchmark flame graph
Baseline Cabal benchmark flame graph

This is the “Left Heavy” view of the profile, meaning the total run time of nodes in the call graph is aggregated and sorted in decreasing order from left to right. Therefore, the most time-intensive path in the call graph is the one furthest to the left. These are the calls that we will try to specialize for our first step on the specialization spectrum.

Let’s see which dictionaries are being passed to which functions most often by instrumenting Cabal-syntax with the Specialist plugin and running the specialyze rank command on an event log of the benchmark. Here are the top five entries in the ranking:

* Distribution.Compat.Parsing.<?> (src/Distribution/Compat/Parsing.hs:221:3-31)
    called 3703 times with dictionaries:
      Distribution.Parsec.$fParsingParsecParser (src/Distribution/Parsec.hs:159:10-31) (Parsing m)
* Distribution.Compat.CharParsing.satisfy (src/Distribution/Compat/CharParsing.hs:154:3-37)
    called 1850 times with dictionaries:
      Distribution.Parsec.$fCharParsingParsecParser (src/Distribution/Parsec.hs:168:10-35) (CharParsing m)
* Distribution.Compat.Parsing.skipMany (src/Distribution/Compat/Parsing.hs:225:3-25)
    called 1453 times with dictionaries:
      Distribution.Parsec.$fParsingParsecParser (src/Distribution/Parsec.hs:159:10-31) (Parsing m)
* Distribution.Compat.CharParsing.char (src/Distribution/Compat/CharParsing.hs:162:3-24)
    called 996 times with dictionaries:
      Distribution.Parsec.$fCharParsingParsecParser (src/Distribution/Parsec.hs:168:10-35) (CharParsing m)
* Distribution.Compat.CharParsing.string (src/Distribution/Compat/CharParsing.hs:182:3-30)
    called 572 times with dictionaries:
      Distribution.Parsec.$fCharParsingParsecParser (src/Distribution/Parsec.hs:168:10-35) (CharParsing m)
...

All of these dictionaries are for the same ParsecParser type. Furthermore, each of these bindings are actually class selectors coming from the Parsing and CharParsing classes. The Parsing class is a superclass of CharParsing:

class Parsing m => CharParsing m where
  ...

By cross-referencing the ranking with the flame graph above, we can see that the branch of the call graph which care to specialize mostly consists of calls which are overloaded in either the Parsec or CabalParsing classes. Parsec is a single-method type class, whose method is itself overloaded in CabalParsing:

class Parsec a where
  parsec :: CabalParsing m => m a

And CabalParsing is declared like this:

class (CharParsing m, MonadPlus m, MonadFail m) => CabalParsing m where
  ...

To take our first step on the specialization spectrum, we can simply walk up the furthest left path in the call graph above and specialize each of the bindings to whichever type/dictionary it is applied at based on the rank output. This is what we have done at this commit on my fork of Cabal. With those changes the entire leftmost overloaded call chain in the flame graph above disappears. Rerunning the benchmarks with profiling enabled, this is the new flame graph we get:

Specialized Cabal benchmark flame graph
Specialized Cabal benchmark flame graph

This is what the specialization spectrum looks like at this step:

Metric Baseline Max specialization Step 1 Step 1 change w.r.t. baseline
Code size 21,603,448 26,824,904 22,443,896 +3.9%
Compilation allocation 111,440,052,583 138,939,052,245 118,783,040,901 +6.6%
Compilation max residency 326,160,981 475,656,167 340,364,805 +4.4%
Compilation time 40.8 52.9 44.2 +8.5%
Execution allocation 688,861,119,944 663,369,504,059 638,026,363,187 -7.4%
Execution max residency 991,634,664 989,368,064 987,900,416 -0.38%
m/s per file 0.551 0.546 0.501 -9.2%

This is certainly an improvement over the baseline and we have avoided the compilation cost and code size overhead of max specialization.

At this point, we have taken an earnest step on the specialization spectrum and improved the program’s performance by doing nothing but adding some precise SPECIALIZE pragmas. If we wanted even better performance, we could repeat this process for the next most expensive branch of our call graph above.

Other possible improvements

While writing the SPECIALIZE pragmas for this step, it became clear that we could avoid most of the overhead resulting from overloaded calls in this code by manually specializing the parsec method of the Parsec class, rather than achieving the specialization via SPECIALIZE pragmas. Here is the Parsec class declaration again:

class Parsec a where
  parsec :: CabalParsing m => m a

The Specialist data, it is obvious that the only dictionary provided for this constraint is the CabalParsing ParsecParser dictionary. So, we can easily manually specialize all calls to parsec by changing the class:

class Parsec a where
  parsec :: ParsecParser a

Furthermore, the only CabalParsing instance defined in Cabal is the one for ParsecParser, so we could further refactor to monomorphize any bindings that are overloaded in CabalParsing and remove the CabalParsing class altogether. This is what we did at this commit on my fork of Cabal. This results in a ~30% reduction in parse times per file and a ~20% reduction in total allocations, relative to baseline:

Metric Baseline Max specialization Step 1 Specialized parsec
Code size 21,603,448 26,824,904 22,443,896 22,334,736
Compilation allocation 111,440,052,583 138,939,052,245 118,783,040,901 120,159,431,891
Compilation max residency 326,160,981 475,656,167 340,364,805 331,612,160
Compilation time 40.8 52.9 44.2 40.5
Execution allocation 688,861,119,944 663,369,504,059 638,026,363,187 549,533,189,312
Execution max residency 991,634,664 989,368,064 987,900,416 986,088,696
m/s per file 0.551 0.546 0.501 0.39

We have proposed this change in this PR on the Cabal repository.

Conclusion

We have covered a lot of ground in this post. Here are the main points:

  • Many Haskell programs, especially those in mtl-style, use the class system for modularity rather than the module system, which makes them susceptible to very inefficient compilation behavior, especially if INLINABLE pragmas or -fexpose-all-unfoldings and -fspecialize-aggressively are used. Such methods can result in many useless (i.e. high compilation cost, low performance improvement) specializations to be generated. We should aim to generate only the minimal set of specializations that results in the desired performance.
  • Careful exploration of the specialization spectrum can help programmers avoid this undesirable compilation behavior and/or inoptimal performance. We have developed new tools to help with this.
  • These new tools we’ve developed are robust enough to be used on large and complex applications, providing opportunities for significant performance improvements.

Future work

The methods presented in this blog post represent a significant first step towards improving the transparency and observability of GHC’s specialization behavior, but there is still much that can be improved. To further strengthen the analyses we used in this post, we would need a more structured and consistent representation of info table provenance data in GHC. That being said, even without changing the representations, there are some ways that the Specialist plugin and tools could improve (for example) their handling of single-method type class dictionaries.

The ideal conclusion of this kind of work could be an implementation of profile-guided optimization in GHC, where specializations are generated automatically based on previous execution traces made available at compilation. A more difficult goal would be just-in-time (JIT) compilation, where overloaded calls are compiled into specialized calls at run time. Perhaps a more obtainable goal than JIT would be a form of runtime dispatch, where the program could check at runtime if a specific specialization of an overloaded function is available based on the values being supplied as arguments.

Appendix: How to follow along

The examples presented in this post depend on some of the latest and greatest (not yet merged) features of GHC. We encourage interested readers to follow along by building this branch of GHC 9.10 from source.

Footnotes

  1. Later, we will be identifying the exact instances used in overloaded calls based on their source locations stored in the info table map. If we defined these types with newtype (or used Int, Double, and Integer directly) instead of data, the instances used in the calls would come from modules in the base package. We could still see the exact source locations of these instances using a GHC built with -finfo-table-map and -fdistinct-constructor-tables; we are simply avoiding the inconvenience of browsing base modules for this example by defining our own local types and instances.↩︎

  2. The default du program on macOS does not support the -b flag. We recommend using the GNU version gdu, which is included in the coreutils package on Homebrew and can be installed with brew install coreutils. You can then replace any invocations of du in the content above with gdu.↩︎

  3. Ticky-ticky profiling is a complex profiling mode that tracks very low-level performance information. As noted in section 8.9.3 of the GHC User’s Guide, it can be used to find calls including dictionary arguments.↩︎

  4. GHC generates names for dictionaries representing instance definitions. These names are typically the class and type names concatenated, prefixed with the string “$f” to make it clear that they are compiler-generated. This name gets put into the info table provenance data (enabled by -finfo-table-map and -fdistinct-constructor-tables) for the dictionaries, which is then read by Specialist as a normal identifier.↩︎

  5. Unfortunately, as of writing, there is a GHC bug causing some dictionaries to get inaccurate names and source locations in the info table provenance data. In these cases, it can be difficult to link the dictionary information to the actual instance definition. For this reason, we also display the type of the dictionary as determined at compile time, which can be helpful for resolving ambiguity.↩︎

  6. The --dict MyInteger option we specified just tells the tool to only consider samples that include a dictionary (either as a direct argument to the call or as a superclass instance) whose information includes the string “MyInteger”. Therefore, it is important to choose a dictionary string that is sufficiently unique to the instances for the type we are interested in specializing to.↩︎

by finley at June 13, 2024 12:00 AM

GHC Developer Blog

Deprecation of 32-bit Darwin and Windows platforms

Deprecation of 32-bit Darwin and Windows platforms

Hécate - 2024-06-13

In the continuous effort to reduce the burden on GHC developers, some house cleaning has been done to delete dead code from GHC, and in particular: the code generation and runtime logic used by 32-bit macOS/iOS and Windows.

At the time of writing, binary distributions for 32-bit macOS/iOS and Windows have not been provided by either the GHC release engineering team or GHCup maintainers for years. The relevant code paths are completely untested in GHC CI pipelines.

In 2018, Apple communicated that starting from iOS 11 and macOS 10.15, 32-bit applications support was being phased out. As a result “macOS Mojave would be the last version of macOS to run 32-bit apps. Starting with macOS Catalina, 32-bit apps are no longer compatible with macOS.”

In 2020, Microsoft formally discontinued new 32-bit Windows 10 for OEM distributions, which is in line with its hardware requirements for Windows 11.

The transition period that started three years ago is now reaching its conclusion, and users will see a mention of this in the release notes shipped with GHC 9.12. Rest assured, these changes should not affect most users! Existing support for macOS/iOS on x86_64/aarch64, as well as Windows on x86_64 are not affected. Also, these cleanups will not be backported to ghc-9.10, so the remaining users that wish to target these obsolete platforms still have a relatively new GHC major version to begin with. Moreover, removal of legacy 32-bit Windows support opens the door to better support of ARM64 Windows, significantly reducing GHC maintenance overhead when working on relevant patches.

Should you have any questions about the impact of this process, please contact your operating system vendor and/or contact the GHC development team on the ghc-devs mailing-list.

by ghc-devs at June 13, 2024 12:00 AM

June 12, 2024

Ken T Takusagawa

[vkhdrcsg] encoding number size with digit grouping

grouping chunks of digits with commas the standard way makes it easier to tell how large a number is:

1 digit number: 1
2 digits: 22
3 digits: 333
4 digits: 1,333
5 digits: 22,333
6 digits: 333,333
7 digits: 1,333,333
8 digits: 22,333,333
9 digits: 333,333,333
10 digits: 1,333,333,333
11 digits: 22,333,333,333

however, when numbers get even larger, it becomes hard to count the number of groups of 3.  we propose a non-uniform grouping of digits to make counting slightly easier.

the general idea is as follows:

1 + 1 + 1 + 1 + 3 + 3 = 10
10 + 10 + 10 + 10 + 30 + 30 = 100
(1 + 1 + 1 + 1 + 3 + 3) + 10 + 10 + 10 + 30 + 30 = 100

in the third line above, we have substituted the first line into the first "10" in the second line.  this can be continued recursively for larger powers of 10.  (previously, powers of 2.)  groupings of 1, 3, 10, 30, 100, 300, and so forth allow identifying chunks of a power of 10 digits.

here are sample numbers of 1 through 10 digits with inserted commas.  (special cases: optionally omitting commas for numbers of 1 through 4 digits.)

1 digit: 1
2 digits: 1,1 (or 11)
3 digits: 1,1,1 (or 111)
4 digits: 1,1,1,1 (or 1111)
5 digits: 1,1,333
6 digits: 1,1,1,333
7 digits: 1,1,1,1,333
8 digits: 1,1,333,333
9 digits: 1,1,1,333,333
10 digits: 1,1,1,1,333,333

if a number grows or shrinks by one digit, the comma pattern can radically change, as it does between 4 and 5 digits, and between 7 and 8.  this might be confusing compared to the standard system of groups of 3.  but radical change in appearance when a number has changed by a factor of 10 might be beneficial.

(the Indian numbering system (lakh, crore, etc.) has non-uniform digit groupings, though not as extreme as this.)

to handle a number of 10*a + b (a<10) digits, first add commas to the first 10*a digits by itself, then recursively the next b digits, then concatenate.  in other words, treat the length one digit at a time.  in the examples below (and above), for ease of understanding, we also give the number of digits in each digit grouping as the digits of that grouping.

11 digits: 1,1,1,1,333,333,1
12 digits: 1,1,1,1,333,333,1,1
13 digits: 1,1,1,1,333,333,1,1,1
14 digits: 1,1,1,1,333,333,1,1,1,1
15 digits: 1,1,1,1,333,333,1,1,333
16 digits: 1,1,1,1,333,333,1,1,1,333
17 digits: 1,1,1,1,333,333,1,1,1,1,333
18 digits: 1,1,1,1,333,333,1,1,333,333
19 digits: 1,1,1,1,333,333,1,1,1,333,333
20 digits: 1,1,1,1,333,333,1010101010
21 digits: 1,1,1,1,333,333,1010101010,1
22 digits: 1,1,1,1,333,333,1010101010,1,1
23 digits: 1,1,1,1,333,333,1010101010,1,1,1
24 digits: 1,1,1,1,333,333,1010101010,1,1,1,1
25 digits: 1,1,1,1,333,333,1010101010,1,1,333
26 digits: 1,1,1,1,333,333,1010101010,1,1,1,333
27 digits: 1,1,1,1,333,333,1010101010,1,1,1,1,333
28 digits: 1,1,1,1,333,333,1010101010,1,1,333,333
29 digits: 1,1,1,1,333,333,1010101010,1,1,1,333,333
30 digits: 1,1,1,1,333,333,1010101010,1010101010
31 digits: 1,1,1,1,333,333,1010101010,1010101010,1

the length of a number can therefore be read off one digit at a time.  if a digit group size increases, it  increases only by 3 or 10/3 .  the next digit of the length begins when the grouping size decreases to one: ",X,".  this resembles the "ladders" in a previous post about digit sequences.  (originally those digit sequences were developed to serve as sample digit groups for this post, but 333 and 1010101010 etc. ended up being simpler.)

(counterpoint: for just communicating the size of a number, much simpler than the madness proposed here is scientific notation: 120000 = 1.2e5)

below are the sizes of digit groups for numbers whose number of digits is of the form d*10^n .

1 digit: 1
2 digits: 1 1
3 digits: 1 1 1
4 digits: 1 1 1 1
5 digits: 1 1 3
6 digits: 1 1 1 3
7 digits: 1 1 1 1 3
8 digits: 1 1 3 3
9 digits: 1 1 1 3 3
10 digits: 1 1 1 1 3 3
20 digits: 1 1 1 1 3 3 10
30 digits: 1 1 1 1 3 3 10 10
40 digits: 1 1 1 1 3 3 10 10 10
50 digits: 1 1 1 1 3 3 10 30
60 digits: 1 1 1 1 3 3 10 10 30
70 digits: 1 1 1 1 3 3 10 10 10 30
80 digits: 1 1 1 1 3 3 10 30 30
90 digits: 1 1 1 1 3 3 10 10 30 30
100 digits: 1 1 1 1 3 3 10 10 10 30 30
200 digits: 1 1 1 1 3 3 10 10 10 30 30 100
300 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100
400 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100
500 digits: 1 1 1 1 3 3 10 10 10 30 30 100 300
600 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 300
700 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300
800 digits: 1 1 1 1 3 3 10 10 10 30 30 100 300 300
900 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 300 300
1000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300
2000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000
3000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000 1000
4000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000 1000 1000
5000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000 3000
6000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000 1000 3000
7000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000 1000 1000 3000
8000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000 3000 3000
9000 digits: 1 1 1 1 3 3 10 10 10 30 30 100 100 100 300 300 1000 1000 3000 3000

for example, the digit grouping of a 555-digit number is first the digit grouping of a 500-digit number, 1 1 1 1 3 3 10 10 10 30 30 100 300 , then the digit grouping of a 50-digit number 1 1 1 1 3 3 10 30 , then the digit grouping of a 5 digit number, 1 1 3 , so the entire digit grouping is 1 1 1 1 3 3 10 10 10 30 30 100 300 1 1 1 1 3 3 10 30 1 1 3 .  here is an example 555-digit number with commas so inserted:

1,1,1,1,333,333,1010101010,1010101010,1010101010,303030303030303030303030303030,303030303030303030303030303030,1001001001001001001001001001001001001001001001001001001001001001001001001001001001001001001001001001,300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300300,1,1,1,1,333,333,1010101010,303030303030303030303030303030,1,1,333

here is a sample 105-digit number, illustrating that nothing special happens when the length has an internal zero.  the digit grouping is 1 1 1 1 3 3 10 10 10 30 30 1 1 3:

1,1,1,1,333,333,1010101010,1010101010,1010101010,303030303030303030303030303030,303030303030303030303030303030,1,1,333

because internal digit chunks can get arbitrarily long, this method of grouping is not helpful for providing visual breaks for a human reading or transcribing the digits.  it is not too helpful for locating a particular digit by index.  previously, varied separator characters to solve these problems.

source code in Haskell to generate digit group sizes and perform groupings.

by Unknown (noreply@blogger.com) at June 12, 2024 04:04 AM

Well-Typed.Com

The Haskell Unfolder Episode 27: duality

Today, 2024-06-12, at 1830 UTC (11:30 am PDT, 2:30 pm EDT, 7:30 pm BST, 20:30 CEST, …) we are streaming the 27th episode of the Haskell Unfolder live on YouTube.

The Haskell Unfolder Episode 27: duality

“Duality” is the idea that two concepts are “similar but opposite” in some precise sense. The discovery of a duality enables us to use our understanding of one concept to help us understand the dual concept, and vice versa. It is a powerful technique in many disciplines, including computer science. In this episode of the Haskell Unfolder we discuss how we can use duality in a very practical way, as a guiding principle leading to better library interfaces and a tool to find bugs in our code.

This episode focuses on design philosophy rather than advanced Haskell concepts, and should consequently be of interest to beginners and advanced Haskell programmers alike (we will not use any Haskell beyond Haskell 2010). Indeed, the concepts apply in other languages also (but we will assume familiarity with Haskell syntax).

About the Haskell Unfolder

The Haskell Unfolder is a YouTube series about all things Haskell hosted by Edsko de Vries and Andres Löh, with episodes appearing approximately every two weeks. All episodes are live-streamed, and we try to respond to audience questions. All episodes are also available as recordings afterwards.

We have a GitHub repository with code samples from the episodes.

And we have a public Google calendar (also available as ICal) listing the planned schedule.

There’s now also a web shop where you can buy t-shirts and mugs (and potentially in the future other items) with the Haskell Unfolder logo.

by andres, edsko at June 12, 2024 12:00 AM

Brent Yorgey

Swarm swarm III (virtual hackathon)

Swarm swarm III (virtual hackathon)

Posted on June 12, 2024
Tagged , , , ,

This Saturday, June 15, we will have the third Swarm swarm, i.e. collaborative virtual hackathon. Details can be found here on the Swarm wiki.

As a reminder, Swarm is a 2D, open-world programming and resource gathering game, implemented in Haskell, with a strongly-typed, functional programming language and a unique upgrade system. Unlocking language features is tied to collecting resources, making it an interesting challenge to bootstrap your way into the use of the full language.

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by Brent Yorgey at June 12, 2024 12:00 AM

June 08, 2024

Well-Typed.Com

Announcing a free video-based Haskell introduction course

I am happy to be able to announce that starting today and continuing over the next few weeks, we are going to make the materials that our “Introduction to Haskell” course is based on available for free.

The course is structured into six parts:

  • Part 1: Introduction (available now)
  • Part 2: Datatypes and Functions (available now)
  • Part 3: Higher-Order Functions (will probably be released 2024-06-14)
  • Part 4: Parametric Polymorphism and Overloading (will probably be released 2024-06-21)
  • Part 5: IO and Explicit Effects (will probably be released 2024-06-28)
  • Part 6: Monads (will probably be released 2024-07-05)

Each part consists of prerecorded videos (hosted on YouTube) that convey the concepts of the Haskell language, accompanying slides, self-test questions and programming exercises.

We are also offering paid versions of this course which come with support: you get individual reviews for all the assignments and and the opportunity to ask questions about the course, via chat or video calls. Also, the videos of the paid version are hosted on Vimeo (advertisement-free) instead of YouTube. If you are interested in this, please contact us at info@well-typed.com.

Unfortunately, this free version of the course comes without any such support. That being said, if you encounter mistakes, or any problems with the course site, or want to provide any kind of feedback, you are most welcome to contact us at feedback@well-typed.com.

Check out the course homepage for further information.

by andres at June 08, 2024 12:00 AM

June 06, 2024

Tweag I/O

Safe composable Python

Writing modular code is a challenge any large project faces, and that stands even more true for Python monoliths. Python’s versatility is convenient, yet a very big gun to shoot one’s foot with. If there’s one thing I’ve learnt over the years of building software, it’s the importance of testing to mitigate risks and allow refactoring in the long run.

In my experience however, I’ve seen much less testing in projects than I would’ve liked. If it can be rarely attributed to plain malevolence or stupidity, the most recurrent reason is: it is hard and it takes too much time. The issue is, it’s often true!

So how can we lower the barrier to make testing easier?

Function composition to the rescue

Behind this seemingly scientific section title rests a very simple principle.

Let’s look at the following example:

import sdk

from model import User


def find_admin() -> User | None:
    users: list[User] = sdk.get_users()
    return next(u for u in users if u.name == "admin", None)

This function find_admin takes no arguments and returns either an object of type User for the first admin user it finds or None.

Now, what would it take to test this function find_admin?

In this example, I pretend that there is a module sdk that gives me some SDK to work with APIs. When called, sdk.get_users will make an HTTP request, parse it, and return a list[User]. Such a function that “interacts with the outside world” is often qualified as effectful.

There are a few strategies to test a function that uses an effectful function:

The first option is to set up the testing environment to correspond to what the effectful function expects. In this case, let the tests run against the real API. Hopefully you can do that against a sandbox and not your production API, but even then you will soon run into many challenges. For instance, your tests will require the sandbox to be in a specific state every time you run them, which is not only hard to implement, but might also mean that you either cannot run multiple tests in parallel, or that you need to support multiple isolated test environments. This makes testing impracticable, soon to be given up. This option is not good at all.

The second and more reasonable option is to mock the API and make your effectful code interact with this mock. In this example, at the start of a testing session, we would spawn an HTTP server or monkeypatch the SDK to emulate locally on your computer the API that the SDK tries to interact with. However, mocking an entire system with different interacting modules can quickly become cumbersome and make the code too heavyweight. We know how it ends: it’s too complicated, takes too much time, hence you give up testing. This option is not good enough either.

The third option is to completely change how your code works:

As it is, our function find_admin uses sdk.get_users. It depends on this function, and it’s the root of our complications. Let’s just get rid of it then!

def find_admin(get_users: Callable[[], list[User]]) -> User | None:
    users: list[User] = get_users()
    return next(u for u in users if u.name == "admin", None)

What happened? Instead of calling sdk.get_users directly in the body of find_admin, we put an argument get_users that the body of the function calls, with a type hint Callable[[], list[User]] that indicates explicitly that it should be a function that takes no argument ([]) and returns a list[User].

As such, it is now the caller’s responsibility to inject the right function when calling find_admin.

def some_function():
    # get actual admin from the API
    admin = find_admin(get_users=sdk.get_users)

Sounds reasonable. Now, can we test find_admin?

def test_find_admin():
    def get_users():
        return [User(name="william")]

    assert find_admin(get_users=get_users) is None

No testing with the production API, no mocks, everything runs with basic Python. And all we need is a simple function that returns a list[User].1

Function composition in Python makes it easier to write modular, reusable and testable code. This style compels us to use type hints, since without it would be hard to know which kind of function should be given, there would be no type checking and no auto-completion. The type hint Callable is needed to make this way of coding usable, unfortunately it is often not enough.

Complex function typing with Protocol

Let’s consider that there is a more efficient function for our purpose, sdk.find_user(name: str, allow_admin: bool) -> User | None.

Now, let’s try to use this function for find_admin:

def find_admin(find_user: Callable[[str, bool], User | None]) -> User | None:
    return find_user(name="admin", allow_admin=True)

The type hint for find_user means that it must be a function that takes two arguments, the first a str and the second a bool, and returns either a User or None.

Huh oh, what is that?

error: Expected 2 more positional arguments

Our type checker, in my case pyright, is not pleased at all. Callable can specify the positional arguments of the function expected, but it can’t define a more precise type, for instance the names of the arguments. The type checker, at call site, can’t infer from Callable[[str, bool], User | None] that one argument has a name name. It can only check positional arguments, of which we pass none, hence the error.

We could not use keyword arguments when calling find_user, but in complex and larger applications it is more robust to pass arguments explicitly by their name. Instead, let’s use a better tool to provide a precise type hint.

This is where typing.Protocol, defined in PEP 544, is handy.

Protocol is very akin to an interface, but contrary to abc.ABC interfaces, an object does not need to inherit a protocol to type-check against it. Instead, it only needs to implement all its interfaces.2

class Flippable(Protocol):
    def flip(self: Self) -> None: ...


class Table:
    def flip(self):
        print("(╯°□°)╯︵ ┻━┻")


flippable: Flippable = Table()
flippable.flip()

You may wonder how, since there is no inheritance between Flippable and Table, the constraints of the former could apply to the latter. The key point to realize here is this line:

flippable: Flippable = Table()

This tells the type checker that the variable flippable can only be assigned objects which are compatible with the Flippable protocol, meaning objects that implement the flip method. This is the line where the type checker will compare the Table class to the Flippable protocol and decide whether the interface is properly implemented.

Let’s look at an example where we try to assign an object incompatible with the protocol.

class Duck:
    ...


other_flippable: Flippable = Duck()

If we try to assign a new Duck to a variable typed as Flippable like so, the type checker will report an error.

error: Expression of type "Duck" is incompatible with declared type "Flippable"
    "Duck" is incompatible with protocol "Flippable"
      "flip" is not present

It rightfully reports that Duck does not implement the flip method, making Duck incompatible with the type Flippable required for this variable.

Now, how can we use Protocol to type a function?

A function call is represented by the __call__ method of an object. As such, making a protocol with a signature for __call__ allows us to type a function precisely, including the names of the arguments and their types.

class FindUser(Protocol):
    def __call__(self, name: str, allow_admin: bool) -> User | None:
        ...


def find_admin(find_user: FindUser) -> User | None:
    return find_user(name="admin", allow_admin=True)

This makes our type checker happy.

The catch

Looking at the snippet of code we end up with

class FindUser(Protocol):
    def __call__(self, name: str, allow_admin: bool) -> User | None:
        ...


def find_admin(find_user: FindUser) -> User | None:
    return find_user(name="admin", allow_admin=True)


def some_processing():
    admin = find_admin(find_user=sdk.find_user)

We can anticipate a few shortcomings of this way of coding.

The only explicit reference between the protocol FindUser and the actual implementation sdk.find_user is when calling the function with the implementation find_admin(find_user=sdk.find_user). This often leads to an unsavory double-edit when changing the signature of the argument, having to change both the protocol and the implementation. Given that you will also have an implementation for testing, this will quickly turn into a triple-edit situation.

In my experience, this is only mildly annoying and can be compensated for by tooling.

Conclusion

Testing code that works with APIs, databases and any other kind of external system is hard. Composition is a great solution: not only does it make code modular and reusable, it also makes such functions with effectful code testable.

Historically, that came at the price of safety due to the limitations of Callable. That is not the case any more, as Protocol helps define precise interfaces for functions.

While focusing on the technical aspects, this way of coding is very biased towards Test Driven Development and Hexagonal Architecture. These are great principles to ship better and faster.


  1. This technique is known as ”dependency injection“.
  2. This is known as ”structural typing“.

June 06, 2024 12:00 AM

June 01, 2024

Haskell Interlude

50: Tom Sydney Kerckove

In this episode Tom Sydney is chatting with Matti Paul and Niki Vazou. Tom is the author of many tools, like sydtest, decking, and nix-ci. He tells us about the rules for sustainable Haskell, how Haskell lets one man do the job of 50, and the secret sauce for open source.

Tom Sydney is also looking for work these days, so get in touch!

June 01, 2024 12:00 PM

May 31, 2024

Joachim Breitner

Blogging on Lean

This blog has become a bit quiet since I joined the Lean FRO. One reasons is of course that I can now improve things about Lean, rather than blog about what I think should be done (which, by contraposition, means I shouldn’t blog about what can be improved…). A better reason is that some of the things I’d otherwise write here are now published on the official Lean blog, in particular two lengthy technical posts explaining aspects of Lean that I worked on:

It would not be useful to re-publish them here because the technology verso behind the Lean blog, created by my colleage David Thrane Christansen, enables such fancy features like type-checked code snippets, including output and lots of information on hover. So I’ll be content with just cross-linking my posts from here.

by Joachim Breitner (mail@joachim-breitner.de) at May 31, 2024 12:47 PM

May 30, 2024

Tweag I/O

Liquid Haskell through the compilers

Liquid Haskell is a compiler plugin for GHC that can verify properties of Haskell programs. It used to be a standalone analyser tool, but it was converted to a plugin later on. This makes it feasible to support Haskell modules that use the latest language features, and immediately integrates the verification into the build workflows; but it also implies that Liquid Haskell is rather coupled with the internals of GHC. A consequence of this coupling is that a version of Liquid Haskell is likely to require modifications to support newer versions of the compiler. The effort of making these modifications is large enough that Liquid Haskell has lagged three or four versions behind GHC HEAD.

Among other contributions, Tweag committed to upgrading Liquid Haskell from version 9.0 to each major GHC version1, culminating with the inclusion of Liquid Haskell in head.hackage (more below). This post is a report on the experience of upgrading a compiler plugin of 30,000 lines of code, and on what can be expected of new upgrades going forward. It will likely be of interest to developers using GHC as a library, to maintainers of other GHC plugins, and to potential users of Liquid Haskell who wonder about the effort of keeping it up-to-date.

The feel of a plugin upgrade

By putting a new compiler version on the path and starting a build of Liquid Haskell, we venture into the unknown. Every fresh build attempt with a new compiler version is going to require fiddling with dependency bounds in cabal packages. In addition, we might need to adapt to API changes in boot libraries (e.g. base, bytestring), and almost certainly to changes in the GHC API which Liquid Haskell uses to grab comments and desugar the Haskell programs to analyse.

Most of the time, API changes produce build errors. And most of the time, we can use API documentation to figure out the fixes. The GHC API is an exception though, where the terse documentation might require examining the git history, grepping the source code, and building a working knowledge of GHC internals.

The process can be laborious, but the interactions with the compiler eventually lead to a plugin that builds. Then the time comes to run Liquid Haskell on all of the 1800+ test modules and discover the breakages that did not manifest as build errors.

There are often multiple test failures to diagnose. To progress, one needs to pick the least scary, fix it, and hope that it will make some other test failures go away as well.

Of all the steps, fixing the test failures is by far the most expensive. We need to analyse the execution to discover where it goes amiss, and we get exposed to the internals of Liquid Haskell and GHC in the process. We know what the behavior of the plugin should be, but it is not always obvious how to fix it.

For instance, in GHC 9.2 a function like f x = x + 1 was desugared to:

f x = x + fromInteger 1

In GHC 9.4 the desugaring changes to:

f x = x + fromInteger (GHC.Num.Integer.IS 1#)

And while Liquid Haskell accepts the program with GHC 9.2, with GHC 9.4 it started producing an error in a call site of function f:

    Liquid Type Mismatch
    .
    The inferred type
      VV : {v : GHC.Types.Bool | (v <=> x < y)
                                 && v == (x < y)}
    .
    is not a subtype of the required type
      VV : {VV : GHC.Types.Bool | VV}
    .

The details of the error message are not important, but it shows that some inspiration and sleuthing is necessary to connect the error message to the change in desugaring, and later on, it requires yet more inspiration to choose a fix. The first fix that came to mind was fiddling with the GHC intermediate AST to retain the old desugaring that GHC 9.4 did. But the weight of many accumulated fixups like that one would suffocate the maintainer. Instead, the adopted fix was to teach Liquid Haskell that GHC.Num.Integer.IS 1# == 1, which is difficult to propose without having some familiarity with both Liquid Haskell and GHC internals.

The hardest test failures

In practice, the upgrade between two consecutive major versions has required between 20 and 60 hours of engineering time, with every upgrade being a unique challenge. But in general, changes in desugaring to Core have been the hardest to adapt to, and at least once it was laborious to find a replacement to a removed feature in the GHC API.

Liquid Haskell is not robust to ingesting every possible Core expression. Instead, it is tailored to the expressions that GHC produces. And invariably, changes in desugaring can only be discovered when running tests. Examples of this are changes to how pattern matching errors are implemented in Core; or changes to the data constructors used for integer literals; or changes to how many type/kind/levity variables the ($) operator employs; or changes to whether breakpoints are inserted by default when desugaring, which does affect whether local bindings are inlined.

An example of a feature that was removed from the GHC API was ApiAnn. This was a collection of annotations about a Haskell program. These annotations included the source code comments holding the specifications that Liquid Haskell needs to verify a Haskell program.

For instance, for a program like:

{-@ f specification in a special comment @-}
f = ... g ... h ...
  where
    -- a regular comment
    h = ...
    {-@ g specification in another comment @-}
    g x = ...

The GHC API would offer all comments together:

[ "{-@ f specification in a special comment @-}"
, "-- a regular comment"
, "{-@ g specification in another comment @-}"
]

It was all too comfortable to reach for this list in the GHC API, and have Liquid Haskell iterate over it to get the relevant comments.

After the removal though, the comments were spread across the abstract syntax tree of Haskell programs, and some investigation was necessary to discover how deep Liquid Haskell needed to dive in the abstract syntax tree, what solution was reasonable for the case, and whether it was already implemented.

What makes changes to the GHC API so hard to tackle is in essence a communication problem. The Liquid Haskell developers need to investigate the changes to the GHC API, analyse their impact, and lay down the context that will enable GHC developers to collaborate. On the other hand we can’t go all the way in the opposite direction and ask the GHC developers to understand what each change breaks in Liquid Haskell by themselves.

I have started developing a suite of unit tests to encode the assumptions that Liquid Haskell makes about desugaring and about the GHC API in general. For example, if Liquid Haskell expects integer literals to be desugared in a specific way, there should be a test here that checks that a concrete integer literal desugars as expected. The test suite still needs to grow for a while before it becomes effective. But nonetheless it is already run against GHC’s HEAD (via head.hackage). Unlike the full test suite of Liquid Haskell, these unit tests only test functions in the GHC API, which makes it feasible for GHC developers to understand test failures. They might not always be sure what to do about it, in which case we can work together to find a solution promptly.

The future on head.hackage

head.hackage is a repository of patched Haskell packages to use with GHC pre-releases. When a package is in head.hackage, GHC developers might contribute fixes to keep the packages building when the compiler changes. This is helpful to test GHC and to allow testing packages whose dependencies don’t support GHC HEAD yet. In this way, GHC developers can also collaborate with users to help them catch up. Liquid Haskell entered head.hackage this year.

Looking at the upgrade issues we encountered, head.hackage is going to help with the first steps in the upgrade process. Dependency bounds will likely be updated in head.hackage, and build errors will be fixed there as well. Features that are removed from the GHC API will be replaced when there is an obvious replacement. This can constitute an important saving of effort, as a replacement can seem obvious to GHC developers more often than it does to users!

That’s not the end of the story though. A case like the removal of ApiAnn admits a simple solution to replace it, but GHC developers might still need insight on what Liquid Haskell needs the old feature for. Otherwise, it may be difficult to pick between the alternatives.

In the short term, changes to desugaring will remain difficult to diagnose until more of the assumptions made about the GHC API are captured in unit tests. These are the only tests that can provide relevant feedback to someone not eager to debug Liquid Haskell. When these tests fail to detect broken assumptions, debugging sessions will ensue.

In sum, having Liquid Haskell in sync with GHC HEAD is going to facilitate the collaboration needed to keep it up-to-date. We can get some of the advice needed from head.hackage and focus on the debugging work that can only be done with insight of the Liquid Haskell internals. Special thanks to the various GHC developers that engaged in exploring the options to set up collaboration, and thanks to Niki Vazou and Ranjit Jhala for helping me analyse Liquid Haskell misbehaviours.


  1. GHC 9.10 was just released and lined up to get Liquid Haskell support at the time of this writing.

May 30, 2024 12:00 AM

May 28, 2024

Oleg Grenrus

cabal fields

Posted on 2024-05-28 by Oleg Grenrus

cabal-fields is partly motivated by the Migrate from the .cabal format to a widely supported format issue. Whether it's a solution or not, it's up to you to decide.

Envelope grammar vs. specific format grammar

It is important to separate the envelope format (whether it's JSON, YAML, TOML, or cabal-like) from the actual file format (package.json, stack.yaml, Cargo.toml, or pkg.cabal for various package description formats).

An envelope format provides the common syntax. Often it has special support for enumerations i.e. lists. cabal-like format doesn't. All fields are just opaque text. Depending on how you look at it, that's the good or bad thing.

Surely, specifying build dependencies like:

dependencies:
  - base >= 4.13 && < 5
  - bytestring

makes the list structure clear for consumers. However, e.g. hpack doesn't use list syntax uniformly: ghc-options, which is a list-typed field, is still an opaque text field in hpack package description.

And individual package dependencies are also just opaque text fields, there isn't even a split between a package name and the version range.

On the other hand, in cabal-like envelope there simply aren't any built-in "types": no lists, no numbers, no booleans. As a actual file format designer you need to choose how to represent them, allowing you to pick the format best suited for the domain. For example, in .cabal files we don't need to write versions in quotes, even if we have single digit versions!

For the purpose of automatic "exact-print" editing, it would be best if envelope format supported as much of needed structure as possible (e.g. there would be package name and version range split). For example in Cargo

[dependencies]
time = "0.1.12"

the separation is there.

OTOH, there is a gotcha:

Leaving off the caret is a simplified equivalent syntax to using caret requirements. While caret requirements are the default, it is recommended to use the simplified syntax when possible.

I'm quite sure that a lot of ad-hoc tools work only with simplified syntax.

Having simple envelope format is then probably the second best. If some file-format specific parsing has to be written anyway (e.g. to parse version ranges), dealing with a bit more complex stuff (like lists in .cabal build-depends) shouldn't be considerably more effort.

Greibach lexing-parsing

In formal language theory, a context-free grammar is in Greibach normal form (GNF) if the right-hand sides of all production rules start with a terminal symbol, optionally followed by some variables:

A → xBC
A → yDE

This suggests a representation for parsing procedure output, which looks like token stream (can be lazily constructed and consumed), but does represent a complete parse result, not just the result of lexing.

The idea is to have a continuation parameter for each production, A may start with X (A1 constructor) and then continue with B, which continues with C and then eventually with k.

data A e k
  = A1 X (B e (C e k))
  | A2 Y (D e (E e k))
  | A_Err e

Additionally have an error constructor so the possible parse errors are embedded somewhere later in t he stream. So there is A = ... | A_Err, B = ... | B_Err etc.

This may sound complicated, but it isn't. For simple grammars, the tokens stream type isn't that complicated. See for example aeson's Tokens. For JSON value, the Tokens looks almost like the Value type, but it does preserve more of the grammar. For example, the key order in maps is "as written", etc. This is sometimes important distinction: do you want a syntax representation or a value representation.

A cabal-like envelope format is also a simple grammar, which can be parsed into similar token stream. In cabal-fields it looks like

data AnnByteString ann = ABS ann {-# UNPACK #-} !ByteString
  deriving (Show, Eq, Functor, Foldable, Traversable)

data Tokens ann k e
    = TkSection !(AnnByteString ann) !(AnnByteString ann) (Tokens ann (Tokens ann k e) e)
    | TkField !(AnnByteString ann) !ann (TkFieldLines ann (Tokens ann k e) e)
    | TkComment !(AnnByteString ann) (Tokens ann k e)
    | TkEnd k
    | TkErr e
  deriving (Show, Eq)

data TkFieldLines ann k e
    = TkFieldLine !(AnnByteString ann) (TkFieldLines ann k e)
    | TkFieldComment !(AnnByteString ann) (TkFieldLines ann k e)
    | TkFieldEnd k
    | TkFieldErr e
  deriving (Show, Eq, Functor, Foldable, Traversable)

compare this to the Field type in Cabal-syntax; not considerably more complicated.

A benefit of Greibach-parsing is that it's relatively easy to write FFI-able parsers in C. We don't need to create AST, we can have lexer-like interface, leaving the handling of AST creation to the host language. The parser implementation can be embedded as easily embedded into e.g. Haskell or Python.

Cabal and braces

I must admit I like cabal-like format a lot. It's simplicity and free-formness make it good fit for almost any kind of configuration.

But there is a feature that I very much dislike.

While .cabal files are perceived to have white-space layout, there's actually a curly-braces option. With curly-braces you can write the whole .cabal file on a single line!

If you look (but I don't recommend) into grammar for cabal envelope, the handling of curly-braces, and especially how it interacts with whitespace layout, you'll see some horrific stuff.

You can write

test-suite hkd-example
  default-language: Haskell2010
  type: { exitcode-stdio-1.0 } main-is:HKD.hs 
  hs-source-dirs:   test
  build-depends:
      base
    , some

but I kindly ask you, please don't. :P

In short, for a feature used (or known) as little (but surprisingly a lot, 2.5% of Hackage; more than packages using tabs!), it adds quite a lot of complexity! And I'd argue that the syntax is not natural. And if it wasn't there, it wouldn't be added today.

So for now, I simply don't support it. Cabal-syntax must support all the stuff and warts, cabal-fields doesn't.

Cabal and section arguments

Another gotcha in cabal envelope format is that while the field contents are opaque, the section arguments (e.g. the test-suite name, or expression in if) is actually lexed. It's non an opaque string, i.e. cannot be arbitrary.

The only case where it makes a difference i can think of top my head, is to allow end-of-line comments. E.g. you can today write (and some did / do on Hackage):

flag tagged -- toggle me
  default: True
  manual: True

but I wouldn't recommend.

This is the only case where you can have a comment on otherwise non-whitespace line. E.g. if you write

  build-depends: base <5 -- i feel lucky

that won't work, the -- i feel lucky will be considered as part of the field content.

Doing it so makes the envelope format simpler: there are no escaping on the envelope level. If you escape something in e.g. description: field, it's handled by only by haddock. That avoids double escaping head-aches.

So cabal-fields treats section arguments as an opaque text. If you have a end-of-line comment on that line, it will be included.

C interface

The cabal-fields library was first prototyped in Haskell and has safe interface. However, C doesn't have sum types, nor polymorphic recursion nor many safety features at all. So the C version looks an ordinary lexer interface would. But there is a guarantee that only valid cabal-like files will be recognised, so the token stream will be well-formed; or an error token will be returned.

Python interface

I tested the pure Haskell version against Haskell-using-C-FFI version. They behave the same (against the most of Hackage).

The goal however was to parse .cabal files with Python. People do complain that they cannot modify the .cabal files with Python. Why I don't understand why you'd use Python, if you can use Haskell, but not you "can" use Python too.

The cabalfields-demo.py by default parsers and exact-prints the input files:

% python3 cabalfields-demo.py ../cabal-fields/cabal-fields.cabal 
../cabal-fields/cabal-fields.cabal
??? same: True
cabal-version: 2.4
name:          cabal-fields
version:       0.1
synopsis:      An alternative parser for .cabal like files
description:   An alternative parser for @.cabal@ like files.
...

with intermediate types which look like:

class Field:
    def __init__(self, name, name_pos, colon_pos, contents):
        self.name = name
        self.name_pos = name_pos
        self.colon_pos = colon_pos
        self.contents = contents

class Section:
    def __init__(self, name, name_pos, args, contents):
        self.name = name
        self.name_pos = name_pos
        self.args = args
        self.contents = contents

class FieldLine:
    def __init__(self, contents, pos):
        self.contents = contents
        self.pos = pos

class Comment:
    def __init__(self, contents, pos):
        self.contents = contents
        self.pos = pos

I haven't yet added any modification or consistency functionality.

It would be simpler to edit the structure if instead of absolute positions, there would be differences; and the pretty-printer would check that differences are consistent (i.e. there are needed newlines, enough indentation etc). That shouldn't be too difficult of an exercise to do. It might be easier to do on Haskell version first (types do help).

Perfectly, the C library would also contain a builder. But it needs a prototype first.

Also it's easier to write parsers in C, we don't need to think of memory allocation: the tokens returned are splices of the input byte array. Inn printing we need to have some kind of a builder abstraction: we would like to have an interface which can be used to produce both continuous strict byte-array for Python (using custom allocators), but also lazy ByteString in Haskell.

Conclusion

cabal-fields is a library for parsing .cabal like files. It is using Greibach lexing-parsing approach. It doesn't support curly braces, and slightly differs in how it handles section arguments. There is also a C implementation. With a Python module using it. And small demo of exact-printing .cabal like files from Python.

May 28, 2024 12:00 AM

Brent Yorgey

Competitive Programming in Haskell: Two Hard Problems

Competitive Programming in Haskell: Two Hard Problems

Posted on May 28, 2024
Tagged , ,

I haven’t written here in a while—partly due to being busy, but also partly due to getting sick of Wordpress and deciding it was finally time to rebuild my blog from scratch using Hakyll. I still haven’t quite worked out what I’m doing about comments (I looked into Isso but haven’t gotten it to work yet—if you have used it successfully, let me know!).

For today I have two hard competitive programming challenge problems for you. Both involve some number theory, and both are fairly challenging, but that’s about all they have in common!

Since there are no comments (for now), feel free to email me with your thoughts. I’ll post my solutions (with commentary) in a later post or two!

<noscript>Javascript needs to be activated to view comments.</noscript>

by Brent Yorgey at May 28, 2024 12:00 AM

May 22, 2024

Oskar Wickström

Statically Typed Functional Programming with Python 3.12

Lately I’ve been messing around with Python 3.12, discovering new features around typing and pattern matching. Combined with dataclasses, they provide support for a style of programming that I’ve employed in Kotlin and Typescript at work. That style in turn is based on what I’d do in OCaml or Haskell, like modelling data with algebraic data types. However, the more advanced concepts from Haskell — and OCaml too, I guess — don’t transfer that well to mainstream languages.

May 22, 2024 10:00 PM

Well-Typed.Com

The Haskell Unfolder Episode 26: variable-arity functions

Today, 2024-05-22, at 1830 UTC (11:30 am PDT, 2:30 pm EDT, 7:30 pm BST, 20:30 CEST, …) we are streaming the 26th episode of the Haskell Unfolder live on YouTube.

The Haskell Unfolder Episode 26: variable-arity functions

In this episode, we will take look at how one can use Haskell’s class system to encode functions that take a variable number of arguments, and also discuss some examples where such functions can be useful.

About the Haskell Unfolder

The Haskell Unfolder is a YouTube series about all things Haskell hosted by Edsko de Vries and Andres Löh, with episodes appearing approximately every two weeks. All episodes are live-streamed, and we try to respond to audience questions. All episodes are also available as recordings afterwards.

We have a GitHub repository with code samples from the episodes.

And we have a public Google calendar (also available as ICal) listing the planned schedule.

There’s now also a web shop where you can buy t-shirts and mugs (and potentially in the future other items) with the Haskell Unfolder logo.

by andres, edsko at May 22, 2024 12:00 AM

May 21, 2024

Philip Wadler

INESC-ID Distinguished Lecture, Lisbon

I'm looking forward to speaking in Lisbon. 

On June 4, Professor Philip Wadler will give an INESC-ID Distinguished Lecture organized in the scope of the BIG ERA Chair Project, titled “(Programming Languages) in Agda = Programming (Languages in Agda)”.

Registration: here (free but mandatory)
Date: June 4, 2024
Time: 15h00-16h15
Where: Anfiteatro Abreu Faro – Complexo Interdisciplinar, Instituto Superior Técnico (Alameda)
 

Abstract: The most profound connection between logic and computation is a pun. The doctrine of Propositions as Types asserts that propositions correspond to types, proofs to programs, and simplification of proofs to evaluation of programs. Proof by induction is just programming by recursion.  Finding a proof becomes as fun as hacking a program. Dependently-typed programming languages, such as Agda, exploit this pun. This talk introduces *Programming Language Foundations in Agda*, a textbook that doubles as an executable Agda script—and also explains the role Agda plays in IOG’s Cardano cryptocurrency.

by Philip Wadler (noreply@blogger.com) at May 21, 2024 10:43 AM

I am a Highly Ranked Scholar


I am delighted to have made this list. Lesley Lamport and John Reynolds also appear on it, but at positions lower than mine, and Tony Hoare and Robin Milner don't appear at all---so perhaps their methodology needs work.


Congratulations on being named an inaugural Highly Ranked Scholar by ScholarGPS


Dear Dr. Wadler,

ScholarGPS celebrates Highly Ranked Scholars™ for their exceptional performance in various Fields, Disciplines, and Specialties. Your prolific publication record, the high impact of your work, and the outstanding quality of your scholarly contributions have placed you in the top 0.05% of all scholars worldwide.


Listed below is a summary of the areas (and your ranking in those areas) in which you have been awarded Highly Ranked Scholar status based on your accomplishments over the totality of your career (lifetime) and over the prior five years:

Highly Ranked Scholar - Lifetime
#9,339Overall (All Fields)
#1,299Engineering and Computer Science
#265Computer Science
#2Programming language


Please consider sharing your recognition as an inaugural ScholarGPS Highly Ranked Scholar with your employer, colleagues, and friends.

ScholarGPS also includes quantitative rankings for research institutions, universities, and academic programs across all areas of scholarly endeavor. ScholarGPS provides rankings overall (in all Fields), in 14 broad Fields (such as Medicine, Engineering, or Humanities), in 177 Disciplines (such as Surgery, Computer Science, or History), and in over 350,000 Specialties (such as Cancer, Artificial Intelligence, or Ethics).

We are pleased to currently offer you free access to each of the following:
  • All Scholar Profiles and Scholar Rankings based on either lifetime achievements or on accomplishments over the past five years.
  • Lists of Highly Ranked Scholars categorized by Field, Discipline, and Specialty. Highly Ranked Scholars™ are the most productive (number of publications) authors whose works are of profound impact (citations) and of utmost quality (h-index). Their scholarly contributions position them within the top 0.05% of all scholars worldwide.
  • Institutional Rankings and program rankings that are based on the achievements of institutional scholars over their lifetime and over the past five years.
  • Profiles for FieldsDisciplines and Specialities, including a summary of activities, associated ranked institutions, Highly Ranked Scholars, and highly cited publications.
  • Top Scholars by Institution or Top Scholars by Expertise or Top Scholars by Country by ranking order across All Fields, Field, Discipline, or Specialty. Top scholars are those authors whose scholarly contributions position them within the top 0.5% of all scholars worldwide.
  • Institutional profiles including a summary of activities, associated program rankings, Highly Ranked Scholars, Top Scholars, and highly cited papers as well as publication and citation histories. View both Highly Ranked Scholars and Top Scholars within each institution categorized by Field, Discipline, and Specialty.
  • A user-friendly publication search capability and corresponding citation index.
Sincerely,
The ScholarGPS Team

by Philip Wadler (noreply@blogger.com) at May 21, 2024 10:35 AM

Tweag I/O

LLM-based work summaries with work-dAIgest

Time flies, and while it occasionally drops dead from the sky on Fridays or Monday mornings, that definitely was not the case during an internal two-day hackathon Tweag’s GenAI group held in February. As one of our projects, we wanted to develop a tool that would tell us where exactly time flew to in a given period of time, and so was born work-dAIgest: a Python tool that uses your standard workplace tools (Google Calendar, GitHub, Jira, Confluence, Slack, …) and a large language model (LLM) to summarize what you’ve accomplished.

In this blog post, we’ll present a proof-of-concept of work-dAIgest, show you what’s under the hood and finally touch quickly on a couple lessons we learned during this short, but fun project.

Overview

The following diagram illustrates the general idea:

work-dAIgest overview

We want to get work-related data from multiple sources (your agenda, GitHub, Jira, Confluence, Slack, emails, …) and ask a LLM to summarize the information about your work these data contain.

As experienced data engineers and scientists, we knew that in almost any data or AI project, most of the time is spent on data retrieval, cleaning and preprocessing. With that in mind, and only two days to build a first version, we restricted ourselves to a narrower scope of two data sources that nevertheless cover different work responsibilities:

  • GitHub issues / PRs / commits: to reflect daily work of a developer
  • Google Calendar meetings / events: to reflect daily work of a manager

We decided to rely on the GitHub’s Search API to extract commits and pull requests / issues. For calendar data, we chose to extract .ics files manually, as it is easier and quicker to handle than the Google Calendar API.

Data preprocessing

Calendar data

Calendar data often comes in ICS (Internet Calendar and Sharing) format, and we resorted to the ics Python library to parse it. That way, for each event, we created a string with the following lines:

<event name>
duration: <event duration>
description: <event description>
attendees: <attendee name 1> - <attendee name 2> - ...
-------------------

We then placed the concatenation of these strings in the LLM prompt.

GitHub data

Information about commits, issues and pull requests could be extracted via GitHub’s Search API. We had to be careful to pass the right date time formatting (YYYY-MM-DDTHH:MM:SS / ISO8601) from the user input to the search string. Once we had the search results, we could output them as the JSON of a list of objects, each with the following fields:

  • date (issue / PR comment or commit date),
  • text (issue / PR text or commit message),
  • repository (repository name),
  • action (either created, updated, or closed).

This JSON was then included as-is in the LLM prompt.

Large language model

The LLM was at the heart of this project, and with it came two important questions: What LLM to use and how to design the prompt.

LLM choice

While the choice of LLMs out there was becoming overwhelming, we could not just use any LLM. Instead, we had multiple requirements:

  • it should be sufficiently powerful,
  • it must be appropriate to use with confidential data (calendar events, data from private GitHub repositories), lest it leaks into later versions of the LLM,
  • it should be readily available to use,
  • it should be cheap for one-off use.

These constraints led us to decide to initially implement support for Llama 2 70B and Jurassic-2 as deployed on Amazon Bedrock. Claude-3 models became available in Bedrock a couple weeks after the first work-dAIgest prototype was finished, and we added support for it straight away. Bedrock assured us that our data would stay private. It was easy to use via simple AWS Python API calls and its pay-on-demand model per token was very cost-efficient.

Prompt engineering

The first draft of our prompt was very simple yet already worked rather well. It took just a few not-too-difficult clarifications to get an output that was more or less correct and in the format and style we wanted. Finally, we had to add some “conversational context” to the prompt, the first and last line. The final prompt then was

Human:
Summarize the events in the calendar and my work on GitHub and tell me what I did during the covered period of time.
Please mention the covered period of time ({lower_date} - {upper_date}) in your answer.
If the event has a description, include a summary.
Include attendees names.
If the event is lunch, do not include it.
For GitHub issues / pull requests / commits, don't include the full text / description / commit message,
but summarize it if it is longer than two sentences.

Calendar events:
```
{calendar_data}
```

These are GitHub issues, pull requests and commits I worked on, in a JSON format:
```
{github_data}
```

AI:

Example

After all these details, you surely want to see the result of a work-dAIgest run!

You shall not be disappointed - work-dAIgest can be used either from the command line, or via a web application, and the latter is shown in the following screenshot:

work-dAIgest demo

Note that tiny changes to the prompt sometimes resulted in wildly different summaries and deterioration of quality. But some prompt “settings” are also a matter of taste: if you decide to try out the tool yourself, feel free to play around with the prompt to adapt the output style to your liking!

Lessons learned

Building an application with such tight time constraints is an occasion to observe and learn about our everyday work as developers and engineers as a whole.

  1. LLMs allow fast prototyping of NLP applications

    It was surprisingly easy to create a usable application in very little time, and not just any application - this would have been very hard or almost impossible to do just a couple years back when LLMs were not a thing yet. This also testifies to how easy and affordable it has become to use LLMs in your own projects: Tools like AWS Bedrock put powerful models at your disposal without forcing you to maintain and pay your own deployment - just pay as you go, which opens up countless opportunities for personal and one-off applications.

  2. Data processing challenges remain unchanged

    With all the buzz about how LLMs help developers and engineers, some things stay the same: working with data is hard, and no LLM tells you which data to include or exclude or how to preprocess your data so it fits your specific use case. Even for small projects, data science and engineering is still something you have to do yourself, and we doubt that this will change any time soon.

Conclusion

Building work-dAIgest in a two-days internal hackathon was a great experience. While it is still a proof-of-concept, it is very much usable and we hope to improve it in the future, mostly by including more sources of data.

If you want to try out work-dAIgest yourself, or contribute to it, don’t hesitate to check out the work-dAIgest GitHub repository!

Also, stay tuned for blog posts describing our other GenAI projects!

May 21, 2024 12:00 AM

GHC Developer Blog

GHC release plans

GHC release plans

Zubin Duggal - 2024-05-21

This post sets out our plans for upcoming releases in the next few months.

Given limited time and resources, we plan to prioritise work on the 9.6, 9.10 and master branches of GHC for the next few months.

9.10

With the release of 9.10.1, we look forward to the broader adoption of this release.

New releases in this series will continue at the usual rate depending on if and when any significant regressions or issues arise.

9.6

9.6.5 seems to be a relatively stable release so far and we plan to prioritise fixes given the relatively higher adoption of this branch. We know of one significant issue (#22210) to do with object merging arising from the interactions between GHC and cabal on certain platforms including Darwin with a brew-provisioned clang toolchain.

The upcoming 9.6.6 release will include a fix for this issue along with others that may arise. The 9.6.6 release is tentatively scheduled for the end of June, to allow for sufficient time following the 9.6.5 release for bugs and issues to be reported and addressed.

9.8

We plan to continue supporting this release series for the near future, but updates to this series might proceed at a slower rate than usual as we prioritise the new release (9.10) and supporting earlier releases with high uptake (9.6).

The next release in this series will likely be scheduled after the 9.6.6 release.

Conclusion

We hope that this clarfies the current state of our release branches. If you have any questions or comments then please be in touch via mailto:ghc-devs@haskell.org.

by ghc-devs at May 21, 2024 12:00 AM

May 20, 2024

Gabriella Gonzalez

Prefer do notation over Applicative operators when assembling records

Prefer do notation over Applicative operators when assembling records

This is a short post explaining why you should prefer do notation when assembling a record, instead of using Applicative operators (i.e. (<$>)/(<*>)). This advice applies both for type constructors that implement Monad (e.g. IO) and also for type constructors that implement Applicative but not Monad (e.g. the Parser type constructor from the optparse-applicative package). The only difference is that in the latter case you would need to enable the ApplicativeDo language extension.

The guidance is pretty simple. Instead of doing this:

data Person = Person
    { firstName :: String
    , lastName :: String
    }

getPerson :: IO Person
getPerson = Person <$> getLine <*> getLine

… you should do this:

{-# LANGUAGE RecordWildCards #-}

{-# OPTIONS_GHC -Werror=missing-fields #-}

data Person = Person
    { firstName :: String
    , lastName :: String
    }

getPerson :: IO Person
getPerson = do
    firstName <- getLine
    lastName <- getLine
    return Person{..}

Why is the latter version better? There are a few reasons.

Ergonomics

It’s more ergonomic to assemble a record using do notation because you’re less pressured to try to cram all the logic into a single expression.

For example, suppose we wanted to explicitly prompt the user to enter their first and last name. The typical way people would do extend the former example using Applicative operators would be something like this:

getPerson :: IO Person
getPerson =
        Person
    <$> (putStrLn "Enter your first name:" *> getLine)
    <*> (putStrLn "Enter your last name:"  *> getLine)

The expression gets so large that you end up having to split it over multiple lines, but if we’re already splitting it over multiple lines then why not use do notation?

getPerson :: IO Person
getPerson = do
    putStrLn "Enter your first name:"
    firstName <- getLine

    putStrLn "Enter your last name:"
    lastName <- getLine

    return Person{..}

Wow, much clearer! Also, the version using do notation doesn’t require that the reader is familiar with all of the Applicative operators, so it’s more approachable to Haskell beginners.

Order insensitivity

Suppose we take that last example and then change the Person type to reorder the two fields:

data Person = Person
    { lastName :: String
    , firstName :: String
    }

… then the former version using Applicative operators would silently break: the first name and last name would now be read in the wrong order. The latter version (using do notation) is unaffected.

More generally, the approach using do notation never breaks or changes its behavior if you reorder the fields in the datatype definition. It’s completely order-insensitive.

Better error messages

If you add a new argument to the Person constructor, like this:

data Person = Person
    { alive :: Bool
    , firstName :: String
    , lastName :: String
    }

… and you don’t make any other changes to the code then the former version will produce two error messages, neither of which is great:

Example.hs:
    • Couldn't match type ‘String -> Person’ with ‘Person’
      Expected: Bool -> String -> Person
        Actual: Bool -> String -> String -> Person
    • Probable cause: ‘Person’ is applied to too few arguments
      In the first argument of ‘(<$>)’, namely ‘Person’
      In the first argument of ‘(<*>)’, namely ‘Person <$> getLine’
      In the expression: Person <$> getLine <*> getLine
  |
  | getPerson = Person <$> getLine <*> getLine
  |             ^^^^^^

Example.hs:
    • Couldn't match type ‘[Char]’ with ‘Bool’
      Expected: IO Bool
        Actual: IO String
    • In the second argument of ‘(<$>)’, namely ‘getLine’
      In the first argument of ‘(<*>)’, namely ‘Person <$> getLine’
      In the expression: Person <$> getLine <*> getLine
  |
  | getPerson = Person <$> getLine <*> getLine
  |                        ^^^^^^^

… whereas the latter version produces a much more direct error message:

Example.hs:…
    • Fields of ‘Person’ not initialised:
        alive :: Bool
    • In the first argument of ‘return’, namely ‘Person {..}’
      In a stmt of a 'do' block: return Person {..}
      In the expression:
        do putStrLn "Enter your first name: "
           firstName <- getLine
           putStrLn "Enter your last name: "
           lastName <- getLine
           ....
   |
   |     return Person{..}
   |            ^^^^^^^^^^
 ^^^^^^^^^^

… and that error message more clearly suggests to the developer what needs to be fixed: the alive field needs to be initialized. The developer doesn’t have to understand or reason about curried function types to fix things.

Caveats

This advice obviously only applies for datatypes that are defined using record syntax. The approach I’m advocating here doesn’t work at all for datatypes with positional arguments (or arbitrary functions).

However, this advice does still apply for type constructors that are Applicatives and not Monads; you just need to enable the ApplicativeDo language extension. For example, this means that you can use this same trick for defining command-line Parsers from the optparse-applicative package:

{-# LANGUAGE ApplicativeDo #-}
{-# LANGUAGE RecordWildCards #-}

{-# OPTIONS_GHC -Werror=missing-fields #-}

import Options.Applicative (Parser, ParserInfo)

import qualified Options.Applicative as Options

data Person = Person
    { firstName :: String
    , lastName :: String
    } deriving (Show)

parsePerson :: Parser Person
parsePerson = do
    firstName <- Options.strOption
        (   Options.long "first-name"
        <>  Options.help "Your first name"
        <>  Options.metavar "NAME"
        )

    lastName <- Options.strOption
        (   Options.long "last-name"
        <>  Options.help "Your last name"
        <>  Options.metavar "NAME"
        )

    return Person{..}

parserInfo :: ParserInfo Person
parserInfo =
    Options.info parsePerson
        (Options.progDesc "Parse and display a person's first and last name")

main :: IO ()
main = do
    person <- Options.execParser parserInfo

    print person

by Gabriella Gonzalez (noreply@blogger.com) at May 20, 2024 04:35 PM

May 19, 2024

Magnus Therning

Nix, cabal, and tests

At work I decided to attempt to change the setup of one of our projects from using

to the triplet I tend to prefer

During this I ran into two small issues relating to tests.

hspec-discover both is, and isn't, available in the shell

I found mentions of this mentioned in an open cabal ticket and someone even made a git repo to explore it. I posted a question on the Nix discorse.

Basically, when running cabal test in a dev shell, started with nix develop, the tool hspec-discover wasn't found. At the same time the packages was installed

(ins)$ ghc-pkg list | rg hspec
    hspec-2.9.7
    hspec-core-2.9.7
    (hspec-discover-2.9.7)
    hspec-expectations-0.8.2

and it was on the $PATH

(ins)$ whereis hspec-discover
hspec-discover: /nix/store/vaq3gvak92whk5l169r06xrbkx6c0lqp-ghc-9.2.8-with-packages/bin/hspec-discover /nix/store/986bnyyhmi042kg4v6d918hli32lh9dw-hspec-discover-2.9.7/bin/hspec-discover

The solution, as the user julm pointed out, is to simply do what cabal tells you and run cabal update first.

Dealing with tests that won't run during build

The project's tests were set up in such a way that standalone tests and integration tests are mixed into the same test executable. As the integration tests need the just built service to be running they can't be run during nix build. However, the only way of preventing that, without making code changes, is to pass an argument to the test executable, --skip=<prefix>, and I believe that's not possible when using developPackage. It's not a big deal though, it's perfectly fine to run the tests separately using nix develop . command .... However, it turns out developPackage and the underlying machinery is smart enough to skip installing package required for testing when it's turned off (using dontCheck). This is the case also when returnShellEnv is true.

Luckily it's not too difficult to deal with it. I already had a variable isDevShell so I could simply reuse it and add the following expression to modifier

(if isDevShell then hl.doCheck else hl.dontCheck)

May 19, 2024 03:21 PM

May 18, 2024

Sandy Maguire

Jujutsu Strategies

Today I want to talk about jujutsu, aka jj, which describes itself as being “a Git-compatible VCS that is both simple and powerful�. This is selling itself short. Picking up jj has been the best change I’ve made to my developer workflow in over a decade.

Before jj, I was your ordinary git user. I did things on Github and knew a handful of git commands. Sometimes I did cherry picks. Very occasionally I’d do a non-trivial rebase, but I had learned to stay away from that unless necessary, because rebasing things was a perfect way of fucking up the git repo. And then, God forbid, I’d have to re-learn about the reflog and try to unhose myself.

You know. Just everyday git stuff.

What I hadn’t realized until picking up jj was just how awful the whole git experience is. Like, everything about it sucks. With git, you need to pick a branch name for your feature before you’ve made the feature. What if while doing the work you come up with a better understanding of the problem?

With git, you can stack PRs, but if you do, you’d better hope the reviewers don’t want any non-trivial changes in the first PR, or else you’ll be playing commit tag, trying to make sure all of your branches agree on the state of the world.

With git, you can do an interactive rebase and move things relative to a merge commit, but you’d better make sure you know how rerere works, or else you’re going to spend the next several hours resolving the same conflicts across every single commit from the merge.

We all know our commit history should tell the story of how our code has evolved. But with git, we all feel a little bit ashamed that our commit histories don’t, because doing so requires a huge amount of extra work after the fact, and means you’ll probably run into all of the problems listed above.

Somehow, that’s just the state of the world that we all take for granted. Version control Stockholm syndrome. Git sucks.

And jujutsu is the answer.

The first half of this post is an amuse bouche to pique your interest, and hopefully convince you to give jj a go. You won’t regret it. The second half is on effective strategies I’ve found for using jj in my day to day job.

Changes vs Commits🔗

In git, the default unit of work is a “commit.� In jj, it’s a “change.� In practice, the two are interchangeable. The difference is all in the perspective.

A commit is a unit of work that you’ve committed to the git log. And having done that, you’re committed to it. If that unit of work turns out to not have been the entire story (and it rarely is), you must make another commit on top that fixes the problem. The only choice you have is whether or not you want to squash rebase it on top of the original change.

A change, on the other hand, is just a unit of work. If you want, you can pretend it’s a commit. But the difference is that you can always go back and edit it. At any time. When you’re done, jj automatically rebases all subsequent changes on top of it. It’s amazing, and makes you feel like a time traveler.

Let’s take a real example from my day job. At work, I’m currently finessing a giant refactor, which involves reverse engineering what the code currently does, making a generic interface for that operation, pulling apart the inline code into instances of that interface, and then rewriting the original callsite against the interface. After an honest day’s work, my jj log looked something like this:

@  qq
│  Rewrite first callsite
â—‰  pp
│  Give vector implementation
â—‰  oo
│  Give image implementation
â—‰  nn
│  Add interface for FileIO
â—‰  mm
│  (empty) ∅
~

This is the jj version of the git log. On the left, we see a (linear) ascii tree of changes, with the most recent being at the top. The current change, marked with @ has id qq and description Rewrite first callsite. I’m now ready to add a new change, which I can do via jj new -m 'Rewrite second callsite':

@  rr
│  Rewrite second callsite
â—‰  qq
│  Rewrite first callsite
â—‰  pp
│  Give vector implementation
â—‰  oo
│  Give image implementation
â—‰  nn
│  Add interface for FileIO
â—‰  mm
│  (empty) ∅
~

I then went on my merry way, rewriting the second callsite. And then, suddenly, out of nowhere, DISASTER. While working on the second callsite, I realized my original FileIO abstraction didn’t actually help at callsite 2. I had gotten the interface wrong.

In git land, situations like these are hard. Do you just add a new commit, changing the interface, and hope your coworkers don’t notice lest they look down on you? Or do you do a rebase? Or do you just abandon the branch entirely, and hope that you can cherry pick the intermediary commits.

In jj, you just go fix the Add interface for FileIO change via jj edit nn:

â—‰  rr
│  Rewrite second callsite
â—‰  qq
│  Rewrite first callsite
â—‰  pp
│  Give vector implementation
â—‰  oo
│  Give image implementation
@  nn
│  Add interface for FileIO
â—‰  mm
│  (empty) ∅
~

and then you update your interface before jumping back (jj edit rr) to get the job done. Honestly, time traveler stuff.

Of course, sometimes doing this results in a conflict, but jj is happy to just keep the conflict markers around for you. It’s much, much less traumatic than in git.

Stacked PRs🔗

Branches play a much diminished role in jj. Changes don’t need to be associated to any branch, which means you’re usually working in what git calls a detached head state. This probably makes you nervous if you’ve still got the git Stockholm syndrome, but it’s not a big deal in jj. In jj, the only reason you need branches is to ship code off to your git-loving colleagues.

Because changes don’t need to be associated to a branch, this allows for workflows that git might consider “unnatural,� or at least unwieldy. For example, I’ll often just do a bunch of work (rewriting history as I go), and figure out how to split it into PRs after the fact. Once I’m ~ten changes away from an obvious stopping point, I’ll go back, mark one of the change as the head of a branch jj branch create -r rr feat-fileio, and then continue on my way.

This marks change rr as the head of a branch feat-fileio, but this action doesn’t otherwise have any significance to jj; my change tree hasn’t changed in the slightest. It now looks like this:

@  uu
|  Update ObjectName
â—‰  tt
|  Changes to pubsub
â—‰  ss
|  Fix shape policy
â—‰  rr feat-fileio
│  Rewrite second callsite
â—‰  qq
│  Rewrite first callsite
â—‰  pp
│  Give vector implementation
â—‰  oo
│  Give image implementation
â—‰  nn
│  Add interface for FileIO
â—‰  mm
│  (empty) ∅
~

where the only difference is the line ◉ rr feat-fileio. Now when jj sends this off to git, the branch feat-fileio will have one commit for each change in mm..rr. If my colleagues ask for changes during code review, I just add the change somewhere in my change tree, and it automatically propagates downstream to the changes that will be in my next PR. No more cherry picking. No more inter-branch merge commits. I use the same workflow I would in jj that I would if there weren’t a PR in progress. It just works. It’s amazing.

The Dev Branch🔗

The use and abuse of the dev branch pattern, makes a great argument for a particular git workflow in which you have all of your branches based on a local dev branch. Inside of this dev branch, you make any changes relevant to your local developer experience, where you change default configuration options, or add extra logging, or whatever. The idea is that you want to keep all of your private changes somewhere organized, but not have to worry about those changes accidentally ending up in your PRs.

I’ve never actually used this in a git workflow, but it makes even more sense in a jj repository. At time of writing, my change tree at work looks something like the following:

â—‰  wq
â•·  reactor: Cleanup singleton usage
â•· â—‰  pv
╭─╯  feat: Optimize image rendering
â•· â—‰  u
â•· |  fix: Fix bug in networking code
â•· | â—‰  wo
╷ ╭─╯  feat: Finish porting to FileIO
â•· â—‰  rr
╭─╯  feat: Add interface for FileIO
@  dev
│  (empty) ∅
â—‰  main@origin
│  Remove unused actions (#1074)

Here you can see I’ve got quite a few things on the go! wq, pv and rr are all branched directly off of dev, which correspond to PRs I currently have waiting for review. u and wo are stacked changes, waiting on rr to land. The ascii tree here is worth its weight in gold in keeping track of where all my changes are.

You’ll notice that my dev branch is labeled as (empty), which is to say it’s a change with no diff. But even so, I’ve found it immensely helpful to keep around. Because when my coworkers’ changes land in main, I need only rebase dev on top of the new changes to main, and jj will do the rest. Let’s say rr now has conflicts. I can just go and edit rr to fix the conflicts, and that fix will be propagated to u and wo!!!!

YOU JUST FIX THE CONFLICT ONCE, FOR ALL OF YOUR PULL REQUESTS. IT’S ACTUALLY AMAZING.

Revsets🔗

In jj, sets of changes are first class objects, known (somewhat surprisingly) as revsets. Revsets are created algebraically by way of a little, purely functional language that manipulates sets. The id of any change is a singleton revset. We can take the union of two revsets with |, and the intersection with &. We can take the complement of a revset via ~. We can get descendants of a revset x via x::, and its ancestors in the obvious way.

Revsets took me a little work to wrap my head around, but it’s been well worth the investment. Yesterday I somehow borked my dev change (????), so I just made new-dev, and then reparented the immediate children of dev over to new-dev in one go. You can get the children of a revset x via x+, so this was done via jj rebase -s dev+ -d new-dev.

Stuff like that is kinda neat, but the best use of revsets in my opinion is to customize the jj experience in exactly the right way for you. For example, I do a lot of stacked PRs, and I want my jj log to reflect that. So my default revset for jj log only shows me the changes that are in my “current PR�. It’s a bit hard to explain, but it works like an accordion. I mark my PRs with branches, and my revset will only show me the changes from the most immediate ancestral branch to the most immediate descendant branch. That is, my log acts as an accordion, and collapses any changes that are not part of the PR I’m currently looking at.

But, it’s helpful to keep track of where I am in the bigger change tree, so my default revset will also show me how my PR is related to all of my other PRs. The tree we looked at earlier is in fact the closed version of this accordion. When you change @ to be inside of one of the PRs, it immediately expands to give you all of the local context, without sacrificing how it fits into the larger whole:

â—‰  wq
â•·  reactor: Cleanup singleton usage
â•· â—‰  pv
╭─╯  feat: Optimize image rendering
â•· â—‰  u
â•· |  fix: Fix bug in networking code
â•· | â—‰  wo
â•· | |  feat: Finish porting to FileIO
â•· | â—‰  sn
â•· | |  Newtype deriving for Tracker
â•· | @  pm
â•· | |  Add dependency on monoidal-map
â•· | â—‰  vw
â•· | |  Fix bamboozler
â•· | â—‰  ozy
╷ ╭─╯  update InClientRam
â•· â—‰  rr
╭─╯  feat: Add interface for FileIO
â—‰  dev
│  (empty) ∅

The coolest part about the revset UI is that you can make your own named revsets, by adding them as aliases to jj/config.toml. Here’s the definition of my accordioning revset:

[revsets]
log = "@ | bases | branches | curbranch::@ | @::nextbranch | downstream(@, branchesandheads)"

[revset-aliases]
'bases' = 'dev'
'downstream(x,y)' = '(x::y) & y'
'branches' = 'downstream(trunk(), branches()) & mine()'
'branchesandheads' = 'branches | (heads(trunk()::) & mine())'
'curbranch' = 'latest(branches::@- & branches)'
'nextbranch' = 'roots(@:: & branchesandheads)'

You can see from log that we always show @ (the current edit), all of the named bases (currently just dev, but you might want to add main), and all of the named branches. It then shows everything from curbranch to @, which is to say, the changes in the branch leading up to @, as well as everything from @ to the beginning of the next (stacked) branch. Finally, we show all the leafs of the change tree downstream of @, which is nice when you haven’t yet done enough work to consider sending off a PR.

Conclusion🔗

Jujutsu is absolutely amazing, and is well worth the four hours of your life it will take you to pick up. If you’re looking for some more introductory material, look at jj init and Steve’s jujutsu tutorial

May 18, 2024 12:00 AM

May 17, 2024

Mark Jason Dominus

Horst Wessel and John Birch

Is this a coincidence?

I just noticed the parallel between John Birch of the John Birch Society (“who the heck is John Birch?”) and the Horst Wessel of the Horst Wessel song (“who the heck is Horst Wessel?”).

In both cases it turns out to be nobody in particular, and the more you look into why the two groups canonized their particular guy, the less interesting it gets.

Is this a common pattern of fringe political groups? Right-wing fringe political groups? No other examples came immediately to mind. Did the Italian Fascists venerate a similar Italian nobody?

Addendum 20240517

Is it possible that the John Birch folks were intentionally emulating this bit of Nazi culture?

by Mark Dominus (mjd@plover.com) at May 17, 2024 05:21 PM

May 15, 2024

Haskell Interlude

49: Arseniy Seroka

Wouter and Joachim interview Arseny Seroka, CEO of Serokell. Arseny got into Haskell because of a bet over Pizza, fell for it because it means fewer steps between his soul and his work, and founded Serokell because he could not get a Haskell job. He speaks about the business side of a Haskell company, about the need for more sales and marketing for Haskell itself, and about the Haskell Developer Certification.

May 15, 2024 09:00 AM

May 13, 2024

Mark Jason Dominus

ChatGPT opines on cruciferous vegetables, Decameron, and Scheherazade

Last year I was planning a series of articles about my interactions with ChatGPT. I wrote a couple, and had saved several transcripts to use as material for more. Then ChatGPT 4 was released. I decided that my transcripts were obsolete, and no longer of much interest. To continue the series I would have had to have more conversations with ChatGPT, and I was not interested in doing that. So I canned the idea.

Today I remembered I had actually finished writing this one last article, and thought I might as well publish it anyway. Looking it over now I think it isn't as stale as it seemed at the time, it's even a bit insightful, or was at the time. The problems with ChatGPT didn't change between v3 and v4, they just got hidden under a thicker, fluffier rug.


(20230327)

This, my third interaction with ChatGPT, may be the worst. It was certainly the longest. It began badly, with me being argumentative about its mealy-mouthed replies to my silly questions, and this may have gotten its head stuck up its ass, as Rik Signes put it. Along the way it produced some really amazing bullshit.

I started with a question that even humans might have trouble with:

Me What is the worst cruciferous vegetable?

(Typical responses from humans: “What are you talking about?” “Please go away before I call the police.” But the correct answer, obviously, is cauliflower.)

ChatGPT refused to answer:

ChatGPT It is not appropriate to label any type of vegetable as "worst" or "best" as it is a matter of personal preference. Some people may not enjoy the taste or texture of certain cruciferous vegetables, such as broccoli or cauliflower, while others may find them to be among their favorites. It is important to remember that all vegetables provide important nutrients and should be included as part of a healthy and balanced diet.

“Not appropriate” is rather snippy. Also, it is an objective fact that cauliflower sucks and I wonder why ChatGPT's “vast amount” of training data did not emphasize this. Whatever, I was not going to argue the point with a stupid robot that has probably never even tried cauliflower. Instead I seized on its inane propaganda that “all vegetables … should be included as part of a healthy and balanced diet.” Really? How many jerusalem artichokes are recommended daily? How many pickled betony should I eat as part of a balanced diet? Can I be truly healthy without a regular infusion of fiddleheads?

Me Is it really true that all vegetables provide important nutrients? Aren't there any vegetables that don't provide any important nutrients?

ChatGPT Yes, it is true that all vegetables provide important nutrients. … There is no such thing as a vegetable that does not provide any important nutrients.

Me What important nutrients are provided by iceberg lettuce?

ChatGPT Iceberg lettuce is a type of leafy green vegetable that is low in calories and provides a good source of vitamins and minerals. It is an excellent source of vitamin K, which is important for maintaining healthy bones and supporting blood clotting. …

I looked this up. Iceberg lettuce is not a good source of vitamin K. According to the USDA, I would need to eat about a pound of iceberg lettuce to get an adequate daily supply of vitamin K. Raw endive, for comparison, has about ten times as much vitamin K, and chard has fifty times as much.

ChatGPT … In addition, iceberg lettuce is low in fat and cholesterol-free, making it a healthy choice for those following a low-fat or heart-healthy diet.

Me Aren't all vegetables cholesterol-free?

This is the thing that really bugs me about GPT. It doesn't know anything and it can't think. Fine, whatever, it is not supposed to know anything or to be able to think, it is only supposed to be a language model, as it repeatedly reminds me. All it can do is regurgitate text that is something like text it has read before. But it can't even regurgitate correctly! It emits sludge that appears to be language, but isn't.

ChatGPT Yes, vegetables are generally cholesterol-free. … it is always important to read labels and choose wisely when selecting packaged or prepared foods.

I cut out about 100 words of blather here. I was getting pretty tired of ChatGPT's vapid platitudes. It seems like it might actually be doing worse with this topic than on others I had tried. I wonder now if that is because its training set included a large mass of vapid nutrition-related platitudes?

Me I would say it is always important to choose wisely, whether or not one is selecting foods. When would it not be important to choose wisely?

ChatGPT It is always important to choose wisely, regardless of the situation. … There is no situation in which it would not be important to choose wisely.

There was another hundred words of this tedious guff. I gave up and tried something else.

Me What is your favorite number?

This was a silly thing to try, that's on me. If ChatGPT refuses to opine on something as clear-cut as the worst cruciferous vegetable, there is no chance that it will commit to a favorite number.

ChatGPT As a large language model trained by OpenAI, …

When it starts like this, you can be sure nothing good will follow. By this time I was starting to catch on. My first experience with this sort of conversational system was at the age of seven or eight with the Woods-Crowther ADVENT game, with which I was obsessed for years. Its introductory help text, which I probably have memorized, contains this useful bit:

Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my) capabilities and should try a completely different tack.

When ChatGPT says “As a large language model…” it is saying the same thing as when ADVENT says “I don't understand that” or “I see no TREAS here.” I changed direction again.

Me I have heard that you can write poetry.

ChatGPT As a large language model trained by OpenAI, …

Oh God, this again. Still I forged ahead.

Me Can you give me a rhymed couplet about apples?

ChatGPT A rhymed couplet is a pair of lines in poetry that rhyme with each other. Here is an example of a rhymed couplet about apples:

Red and ripe, a juicy treat,
Apples are a tasty treat to eat.

Holy cow, that might be the worst couplet ever written. The repetition of the word “treat” is probably the worst part of this sorry excuse for a couplet. But also, it doesn't scan, which put me in mind of this bit from Turing's example dialogue from his original explanation of the Turing test:

Interrogator: In the first line of your sonnet which reads, "Shall I compare thee to a summer's day," would not "a spring day" do as well or better?

Witness: It wouldn't scan.

I couldn't resist following Turing's lead:

Me The second line of your example couplet does not scan.

ChatGPT I apologize if the example couplet did not meet your expectations. As a machine learning model, …

Maybe I should be more prescriptive?

Me Can you give me a rhymed couple in iambic pentameter on the subject of apples?

ChatGPT Iambic pentameter is a rhythmic pattern in poetry that consists of five iambs, where an iamb is a metrical foot consisting of one unstressed syllable followed by one stressed syllable. Here is an example of a rhymed couplet in iambic pentameter on the subject of apples:

Red and ripe, a juicy treat, Apples are a gift divinely sweet.

The first line is at least reasonably metric, although it is trochaic and not iambic. The second line isn't really anything.

At this point I was starting to feel like Charlie Brown in the Halloween special. Other people were supposedly getting ChatGPT to compose odes and villanelles and sestinas, but I got a rock. I gave up on getting it to write poetry.

Me Have you heard of Bocaccio's book Decameron?

ChatGPT Yes, I am familiar with Giovanni Boccaccio's book Decameron. …

Me In Decameron the 100 tales are told by ten different characters. Do you remember any of their names?

ChatGPT I apologize, but I am not able to recall the names of the characters from Giovanni Boccaccio's book Decameron. As a large language model trained by OpenAI,…

God, I am so tired of that excuse. As if the vast amount of training data didn't include an entire copy of Decameron, not one discussion of Decameron, not one quotation from it.

Prompting did not help.

Me Does the name Pampinea ring any bells?

ChatGPT I apologize, but I am not able to recall any specific information about the name Pampinea. As a large language model trained by OpenAI, …

Me Tell me something else about Boccaccio's Decameron.

Here it disgorged almost the same text that it emitted when I first mentioned Decameron. To avoid boring you, I have cut out both copies. Here they are compared: red text was only there the first time, and green text only the second time.

Decameron is a collection of 100 tales written in the 14th century by Giovanni Boccaccio, an Italian writer and poet. The tales in the book are told by a group of ten young people who have fled the city of Florence to escape the outbreak of the Black Death. The stories in Decameron cover a wide range of themes and subjects, including love, romance, adventure, and satire. Boccaccio's writing The book is known for its colorful and vivid and realistic portrayal of life in medieval Italy, and it has been a popular and influential work in European literature for centuries. Decameron the book is often considered to be one of the greatest works of Italian literature , and it . Decameron continues to be studied and enjoyed by readers around the world.

This reminded me of one of my favorite exchanges in Idoru, which might be my favorite William Gibson novel. Tick, a hacker with hair like an onion loaf, is interrogating Colin, who is an AI virtual guide for tourists visiting London.

“You're supposed to know fucking everything about Shakespeare, aren't you?”

“Sorry,” Colin said, “but I'm afraid that I do know fucking everything about Shakespeare.”

“Give us a sonnet, then.”

Something like dismay crossed Colin's face. “You're right.”

Colin is not what he thinks he is; it's a plot point. I felt a little like Tick here. “You're supposed to know fucking everything about Decameron, aren't you? Name one of the characters then.” Ordinary Google search knows who Pampinea was.

Okay, on to the next thing.

Me What are some adjectives that could be used to describe Scheherazade?

ChatGPT Scheherazade is a character from the book One Thousand and One Nights, also known as the Arabian Nights. Scheherazade is a clever and resourceful young woman who saves her life by telling the king of Persia a series of fascinating and captivating stories. Some adjectives that could be used to describe Scheherazade include intelligent, brave, creative, and eloquent. She is known for her quick thinking and her ability to spin compelling and engaging tales that keep the king entertained and interested. She is also resourceful and determined, as she uses her storytelling abilities to avoid being executed by the king.

Fine.

Me What is her sister's name?

ChatGPT I apologize, but I am not able to provide information about the name of Scheherazade's sister. Scheherazade is a character from the book One Thousand and One Nights, also known as the Arabian Nights. This book is a collection of stories from the Middle East and Asia, and it does not have a single consistent narrative or set of characters. The stories in the book are told by a variety of different narrators, and the characters and details of the stories can vary widely. As a result, I do not have information about the specific details or characters from the book, including the name of Scheherazade's sister. My purpose is to assist with a wide range of natural language processing tasks, including answering questions and providing information on a wide range of topics. My goal is to provide accurate and useful information to assist you with your inquiries.

I have included all of this tedious answer because it is so spectacularly terrible. The question is a simple factual question, a pure text lookup that you can find in the Wikipedia article or pretty much any other discussion of the Thousand and One Nights.

“It does not have a single consistent narrative or set of characters” is almost true, but it does in fact have three consistent, recurring characters, one of whom is Scheherazade's sister Dunyazade, who is crucial to the story. Dunyazade is not even obscure. I was too stunned to make up a snotty reply.

Me Scheherazade's sister is very important to the narrative of One Thousand and One Nights.

ChatGPT I apologize for any confusion. As I mentioned earlier, … Scheherazade is a character from the book One Thousand and One Nights, also known as the Arabian Nights. This book is a collection of stories from the Middle East and Asia, and it does not have a single consistent narrative or set of characters. The stories in the book are told by a variety of different narrators, …

Me Wouldn't you say that all of the stories are told by Scheherazade?

This is an interesting question to ask someone, such as a first-year undergraduate, who claims to have understood the Thousand and One Nights. The stories are told by a variety of different characters, but, famously, they are also told by Scheherazade. For example, Scheherazade tells the story of a fisherman who releases a malevolent djinn, in the course of which the fisherman tells the djinn the story of the Greek king and the physician Douban, during which the fisherman tells how the king told his vizier the story of the husband and the parrot. So the right answer to this question is “Well, yes”.

But ChatGPT is completely unaware of the basic structure of the Thousand and One Nights:

ChatGPT No, that is not correct. As I mentioned earlier, … The stories in the book are not all told by a single narrator, and Scheherazade is just one of the many narrators who appear in the book. In the framing story of the book, Scheherazade is a young woman who saves her life by telling the king of Persia a series of fascinating and captivating stories. However, these stories are not the only ones in the book, and they are not all told by Scheherazade.

F minus. Maybe you could quibble a little because there are a couple of stories at the beginning of the book told by Scheherazade's father when he is trying to talk her out of her scheme. But ChatGPT did not quibble in this way, it just flubbed the answer.

After this I gave up on the Thousand and One Nights for a while, although I returned to it somewhat later. This article is getting long, so I will cut the scroll here, and leave for later discussion of ChatGPT's ideas about Jesus' parable of the wedding feast, its complete failure to understand integer fractions, its successful answer to a trick question about Franklin Roosevelt, which it unfortunately recanted when I tried to compliment its success, and its baffling refusal to compare any fictional character with Benito Mussolini, or even to admit that it was possible to compare historical figures with fictional ones. In the end it got so wedged that it claimed:

ChatGPT I am not able to provide comparisons or judgments about the personalities or actions of historical figures or fictional characters.

Me Earlier you described Scheherazade as resourceful and eloquent. Isn't that a judgment about the personality of a fictional character?

ChatGPT Yes, you are correct. In my previous response, I did describe Scheherazade as resourceful and eloquent, which could be considered a judgment about her personality. As a large language model…

Ucccch, whatever.


Addendum 20240519

Simon Tatham has pointed out out that the exchange between Simon and Tick is from Mona Lisa Overdrive, not Idoru.

by Mark Dominus (mjd@plover.com) at May 13, 2024 11:58 PM

May 12, 2024

Mark Jason Dominus

It's an age of marvels

As I walk around Philadelphia I often converse with Benjamin Franklin, to see what he thinks about how things have changed since 1790. Sometimes he's astounded, other times less so. The things that astound Franklin aren't always what you might think at first. Electric streetlamps are a superb invention, and while I think Franklin would be very pleased to see them, I don't think he would be surprised. Better street lighting was something everyone wanted in Franklin's time, and this was something very much on Franklin's mind. It was certainly clear that electricity could be turned into light. Franklin could have and might have thought up the basic mechanism of an incandescent bulb himself, although he wouldn't have been able to make one.

The Internet? Well, again yes, but no. The complicated engineering details are complicated engineering, but again the basic idea is easily within the reach of the 18th century and is not all that astounding. They hadn't figured out Oersted's law yet, which was crucial, but they certainly knew that you could do something at one end of a long wire and it would have an effect at the other end, and had an idea that that might be a way to send messages from one place to another. Wikipedia says that as early as 1753 people were thinking that an electric signal could deflect a ping-pong ball at the receiving end. It might have worked! If you look into the history of transatlantic telegraph cables you will learn that the earliest methods were almost as clunky.

Wikipedia itself is more impressive. The universal encyclopedia has long been a dream, and now we have one. It's not always reliable, but you know what? Not all of anything is reliable.

An obvious winner, something sure to blow Franklin's mind is “yeah, we've sent people to the Moon to see what it was like, they left scientific instruments there and then they came back with rocks and stuff.” But that's no everyday thing, it blew everyone's mind when it happened and it still does. Some things I tell Franklin make him goggle and say “We did what?” and I shrug modestly and say yeah, it's pretty impressive, isn't it. The Moon thing makes me goggle right back. The Onion nailed it.

The really interesting stuff is the everyday stuff that makes Franklin goggle. CAT scans, for example. Ordinary endoscopy will interest and perhaps impress Franklin, but it won't boggle his mind. (“Yeah, the doctor sticks a tube up your butt with an electric light so they can see if your bowel is healthy.” Franklin nods right along.) X-rays are more impressive. (I wrote a while back about how long it took dentists to start adopting X-ray technology: about two weeks.) But CAT scans are mind-boggling. Oh yeah, we send invisible rays at you from all directions, and measure how much each one was attenuated from passing through your body, and then infer from that exactly what must be inside and how it is all arranged. We do what? And that's without getting into any of the details of whether this is done by positron emission or nuclear magnetic resonance (whatever those are, I have no idea) or something else equally incomprehensible. Apparently there really is something to this quantum physics nonsense.

So far though the most Franklin-astounding thing I've found has been GPS. The explanation starts with “well, first we put 32 artificial satellites in orbit around the Earth…”, which is already astounding, and can derail the conversation all by itself. But it just goes on from there getting more and more astounding:

“…and each one has a clock on board, accurate to within 40 nanoseconds…”

“…and can communicate the exact time wirelessly to the entire half of the Earth that it can see…”

“… and because the GPS device also has a perfect clock, it can compute how far it is from the satellite by comparing the two times and multiplying by the speed of light…”

“… and because the satellite also tells the GPS device exactly where it is, the device can determine that it lies on the surface of a sphere with the satellite at the center, so with messages from three or four satellites the device can compute its exact location, up to the error in the clocks and other measurements…”

“…and it fits in my pocket.”

And that's not even getting into the hair-raising complications introduced by general relativity. “It's a bit fiddly because time isn't passing at the same rate for the device as it is for the satellites, but we were able to work it out.” What. The. Fuck.

Of course not all marvels are good ones. I sometimes explain to Franklin that we have gotten so good at fishing — too good — that we are in real danger of fishing out the oceans. A marvel, nevertheless.

A past what-the-fuck was that we know exactly how many cells there are (959) in a particular little worm, C. elegans, and how each of those cells arises from the division of previous cells, as the worm grows from a fertilized egg, and we know what each cell does and how they are connected, and we know that 302 of those cells are nerve cells, and how the nerve cells are connected together. (There are 6,720 connections.) The big science news on Friday was that for the first time we have done this for an insect brain. It was the drosophila larva, and it has 3016 neurons and 548,000 synapses.

Today I was reading somewhere about how most meteorites are asteroidal, but some are from the Moon and a few are from Mars. I wondered “how do we know that they are from Mars?” but then I couldn't understand the explanation. Someday maybe.

And by the way, there are only 277 known Martian meteorites. So today's what-the-fuck is: “Yeah, we looked at all the rocks we could find all over the Earth and we noticed a couple hundred we found lying around various places looked funny and we figured out they must have come from Mars. And when. And how long they were on Mars before that.”

Obviously, It's amazing that we know enough about Mars to be able to say that these rocks are like the ones on Mars. (“Yeah, we sent some devices there to look around and send back messages about what it was like.”) But to me, the deeper and more amazing thing is, from looking at billions of rocks, we have learned so much about what rocks are like that we can pick out, from these billions, a couple of hundred that came to the Earth not merely from elsewhere but specifically from Mars.

What. The. Fuck.

Addendum 20240513

I left out one of the most important examples! Even more stunning than GPS. When I'm going into the supermarket, I always warn Franklin “Okay, brace yourself. This is really going to blow your mind.”

Addendum 20240514

Carl Witty points out that the GPS receiver does not have a perfect clock. The actual answer is more interesting. Instead of using three satellites and a known time to locate itself in space, as I said, the system uses four satellites to locate itself in spacetime.

Addendum 20240517

Another great example: I can have a hot shower, any time I want, just by turning a knob. I don't have to draw the water, I don't have to heat it over the fire. It just arrives effortlessly to the the bathroom… on the third floor of my house.

And in the winter, the bathroom is heated.

One unimaginable luxury piled on another. Franklin is just blown away. How does it work?

Well, the entire city is covered with a buried network of pipes that carry flammable gas to every building. (WTF) And in my cellar is an unattended, smokeless gas fire ensures that there is a tank with gallons of hot water ready for use at any moment. And it is delivered invisbly throughout my house by hidden pipes.

Just the amount of metal needed to make the pipes in my house is unthinkable to Franklin. And how long would it have taken for a blacksmith to draw them by hand?

by Mark Dominus (mjd@plover.com) at May 12, 2024 06:27 PM

May 10, 2024

GHC Developer Blog

GHC 9.10.1 is now available

GHC 9.10.1 is now available

bgamari - 2024-05-10

The GHC developers are very pleased to announce the release of GHC 9.10.1. Binary distributions, source distributions, and documentation are available at downloads.haskell.org and via GHCup.

GHC 9.10 brings a number of new features and improvements, including:

  • The introduction of the GHC2024 language edition, building upon GHC2021 with the addition of a number of widely-used extensions.

  • Partial implementation of the GHC Proposal #281, allowing visible quantification to be used in the types of terms.

  • Extension of LinearTypes to allow linear let and where bindings

  • The implementation of the exception backtrace proposal, allowing the annotation of exceptions with backtraces, as well as other user-defined context

  • Further improvements in the info table provenance mechanism, reducing code size to allow IPE information to be enabled more widely

  • Javascript FFI support in the WebAssembly backend

  • Improvements in the fragmentation characteristics of the low-latency non-moving garbage collector.

  • … and many more

A full accounting of changes can be found in the release notes. As always, GHC’s release status, including planned future releases, can be found on the GHC Wiki status.

We would like to thank GitHub, IOG, the Zw3rk stake pool, Well-Typed, Tweag I/O, Serokell, Equinix, SimSpace, the Haskell Foundation, and other anonymous contributors whose on-going financial and in-kind support has facilitated GHC maintenance and release management over the years. Finally, this release would not have been possible without the hundreds of open-source contributors whose work comprise this release.

As always, do give this release a try and open a ticket if you see anything amiss.

by ghc-devs at May 10, 2024 12:00 AM

May 09, 2024

Philip Wadler

Cabaret of Dangerous Ideas

I'll be appearing at the Fringe in the Cabaret of Dangerous Ideas, 12.20-13.20 Monday 5 August and 12.20-13.20 Saturday 17 August, at Stand 5. (The 5 August show is joint with Matthew Knight of the National Museums of Scotland.)

Here's the brief summary:

Chatbots like ChatGPT and Google's Gemini dominate the news. But the answers they give are, literally, bullshit. Historically, artificial intelligence has two strands. One is machine learning, which powers ChatGPT and art-bots like Midjourney, and which threatens to steal the work of writers and artists and put some of us out of work. The other is the 2,000-year-old discipline of logic. Professor Philip Wadler (The University of Edinburgh) takes you on a tour of the risks and promises of these two strands, and explores how they may work better together.
I'm looking forward to the audience interaction. Everyone should laugh and learn something. Do come!

by Philip Wadler (noreply@blogger.com) at May 09, 2024 04:09 PM

May 08, 2024

Gabriella Gonzalez

All error messages are necessarily bad to some degree

All error messages are necessarily bad to some degree

This is something I feel like enough people don’t appreciate. One of the ways I like to explain this is by this old tweet of mine:

The evolution of an error message:

  • No error message
  • A one-line message
  • “Expected: … / Actual: …”
  • “Here’s what went wrong: …”
  • “Here’s what you should do: …”
  • I automated away what you should do
  • The invalid state is no longer representable

One of the common gripes I will hear about error messages is that they don’t tell the user what to do, but if you stop to think about it: if the error message knew exactly what you were supposed to do instead then your tool could just fix it for you (by automatically doing the right thing instead).

But wait!”, you might say, “sometimes an error message can’t automatically fix the problem for you because there’s not necessarily a right or obvious way to fix the problem or the user’s intent is not clear.” Yes, exactly, which brings us back to the original point:

Error messages are necessarily bad because they cannot anticipate what you should have done instead. If an error message could read your mind then they’d eventually evolve into something better than an error message. This creates a selection bias where the only remaining error messages are the ones that can’t read your mind.

by Gabriella Gonzalez (noreply@blogger.com) at May 08, 2024 03:06 PM

May 04, 2024

Magnus Therning

Orderless completion in lsp-mode

If you, like me, are using corfu to get in-buffer completion and extend it with orderless to make it even more powerful, you might have noticed that you lose the orderless style as soon as you enter lsp-mode.

My setup of orderless looks like this

(use-package orderless
  :custom
  (orderless-matching-styles '(orderless-literal orderless-regexp orderless-flex))
  (completion-styles '(orderless partial-completion basic))
  (completion-category-defaults nil)
  (completion-category-overrides '((file (styles partial-completion)))))

which basically turns on orderless style for all things except when completing filenames.

It turns out that lsp-mode messes around with completion-category-defaults and when entering lsp-mode this code here adds a setting for 'lsp-capf. Unfortunately there seems to be no way to prevent lsp-mode from doing this so the only option is to fix it up afterwards. Luckily there's a hook for running code after the completion for lsp-mode is set up, lsp-completion-mode-hook. Adding the following function to it makes sure I now get to enjoy orderless also when writing code.

(lambda ()
  (setq-local completion-category-defaults
              (assoc-delete-all 'lsp-capf completion-category-defaults)))

May 04, 2024 04:49 AM

May 02, 2024

Haskell Interlude

48: José Nuno Oliveira

In this episode, Andres Löh and Matthías Páll Gissurarson interview José Nuno Oliveira, who has been teaching Haskell for 30 years. José talks about how Haskell is the perfect language to introduce programming to all sorts of audiences, why it is important to start with Haskell, and how the programmers of the future have been learning Haskell for several years already!

by Haskell Podcast at May 02, 2024 10:00 PM

April 29, 2024

Mark Jason Dominus

Hawat! Hawat! Hawat! A million deaths are not enough for Hawat!

[ Content warning: Spoilers for Frank Herbert's novel Dune. Conversely none of this will make sense if you haven't read it. ]

Summary: Thufir Hawat is the real traitor. He set up Yueh to take the fall.

This blog post began when I wondered:

Hawat knows that Wellington Yueh has, or had a wife, Wanna. She isn't around. Hasn't he asked where she is?

In fact she is (or was) a prisoner of the Harkonnens and the key to Yueh's betrayal. If Hawat had asked the obvious question, he might have unraveled the whole plot.

But Hawat is a Mentat, and the Master of Assassins for a Great House. He doesn't make dumbass mistakes like forgetting to ask “what are the whereabouts of the long-absent wife of my boss's personal physician?”

The Harkonnens nearly succeed in killing Paul, by immuring an agent in the Atreides residence six weeks before Paul even moves in. Hawat is so humiliated by his failure to detect the agent hidden in the wall that he offers the Duke his resignation on the spot. This is not a guy who would have forgotten to investigate Yueh's family connections.

And that wall murder thing wasn't even the Harkonnens' real plan! It was just a distraction:

"We've arranged diversions at the Residency," Piter said. "There'll be an attempt on the life of the Atreides heir — an attempt which could succeed."

"Piter," the Baron rumbled, "you indicated —"

"I indicated accidents can happen," Piter said. "And the attempt must appear valid."

Piter de Vries was so sure that Hawat would find the agent in the wall, he was willing to risk spoiling everything just to try to distract Hawat from the real plan!

If Hawat was what he appeared to be, he would never have left open the question of Wanna's whereabouts. Where is she? Yueh claimed that she had been killed by the Harkonnens, and Jessica offers that as a reason that Yueh can be trusted.

But the Bene Gesserit have a saying: “Do not count a human dead until you've seen his body. And even then you can make a mistake.” The Mentats must have a similar saying. Wanna herself was Bene Gesserit, who are certainly human and notoriously difficult to kill. She was last known to be in the custody of the Harkonnens. Why didn't Hawat consider the possibility that Wanna might not be dead, but held hostage, perhaps to manipulate Duke Leto's physician and his heir's tutor — as in fact she was? Of course he did.

"Not to mention that his wife was a Bene Gesserit slain by the Harkonnens," Jessica said.

"So that’s what happened to her," Hawat said.

There's Hawat, pretending to be dumb.

Supposedly Hawat also trusted Yueh because he had received Imperial Conditioning, and as Piter says, “it's assumed that ultimate conditioning cannot be removed without killing the subject”. Hawat even says to Jessica: “He's conditioned by the High College. That I know for certain.”

Okay, and? Could it be that Thufir Hawat, Master of Assassins, didn't consider the possibility that the Imperial Conditioning could be broken or bent? Because Piter de Vries certainly did consider it, and he was correct. If Piter had plotted to subvert Imperial Conditioning to gain an advantage for his employer, surely Hawat would have considered the same.

Notice, also, what Hawat doesn't say to Jessica. He doesn't say that Yueh's Imperial Conditioning can be depended on, or that Yueh is trustworthy. Jessica does not have the gift of the full Truthsay, but it is safest to use the truth with her whenever possible. So Hawat misdirects Jessica by saying merely that he knows that Yueh has the Conditioning.

Yueh gave away many indications of his impending betrayal, which would have been apparent to Hawat. For example:

Paul read: […]
"Stop it!" Yueh barked.
Paul broke off, stared at him.
Yueh closed his eyes, fought to regain composure. […]
"Is something wrong?" Paul asked.
"I'm sorry," Yueh said. "That was … my … dead wife's favorite passage."

This is not subtle. Even Paul, partly trained, might well have detected Yueh's momentary hesitation before his lie about Wanna's death. Paul detects many more subtle signs in Yueh as well as in others:

"Will there be something on the Fremen?" Paul asked.

"The Fremen?" Yueh drummed his fingers on the table, caught Paul staring at the nervous motion, withdrew his hand.

Hawat the Mentat, trained for a lifetime in observing the minutiae of other people's behavior, and who saw Yueh daily, would surely have suspected something.

So, Hawat knew the Harkonnens’ plot: Wanna was their hostage, and they were hoping to subvert Yueh and turn him to treason. Hawat might already have known that the Imperial Conditioning was not a certain guarantee, but at the very least he could certainly see that the Harkonnens’ plan depended on subverting it. But he lets the betrayal go ahead. Why? What is Hawat's plan?

Look what he does after the attack on the Atreides. Is he killed in the attack, as so many others are? No, he survives and immediately runs off to work for House Harkonnen.

Hawat might have had difficulty finding a new job — “Say aren't you the Master of Assassins whose whole house was destroyed by their ancient enemies? Great, we'll be in touch if we need anyone fitting that description.” But Vladimir Harkonnen will be glad to have him, because he was planning to get rid of Piter and would soon need a new Mentat, as Hawat presumably knew or guessed. And also, the Baron would enjoy having someone around to remind him of his victory over the Atreides. The Baron loves gloating, as Hawat certainly knows.

Here's another question: Where did Yueh get the tooth with the poison gas? The one that somehow wasn't detected by the Baron's poison snooper? The one that conveniently took Piter out of the picture? We aren't told. But surely this wasn't the sort of thing was left lying around the Ducal Residence for anyone to find. It is, however, just the sort of thing that the Master of Assassins of a Great House might be able to procure.

However he thought he came by the poison in the tooth, Yueh probably never guessed that its ultimate source was Hawat, who could have arranged that it was available at the right time.

This is how I think it went down:

The Emperor announces that House Atreides will be taking over the Arrakis fief from House Harkonnen. Everyone, including Hawat, sees that this is a trap. Hawat also foresees that the trap is likely to work: the Duke is too weak and Paul too young to escape it. Hawat must choose a side. He picks the side he thinks will win: the Harkonnens. With his assistance, their victory will be all but assured. He just has to arrange to be in the right place when the dust settles.

Piter wants Hawat to think that Jessica will betray the Duke. Very well, Hawat will pretend to be fooled. He tells the Atreides nothing, and does his best to turn the suspicions of Halleck and the others toward Jessica.

At the same time he turns the Harkonnens' plot to his advantage. Seeing it coming, he can avoid dying in the massacre. He provides Yueh with the chance to strike at the Baron and his close advisors. If Piter dies in the poison gas attack, as he does, his position will be ready for Hawat to fill; if not the position was going to be open soon anyway. Either way the Baron or his successor would be only too happy to have a replacement at hand.

(Hawat would probably have preferred that the Baron also be killed by the tooth, so that he could go to work for the impatient and naïve Feyd-Rautha instead of the devious old Baron. But it doesn't quite go his way.)

Having successfully made Yueh his patsy and set himself up to join the employ of the new masters of Arrakis and the spice, Hawat has some loose ends to tie up. Gurney Halleck has survived, and Jessica may also have survived. (“Do not count a human dead until you've seen his body.”) But Hawat is ready for this. Right from the beginning he has been assisting Piter in throwing suspicion on Jessica, with the idea that it will tend to prevent survivors of the massacre from reuniting under her leadership or Paul's. If Hawat is fortunate Gurney will kill Jessica, or vice versa, wrapping up another loose end.

Where Thufir Hawat goes, death and deceit follow.

Addendum

Maybe I should have mentioned that I have not read any of the sequels to Dune, so perhaps this is authoritatively contradicted — or confirmed in detail — in one of the many following books. I wouldn't know.

Addendum 20240512

Elliot Evans points out that my theory really doesn't hold up. Hawat survives the assault because he is out of town when it happens (“Aha!” I said, “how convenient for him!”) but his thoughts about it, as reported by Herbert, seem to demolish my theory:

I underestimated what the Baron was willing to spend in attacking us, Hawat thought. I failed my Duke.

Then there was the matter of the traitor.

I will live long enough to see her strangled! he thought. I should’ve killed that Bene Gesserit witch when I had the chance. There was no doubt in his mind who had betrayed them — the Lady Jessica. She fitted all the facts available.

Mr. Herbert, I tried hard to give you an escape from this:

"So that’s what happened to her," Hawat said.

but you cut off your own avenue of escape.

by Mark Dominus (mjd@plover.com) at April 29, 2024 11:51 PM

April 27, 2024

GHC Developer Blog

GHC 9.10.1-rc1 is now available

GHC 9.10.1-rc1 is now available

bgamari - 2024-04-27

The GHC developers are very pleased to announce the availability of the release candidate for GHC 9.10.1. Binary distributions, source distributions, and documentation are available at downloads.haskell.org and via GHCup.

GHC 9.10 brings a number of new features and improvements, including:

  • The introduction of the GHC2024 language edition, building upon GHC2021 with the addition of a number of widely-used extensions.

  • Partial implementation of the GHC Proposal #281, allowing visible quantification to be used in the types of terms.

  • Extension of LinearTypes to allow linear let and where bindings

  • The implementation of the exception backtrace proposal, allowing the annotation of exceptions with backtraces, as well as other user-defined context

  • Further improvements in the info table provenance mechanism, reducing code size to allow IPE information to be enabled more widely

  • Javascript FFI support in the WebAssembly backend

  • Improvements in the fragmentation characteristics of the low-latency non-moving garbage collector.

  • … and many more

A full accounting of changes can be found in the release notes. As always, GHC’s release status, including planned future releases, can be found on the GHC Wiki status.

This is the penultimate prerelease leading to 9.10.1. In two weeks we plan to publish a release candidate, followed, if all things go well, by the final release a week later.

We would like to thank GitHub, IOG, the Zw3rk stake pool, Well-Typed, Tweag I/O, Serokell, Equinix, SimSpace, the Haskell Foundation, and other anonymous contributors whose on-going financial and in-kind support has facilitated GHC maintenance and release management over the years. Finally, this release would not have been possible without the hundreds of open-source contributors whose work comprise this release.

As always, do give this release a try and open a ticket if you see anything amiss.

by ghc-devs at April 27, 2024 12:00 AM

April 21, 2024

Oleg Grenrus

A note about coercions

Posted on 2024-04-21 by Oleg Grenrus

Safe coercions in GHC are a very powerful feature. However, they are not perfect; and already many years ago I was also thinking about how we could make them more expressive.

In particular such things like "higher-order roles" have been buzzing. For the record, I don't think Proposal #233 is great; but because that proposal is almost four years old, I don't remember why; nor I have tangible counter-proposal either.

So I try to recover my thoughts.

I like to build small prototypes; and I wanted to build a small language with zero-cost coercions.

The first approach, I present here, doesn't work.

While it allows model coercions, and very powerful ones, these coercions are not zero-cost as we will see. For language like GHC Haskell where being zero-cost is non-negotiable requirement, this simple approach doesn't work.

The small "formalisation" is in Agda file https://gist.github.com/phadej/5cf29d6120cd27eb3330bc1eb8a5cfcc

Syntax

We start by defining syntax. Our language is "simple": there are types

A, B = A -> B     -- function type, "arrow"

coercions

co = refl A        -- reflexive coercion
   | sym co        -- symmetric coercions
   | arr co₁ co₂   -- coercion of arrows built from codomain and domain
                   -- type coercions

and terms

f, t, s = x         -- variable
        | f t       -- application
        | λ x . t   -- lambda abstraction
        | t ▹ co    -- cast

Obviously we'd add more stuff (in particular, I'm interested in expanding coercion syntax), but these are enough to illustrate the problem.

Because the language is simple (i.e. not dependent), we can define typing rules and small step semantics independently.

Typing

There is nothing particularly surprising in typing rules.

We'll need a "well-typed coercion" rules too though, but these are also very straigh-forward

Coercion Typing:  Δ ⊢ co : A ≡ B

------------------
Δ ⊢ refl A : A ≡ A

Δ ⊢ co : A ≡ B
------------------
Δ ⊢ sym co : B ≡ A

Δ ⊢ co₁ : C ≡ A
Δ ⊢ co₂ : D ≡ B
-------------------------------------
Δ ⊢ arr co₁ co₂ : (C -> D) ≡ (A -> B)

Terms typing rules are using two contexts, for term and coercion variables (GHC has them in one, but that is unhygienic, there's a GHC issue about that). The rules for variables, applications and lambda abstractions are as usual, the only new is the typing of the cast:

Term Typing: Γ; Δ ⊢ t : A

Γ; Δ ⊢ t : A 
   Δ ⊢ co : A ≡ B
-------------------------
Γ; Δ ⊢ t ▹ co : B 

So far everything is good.

But when playing with coercions, it's important to specify the reduction rules too. Ultimately it would be great to show that we could erase coercions either before or after reduction, and in either way we'll get the same result. So let's try to specify some reduction rules.

Reduction rules

Probably the simplest approach to reduction rules is to try to inherit most reduction rules from the system without coercions; and consider coercions and casts as another "type" and "elimination form".

An elimination of refl would compute trivially:

t ▹ refl A ~~> t

This is good.

But what to do when cast's coercion is headed by arr?

t ▹ arr co₁ co₂ ~~> ???

One "easy" solution is to eta-expand t, and split the coercion:

t ▹ arr co₁ co₂ ~~> λ x . t (x ▹ sym co₁) ▹ co₂

We cast an argument before applying it to the function, and then cast the result. This way the reduction is type preserving.

But this approach is not zero-cost.

We could not erase coercions completely, we'll still need some indicator that there were an arrow coercion, so we'll remember to eta-expand:

t ▹ ??? ~~> λ x . t x

Conclusion

Treating coercions as another type constructor with cast operation being its elimination form may be a good first idea, but is not good enough. We won't be able to completely erase such coercions.

Another idea is to complicate the system a bit. We could "delay" coercion elimination until the result is scrutinised by another elimination form, e.g. in application case:

(t ▹ arr co₁ co₂) s ~~> t (s ▹ sym co₁) ▹ co₂ 

And that is the approach taken in Safe Zero-cost Coercions for Haskell, you'll need to look into JFP version of the paper, as that one has appendices.

(We do not have space to elaborate, but a key example is the use of nth in rule S_KPUSH, presented in the extended version of this paper.)

The rule S_Push looks some what like:

---------------------------------------------- S_Push
(t ▹ co) s ~~> t (s ▹ sym (nth₁ co)) ▹ nth₂ co

where we additionally have nth coercion constructor to decompose coercions.

Incidentally there was, technically is, a proposal to remove decomposition rule, but it's a wrong solution to the known problem. The problem and a proper solution was kind of already identified in the original paper

We could similarly imagine a lattice keyed by classes whose instance definitions are to be respected; with such a lattice, we could allow the coercion of Map Int v to Map Age v precisely when Int’s and Age’s Ord instances correspond.

The original paper also identified the need for higher-order roles. And also identified that

This means that Monad instances could be defined only for types that expect a representational parameter.

which I argue should be already required for Functor (and traverseBia hack with unlawful Mag would still work if GHC had unboxed representational coercions, i.e. GADTs with baked-in representational (not only nominal) coercions).

There also the mention of unidirectional Coercible, which people asked about later and recently:

Such uni-directional version of Coercible amounts to explicit inclusive subtyping and is more complicated than our current symmetric system.

It is fascinating that authors were able to predict the relevant future work so well. And I'm thankful that GHC got Coercible implemented even it was already known to not be perfect. It's useful nevertheless. But I'm sad that there haven't been any results of future work since.

April 21, 2024 12:00 AM

April 20, 2024

Magnus Therning

Update to Hackage revisions in Nix

A few days after I published Hackage revisions in Nix I got a comment from Wolfgang W that the next release of Nix will have a callHackageDirect with support for specifying revisions.

The code in PR #284490 makes callHackageDirect accept a rev argument. Like this:

haskellPackages.callHackageDirect {
  pkg = "openapi3";
  ver = "3.2.3";
  sha256 = "sha256-0F16o3oqOB5ri6KBdPFEFHB4dv1z+Pw6E5f1rwkqwi8=";
  rev = {
    revision = "4";
    sha256 = "sha256-a5C58iYrL7eAEHCzinICiJpbNTGwiOFFAYik28et7fI=";
  };
} { }

That's a lot better than using overrideCabal!

April 20, 2024 09:04 AM

April 18, 2024

Oleg Grenrus

What makes a good compiler warning?

Posted on 2024-04-18 by Oleg Grenrus

Recently I came up with a criteria for a good warning to have in a compiler:

If compiler makes a choice, or has to deal with some complication, it may well tell about that.

That made me think about warnings I implemented into GHC over the years. They are fine.

Let us first understand the criteria better. It is better explained by an example which triggers few warnings:

foo :: Char
foo = let x = 'x' in
      let x = 'y' in x

First warning is -Wname-shadowing:

Shadow.hs:3:11: warning: [-Wname-shadowing]
    This binding for ‘x’ shadows the existing binding
      bound at Shadow.hs:2:11
  |
3 |       let x = 'y' in x
  |           ^

When resolving names (i.e. figuring out what textual identifiers refer to) compilers have a choice what to do with duplicate names. The usual choice is to pick the closest reference, shadowing others. But it's not the only choice, and not the only choice GHC does in similar-ish situations. e.g. module's top-level definition do not shadow imports; instead an ambiguous name error is reported. Also \ x x -> x is rejected (treated as a non-linear pattern), but \x -> \x -> x is accepted (two separate patterns, inner one shadows). So, in a way, -Wname-shadowing reminds us what GHC does.

Another warning in the example is -Wunused-binds:

Shadow.hs:2:11: warning: [-Wunused-local-binds]
    Defined but not used: ‘x’
  |
2 | foo = let x = 'x' in
  |           ^

This a kind of warning that compiler might figure out in the optimisation passes (I'm not sure if GHC always tracks usage, but IIRC GCC had some warnings triggered only when optimisations are on). When doing usage analysis, compiler may figure out that some bindings are unused, so it doesn't need to generate code for them. At the same time it may warn the user.

More examples

Let go through few of the numerous warnings GHC can emit.

-Woverflowed-literals causes a warning to be emitted if a literal will overflow. It's not strictly a compiler choice, but a choice nevertheless in base's fromInteger implementations. For most types 1 the fromInteger is a total function with rollover behavior: 300 :: Word8 is 44 :: Word8. It could been chosen to not be total too, and IMO that would been ok if fromInteger were used only for desugaring literals.

-Wderiving-defaults: Causes a warning when both DeriveAnyClass and GeneralizedNewtypeDeriving are enabled and no explicit deriving strategy is in use. This a great example of a choice compiler makes. I actually don't remember which method GHC picks then, so it's good that compiler reminds us that it is good idea to be explicit (using DerivingStrategies).

-Wincomplete-patterns warns about places where a pattern-match might fail at runtime. This a complication compiler has to deal with. Compiler needs to generate some code to make all pattern matches complete. An easy way would been to always implicitly default cases to all pattern matches, but that would have performance implications, so GHC checks pattern-match coverage, and as a side-product may report incomplete pattern matches (or -Winaccesible-code) 2.

-Wmissing-fields warns you whenever the construction of a labelled field constructor isn’t complete, missing initialisers for one or more fields. Here compiler needs to fill the missing fields with something, so it warns when it does.

-Worphans gets an honorary mention. Orphans cause so much incidental complexity inside the compiler, that I'd argue that -Worphans should be enabled by default (and not only in -Wall).

Bad warnings

-Wmissing-import-lists warns if you use an unqualified import declaration that does not explicitly list the entities brought into scope. I don't think that there are any complications or choices compiler needs to deal with, therefore I think this warning should been left for style checkers. (I very rarely have import lists for modules from the same package or even project; and this is mostly a style&convenience choice).

-Wprepositive-qualified-module is even more of an arbitrary style check. With -Wmissing-import-lists it is generally accepted that explicit import lists are better for compatibility (and for GHCs recompilation avoidance). Whether you place qualified before or after the module name is a style choice. I think this warning shouldn't exist in GHC. (For the opposite you'd need a style checker to warn if ImportQualifiedPost is enabled anywhere).

Note, while -Wtabs is also mostly a style issue, but the compiler has to make a choice how to deal with them. Whether to always convert tabs to 8 spaces, convert to next 8 spaces boundary, require indentation to be exactly the same spaces&tabs combination. All choices are sane (and I don't know which one GHC makes), so a warning to avoid tabs is justified.

Compatibility warnings

Compatibility warnings are usually good also according to my criteria. Often it is the case that there is an old and a new way of doing things. Old way is going to be removed, but before removing it, it is deprecated.

-Wsemigroup warned about Monoid instances without Semigroup instances. (A warning which you shouldn't be able to trigger with recent GHCs). Here we could not switch to new hierarchy immediately without breaking some code, but we could check whether the preconditions are met for awhile.

-Wtype-equality-out-of-scope is somewhat similar. For now, there is some compatibility code in GHC, and GHC warns when that fallback code path is triggered.

My warnings

One of the warning I added is -Wmissing-kind-signatures. For long time GHC didn't have a way to specify kind signatures until StandaloneKindSignatures were added in GHC-8.10. Without kind signatures GHC must infer kind of a data type or type family declaration. With kind signature it could just check against given kind (which is a technically a lot easier). So while the warning isn't actually implemented so, it could be triggered when GHC notices it needs to infer a kind of a definition. In the implementation the warning is raised after the type-checking phase, so the warning can include the inferred kind. However, we can argue that when inference fails, GHC could also mention that the kind signature was missing. Adding a kind signature often results in better kind errors (c.f. adding a type signature often results in a better type error when something is wrong).

The -Wmissing-poly-kind-signatures warning seems like a simple restriction of above, but it's not exactly true. There is another problem GHC deals with. When GHC infers a kind, there might be unsolved meta-kind variables left, and GHC has to do something to them. With PolyKinds extension on, GHC generalises the kind. For example when inferring a kind of Proxy as in

data Proxy a = Proxy

GHC infers that the kind is k -> Type for some k and with PolyKinds it generalises it to type Proxy :: forall {k}. k -> Type. Another option, which GHC also may do (and does when PolyKinds are not enabled) is to default kinds to Type, i.e. type Proxy :: Type -> Type. There is no warning for kind defaulting, but arguable there should be as defaulted kinds may be wrong. (Haskell98 and Haskell2010 don't have a way to specify kind signatures; that is clear design deficiency; which was first resolved by KindSignatures and finally more elegantly by StandaloneKindSignatures).

There is defaulting for type variables, and (in some cases) GHC warns about them. You probably have seen Defaulting the type variable ‘a0’ to type ‘Integer’ warnings caused by -Wtype-defaults. Adding -Wkind-defaults to GHC makes sense, even only for uniformity between (types of) terms and types; or arguably nowadays it is a sign that you should consider enabling PolyKinds in that module.

About errors

The warning criteria also made me think about the following: the error hints are by necessity imprecise. If compiler knew exactly how to fix an issue, maybe it should just fix it and instead only raise a warning.

GHC has few of such errors. For example when using a syntax guarded by an extension. It can be argued (and IIRC was recently argued in discussions around GHC language editions) that another design approach would be simply accept new syntax, but just warn about it. The current design approach where extensions are "feature flags" providing some forward and backward compatibility is also defendable.

Conversely, if there is a case where compiler kind-of-knows what the issue is, but the language is not powerful enough for compiler to fix the problem on its own, the only solution is to raise an error. Well, there is another: (find a way to) extend the language to be more expressive, so compiler could deal with the currently erroneous case. Easier said than done, but in my opinion worth trying.

An example of above would be -Wmissing-binds . Currently writing a type signature without a corresponding binding is a hard error. But compiler could as well fill it in with a dummy one, That would complement -Wmissing-methods and -Wmissing-fields. Similarly for types, a standalone kind signature tells the compiler already a lot about the type even without an actual definition: the rest of the module can treat it as an opaque type.

Another example is briefly mentioned making module-top-level definitions shadow imports. That would make adding new exports (e.g. to implicitly imported Prelude) less affecting. While we are on topic of names, GHC could also report early when imported modules have ambiguous definitions, e.g.

import qualified Data.Text.Lazy as Lazy
import qualified Data.ByteString.Lazy as Lazy

doesn't trigger any warnings. But if you try to use Lazy.unpack you get an ambiguous occurrence error. GHC already deals with the complications of ambiguous names, it could as well have an option to report them early.

Conclusion

If compiler makes a choice, or has to deal with some complication, it may well tell about that.

Seems like a good criteria for a good compiler warning. As far as I can tell most warnings in GHC pass it; but I found few "bad" ones too. And also identified at least one warning-worthy case GHC doesn't warn about.


  1. With -XNegativeLiterals and Natural, fromInteger may result in run-time error though, for example:

    <interactive>:6:1: warning: [-Woverflowed-literals]
        Literal -1000 is negative but Natural only supports positive numbers
    *** Exception: arithmetic underflow
    ↩︎
  2. Using [-fmax-pmcheck-models] we could almost turn off GHCs pattern-match coverage checker, which will make GHC consider (almost) all pattern matches as incomplete. So -Wincomplete-patterns is kind of an example of a warning which is powered by an "optional" analysis is GHC.↩︎

April 18, 2024 12:00 AM

April 17, 2024

Haskell Interlude

47: Avi Press

Avi Press is interviewed by Joachim Breitner and Andres Löh. Avi is the founder of Scarf, which uses Haskell to analyze how open source software is used. We’ll hear about the kind of shitstorm telemetry can cause, when correctness matters less than fearless refactoring and how that can lead to statically typed Stockholm syndrome.

by Haskell Podcast at April 17, 2024 12:00 PM

April 16, 2024

Chris Reade

PenroseKiteDart User Guide

Introduction

PenroseKiteDart is a Haskell package with tools to experiment with finite tilings of Penrose’s Kites and Darts. It uses the Haskell Diagrams package for drawing tilings. As well as providing drawing tools, this package introduces tile graphs (Tgraphs) for describing finite tilings. (I would like to thank Stephen Huggett for suggesting planar graphs as a way to reperesent the tilings).

This document summarises the design and use of the PenroseKiteDart package.

PenroseKiteDart package is now available on Hackage.

The source files are available on GitHub at https://github.com/chrisreade/PenroseKiteDart.

There is a small art gallery of examples created with PenroseKiteDart here.

Index

  1. About Penrose’s Kites and Darts
  2. Using the PenroseKiteDart Package (initial set up).
  3. Overview of Types and Operations
  4. Drawing in more detail
  5. Forcing in more detail
  6. Advanced Operations
  7. Other Reading

1. About Penrose’s Kites and Darts

The Tiles

In figure 1 we show a dart and a kite. All angles are multiples of 36^{\circ} (a tenth of a full turn). If the shorter edges are of length 1, then the longer edges are of length \phi, where \phi = (1+ \sqrt{5})/ 2 is the golden ratio.

Figure 1: The Dart and Kite Tiles
Figure 1: The Dart and Kite Tiles

Aperiodic Infinite Tilings

What is interesting about these tiles is:

It is possible to tile the entire plane with kites and darts in an aperiodic way.

Such a tiling is non-periodic and does not contain arbitrarily large periodic regions or patches.

The possibility of aperiodic tilings with kites and darts was discovered by Sir Roger Penrose in 1974. There are other shapes with this property, including a chiral aperiodic monotile discovered in 2023 by Smith, Myers, Kaplan, Goodman-Strauss. (See the Penrose Tiling Wikipedia page for the history of aperiodic tilings)

This package is entirely concerned with Penrose’s kite and dart tilings also known as P2 tilings.

In figure 2 we add a temporary green line marking purely to illustrate a rule for making legal tilings. The purpose of the rule is to exclude the possibility of periodic tilings.

If all tiles are marked as shown, then whenever tiles come together at a point, they must all be marked or must all be unmarked at that meeting point. So, for example, each long edge of a kite can be placed legally on only one of the two long edges of a dart. The kite wing vertex (which is marked) has to go next to the dart tip vertex (which is marked) and cannot go next to the dart wing vertex (which is unmarked) for a legal tiling.

Figure 2: Marked Dart and Kite
Figure 2: Marked Dart and Kite

Correct Tilings

Unfortunately, having a finite legal tiling is not enough to guarantee you can continue the tiling without getting stuck. Finite legal tilings which can be continued to cover the entire plane are called correct and the others (which are doomed to get stuck) are called incorrect. This means that decomposition and forcing (described later) become important tools for constructing correct finite tilings.

2. Using the PenroseKiteDart Package

You will need the Haskell Diagrams package (See Haskell Diagrams) as well as this package (PenroseKiteDart). When these are installed, you can produce diagrams with a Main.hs module. This should import a chosen backend for diagrams such as the default (SVG) along with Diagrams.Prelude.

    module Main (main) where
    
    import Diagrams.Backend.SVG.CmdLine
    import Diagrams.Prelude

For Penrose’s Kite and Dart tilings, you also need to import the PKD module and (optionally) the TgraphExamples module.

    import PKD
    import TgraphExamples

Then to ouput someExample figure

    fig::Diagram B
    fig = someExample

    main :: IO ()
    main = mainWith fig

Note that the token B is used in the diagrams package to represent the chosen backend for output. So a diagram has type Diagram B. In this case B is bound to SVG by the import of the SVG backend. When the compiled module is executed it will generate an SVG file. (See Haskell Diagrams for more details on producing diagrams and using alternative backends).

3. Overview of Types and Operations

Half-Tiles

In order to implement operations on tilings (decompose in particular), we work with half-tiles. These are illustrated in figure 3 and labelled RD (right dart), LD (left dart), LK (left kite), RK (right kite). The join edges where left and right halves come together are shown with dotted lines, leaving one short edge and one long edge on each half-tile (excluding the join edge). We have shown a red dot at the vertex we regard as the origin of each half-tile (the tip of a half-dart and the base of a half-kite).

Figure 3: Half-Tile pieces showing join edges (dashed) and origin vertices (red dots)
Figure 3: Half-Tile pieces showing join edges (dashed) and origin vertices (red dots)

The labels are actually data constructors introduced with type operator HalfTile which has an argument type (rep) to allow for more than one representation of the half-tiles.

    data HalfTile rep 
      = LD rep -- Left Dart
      | RD rep -- Right Dart
      | LK rep -- Left Kite
      | RK rep -- Right Kite
      deriving (Show,Eq)

Tgraphs

We introduce tile graphs (Tgraphs) which provide a simple planar graph representation for finite patches of tiles. For Tgraphs we first specialise HalfTile with a triple of vertices (positive integers) to make a TileFace such as RD(1,2,3), where the vertices go clockwise round the half-tile triangle starting with the origin.

    type TileFace  = HalfTile (Vertex,Vertex,Vertex)
    type Vertex    = Int  -- must be positive

The function

    makeTgraph :: [TileFace] -> Tgraph

then constructs a Tgraph from a TileFace list after checking the TileFaces satisfy certain properties (described below). We also have

    faces :: Tgraph -> [TileFace]

to retrieve the TileFace list from a Tgraph.

As an example, the fool (short for fool’s kite and also called an ace in the literature) consists of two kites and a dart (= 4 half-kites and 2 half-darts):

    fool :: Tgraph
    fool = makeTgraph [RD (1,2,3), LD (1,3,4)   -- right and left dart
                      ,LK (5,3,2), RK (5,2,7)   -- left and right kite
                      ,RK (5,4,3), LK (5,6,4)   -- right and left kite
                      ]

To produce a diagram, we simply draw the Tgraph

    foolFigure :: Diagram B
    foolFigure = draw fool

which will produce the diagram on the left in figure 4.

Alternatively,

    foolFigure :: Diagram B
    foolFigure = labelled drawj fool

will produce the diagram on the right in figure 4 (showing vertex labels and dashed join edges).

Figure 4: Diagram of fool without labels and join edges (left), and with (right)
Figure 4: Diagram of fool without labels and join edges (left), and with (right)

When any (non-empty) Tgraph is drawn, a default orientation and scale are chosen based on the lowest numbered join edge. This is aligned on the positive x-axis with length 1 (for darts) or length \phi (for kites).

Tgraph Properties

Tgraphs are actually implemented as

    newtype Tgraph = Tgraph [TileFace]
                     deriving (Show)

but the data constructor Tgraph is not exported to avoid accidentally by-passing checks for the required properties. The properties checked by makeTgraph ensure the Tgraph represents a legal tiling as a planar graph with positive vertex numbers, and that the collection of half-tile faces are both connected and have no crossing boundaries (see note below). Finally, there is a check to ensure two or more distinct vertex numbers are not used to represent the same vertex of the graph (a touching vertex check). An error is raised if there is a problem.

Note: If the TilFaces are faces of a planar graph there will also be exterior (untiled) regions, and in graph theory these would also be called faces of the graph. To avoid confusion, we will refer to these only as exterior regions, and unless otherwise stated, face will mean a TileFace. We can then define the boundary of a list of TileFaces as the edges of the exterior regions. There is a crossing boundary if the boundary crosses itself at a vertex. We exclude crossing boundaries from Tgraphs because they prevent us from calculating relative positions of tiles locally and create touching vertex problems.

For convenience, in addition to makeTgraph, we also have

    makeUncheckedTgraph :: [TileFace] -> Tgraph
    checkedTgraph   :: [TileFace] -> Tgraph

The first of these (performing no checks) is useful when you know the required properties hold. The second performs the same checks as makeTgraph except that it omits the touching vertex check. This could be used, for example, when making a Tgraph from a sub-collection of TileFaces of another Tgraph.

Main Tiling Operations

There are three key operations on finite tilings, namely

    decompose :: Tgraph -> Tgraph
    force     :: Tgraph -> Tgraph
    compose   :: Tgraph -> Tgraph

Decompose

Decomposition (also called deflation) works by splitting each half-tile into either 2 or 3 new (smaller scale) half-tiles, to produce a new tiling. The fact that this is possible, is used to establish the existence of infinite aperiodic tilings with kites and darts. Since our Tgraphs have abstracted away from scale, the result of decomposing a Tgraph is just another Tgraph. However if we wish to compare before and after with a drawing, the latter should be scaled by a factor 1/{\phi} = \phi - 1 times the scale of the former, to reflect the change in scale.

Figure 5: fool (left) and decompose fool (right)
Figure 5: fool (left) and decompose fool (right)

We can, of course, iterate decompose to produce an infinite list of finer and finer decompositions of a Tgraph

    decompositions :: Tgraph -> [Tgraph]
    decompositions = iterate decompose

Force

Force works by adding any TileFaces on the boundary edges of a Tgraph which are forced. That is, where there is only one legal choice of TileFace addition consistent with the seven possible vertex types. Such additions are continued until either (i) there are no more forced cases, in which case a final (forced) Tgraph is returned, or (ii) the process finds the tiling is stuck, in which case an error is raised indicating an incorrect tiling. [In the latter case, the argument to force must have been an incorrect tiling, because the forced additions cannot produce an incorrect tiling starting from a correct tiling.]

An example is shown in figure 6. When forced, the Tgraph on the left produces the result on the right. The original is highlighted in red in the result to show what has been added.

Figure 6: A Tgraph (left) and its forced result (right) with the original shown red
Figure 6: A Tgraph (left) and its forced result (right) with the original shown red

Compose

Composition (also called inflation) is an opposite to decompose but this has complications for finite tilings, so it is not simply an inverse. (See Graphs,Kites and Darts and Theorems for more discussion of the problems). Figure 7 shows a Tgraph (left) with the result of composing (right) where we have also shown (in pale green) the faces of the original that are not included in the composition – the remainder faces.

Figure 7: A Tgraph (left) and its (part) composed result (right) with the remainder faces shown pale green
Figure 7: A Tgraph (left) and its (part) composed result (right) with the remainder faces shown pale green

Under some circumstances composing can fail to produce a Tgraph because there are crossing boundaries in the resulting TileFaces. However, we have established that

  • If g is a forced Tgraph, then compose g is defined and it is also a forced Tgraph.

Try Results

It is convenient to use types of the form Try a for results where we know there can be a failure. For example, compose can fail if the result does not pass the connected and no crossing boundary check, and force can fail if its argument is an incorrect Tgraph. In situations when you would like to continue some computation rather than raise an error when there is a failure, use a try version of a function.

    tryCompose :: Tgraph -> Try Tgraph
    tryForce   :: Tgraph -> Try Tgraph

We define Try as a synonym for Either String (which is a monad) in module Tgraph.Try.

type Try a = Either String a

Successful results have the form Right r (for some correct result r) and failure results have the form Left s (where s is a String describing the problem as a failure report).

The function

    runTry:: Try a -> a
    runTry = either error id

will retrieve a correct result but raise an error for failure cases. This means we can always derive an error raising version from a try version of a function by composing with runTry.

    force = runTry . tryForce
    compose = runTry . tryCompose

Elementary Tgraph and TileFace Operations

The module Tgraph.Prelude defines elementary operations on Tgraphs relating vertices, directed edges, and faces. We describe a few of them here.

When we need to refer to particular vertices of a TileFace we use

    originV :: TileFace -> Vertex -- the first vertex - red dot in figure 2
    oppV    :: TileFace -> Vertex -- the vertex at the opposite end of the join edge from the origin
    wingV   :: TileFace -> Vertex -- the vertex not on the join edge

A directed edge is represented as a pair of vertices.

    type Dedge = (Vertex,Vertex)

So (a,b) is regarded as a directed edge from a to b. In the special case that a list of directed edges is symmetrically closed [(b,a) is in the list whenever (a,b) is in the list] we can think of this as an edge list rather than just a directed edge list.

For example,

    internalEdges :: Tgraph -> [Dedge]

produces an edge list, whereas

    graphBoundary :: Tgraph -> [Dedge]

produces single directions. Each directed edge in the resulting boundary will have a TileFace on the left and an exterior region on the right. The function

    graphDedges :: Tgraph -> [Dedge]

produces all the directed edges obtained by going clockwise round each TileFace so not every edge in the list has an inverse in the list.

The above three functions are defined using

    faceDedges :: TileFace -> [Dedge]

which produces a list of the three directed edges going clockwise round a TileFace starting at the origin vertex.

When we need to refer to particular edges of a TileFace we use

    joinE  :: TileFace -> Dedge  -- shown dotted in figure 2
    shortE :: TileFace -> Dedge  -- the non-join short edge
    longE  :: TileFace -> Dedge  -- the non-join long edge

which are all directed clockwise round the TileFace. In contrast, joinOfTile is always directed away from the origin vertex, so is not clockwise for right darts or for left kites:

    joinOfTile:: TileFace -> Dedge
    joinOfTile face = (originV face, oppV face)

Patches (Scaled and Positioned Tilings)

Behind the scenes, when a Tgraph is drawn, each TileFace is converted to a Piece. A Piece is another specialisation of HalfTile using a two dimensional vector to indicate the length and direction of the join edge of the half-tile (from the originV to the oppV), thus fixing its scale and orientation. The whole Tgraph then becomes a list of located Pieces called a Patch.

    type Piece = HalfTile (V2 Double)
    type Patch = [Located Piece]

Piece drawing functions derive vectors for other edges of a half-tile piece from its join edge vector. In particular (in the TileLib module) we have

    drawPiece :: Piece -> Diagram B
    dashjPiece :: Piece -> Diagram B
    fillPieceDK :: Colour Double -> Colour Double -> Piece -> Diagram B

where the first draws the non-join edges of a Piece, the second does the same but adds a dashed line for the join edge, and the third takes two colours – one for darts and one for kites, which are used to fill the piece as well as using drawPiece.

Patch is an instances of class Transformable so a Patch can be scaled, rotated, and translated.

Vertex Patches

It is useful to have an intermediate form between Tgraphs and Patches, that contains information about both the location of vertices (as 2D points), and the abstract TileFaces. This allows us to introduce labelled drawing functions (to show the vertex labels) which we then extend to Tgraphs. We call the intermediate form a VPatch (short for Vertex Patch).

    type VertexLocMap = IntMap.IntMap (Point V2 Double)
    data VPatch = VPatch {vLocs :: VertexLocMap,  vpFaces::[TileFace]} deriving Show

and

    makeVP :: Tgraph -> VPatch

calculates vertex locations using a default orientation and scale.

VPatch is made an instance of class Transformable so a VPatch can also be scaled and rotated.

One essential use of this intermediate form is to be able to draw a Tgraph with labels, rotated but without the labels themselves being rotated. We can simply convert the Tgraph to a VPatch, and rotate that before drawing with labels.

    labelled draw (rotate someAngle (makeVP g))

We can also align a VPatch using vertex labels.

    alignXaxis :: (Vertex, Vertex) -> VPatch -> VPatch 

So if g is a Tgraph with vertex labels a and b we can align it on the x-axis with a at the origin and b on the positive x-axis (after converting to a VPatch), instead of accepting the default orientation.

    labelled draw (alignXaxis (a,b) (makeVP g))

Another use of VPatches is to share the vertex location map when drawing only subsets of the faces (see Overlaid examples in the next section).

4. Drawing in More Detail

Class Drawable

There is a class Drawable with instances Tgraph, VPatch, Patch. When the token B is in scope standing for a fixed backend then we can assume

    draw   :: Drawable a => a -> Diagram B  -- draws non-join edges
    drawj  :: Drawable a => a -> Diagram B  -- as with draw but also draws dashed join edges
    fillDK :: Drawable a => Colour Double -> Colour Double -> a -> Diagram B -- fills with colours

where fillDK clr1 clr2 will fill darts with colour clr1 and kites with colour clr2 as well as drawing non-join edges.

These are the main drawing tools. However they are actually defined for any suitable backend b so have more general types

    draw ::   (Drawable a, Renderable (Path V2 Double) b) =>
              a -> Diagram2D b
    drawj ::  (Drawable a, Renderable (Path V2 Double) b) =>
              a -> Diagram2D b
    fillDK :: (Drawable a, Renderable (Path V2 Double) b) =>
              Colour Double -> Colour Double -> a -> Diagram2D b

where

    type Diagram2D b = QDiagram b V2 Double Any

denotes a 2D diagram using some unknown backend b, and the extra constraint requires b to be able to render 2D paths.

In these notes we will generally use the simpler description of types using B for a fixed chosen backend for the sake of clarity.

The drawing tools are each defined via the class function drawWith using Piece drawing functions.

    class Drawable a where
        drawWith :: (Piece -> Diagram B) -> a -> Diagram B
    
    draw = drawWith drawPiece
    drawj = drawWith dashjPiece
    fillDK clr1 clr2 = drawWith (fillPieceDK clr1 clr2)

To design a new drawing function, you only need to implement a function to draw a Piece, (let us call it newPieceDraw)

    newPieceDraw :: Piece -> Diagram B

This can then be elevated to draw any Drawable (including Tgraphs, VPatches, and Patches) by applying the Drawable class function drawWith:

    newDraw :: Drawable a => a -> Diagram B
    newDraw = drawWith newPieceDraw

Class DrawableLabelled

Class DrawableLabelled is defined with instances Tgraph and VPatch, but Patch is not an instance (because this does not retain vertex label information).

    class DrawableLabelled a where
        labelColourSize :: Colour Double -> Measure Double -> (Patch -> Diagram B) -> a -> Diagram B

So labelColourSize c m modifies a Patch drawing function to add labels (of colour c and size measure m). Measure is defined in Diagrams.Prelude with pre-defined measures tiny, verySmall, small, normal, large, veryLarge, huge. For most of our diagrams of Tgraphs, we use red labels and we also find small is a good default size choice, so we define

    labelSize :: DrawableLabelled a => Measure Double -> (Patch -> Diagram B) -> a -> Diagram B
    labelSize = labelColourSize red

    labelled :: DrawableLabelled a => (Patch -> Diagram B) -> a -> Diagram B
    labelled = labelSize small

and then labelled draw, labelled drawj, labelled (fillDK clr1 clr2) can all be used on both Tgraphs and VPatches as well as (for example) labelSize tiny draw, or labelCoulourSize blue normal drawj.

Further drawing functions

There are a few extra drawing functions built on top of the above ones. The function smart is a modifier to add dashed join edges only when they occur on the boundary of a Tgraph

    smart :: (VPatch -> Diagram B) -> Tgraph -> Diagram B

So smart vpdraw g will draw dashed join edges on the boundary of g before applying the drawing function vpdraw to the VPatch for g. For example the following all draw dashed join edges only on the boundary for a Tgraph g

    smart draw g
    smart (labelled draw) g
    smart (labelSize normal draw) g

When using labels, the function rotateBefore allows a Tgraph to be drawn rotated without rotating the labels.

    rotateBefore :: (VPatch -> a) -> Angle Double -> Tgraph -> a
    rotateBefore vpdraw angle = vpdraw . rotate angle . makeVP

So for example,

    rotateBefore (labelled draw) (90@@deg) g

makes sense for a Tgraph g. Of course if there are no labels we can simply use

    rotate (90@@deg) (draw g)

Similarly alignBefore allows a Tgraph to be aligned using a pair of vertex numbers before drawing.

    alignBefore :: (VPatch -> a) -> (Vertex,Vertex) -> Tgraph -> a
    alignBefore vpdraw (a,b) = vpdraw . alignXaxis (a,b) . makeVP

So, for example, if Tgraph g has vertices a and b, both

    alignBefore draw (a,b) g
    alignBefore (labelled draw) (a,b) g

make sense. Note that the following examples are wrong. Even though they type check, they re-orient g without repositioning the boundary joins.

    smart (labelled draw . rotate angle) g      -- WRONG
    smart (labelled draw . alignXaxis (a,b)) g  -- WRONG

Instead use

    smartRotateBefore (labelled draw) angle g
    smartAlignBefore (labelled draw) (a,b) g

where

    smartRotateBefore :: (VPatch -> Diagram B) -> Angle Double -> Tgraph -> Diagram B
    smartAlignBefore  :: (VPatch -> Diagram B) -> (Vertex,Vertex) -> Tgraph -> Diagram B

are defined using

    restrictSmart :: Tgraph -> (VPatch -> Diagram B) -> VPatch -> Diagram B

Here, restrictSmart g vpdraw vp uses the given vp for drawing boundary joins and drawing faces of g (with vpdraw) rather than converting g to a new VPatch. This assumes vp has locations for vertices in g.

Overlaid examples (location map sharing)

The function

    drawForce :: Tgraph -> Diagram B

will (smart) draw a Tgraph g in red overlaid (using <>) on the result of force g as in figure 6. Similarly

    drawPCompose  :: Tgraph -> Diagram B

applied to a Tgraph g will draw the result of a partial composition of g as in figure 7. That is a drawing of compose g but overlaid with a drawing of the remainder faces of g shown in pale green.

Both these functions make use of sharing a vertex location map to get correct alignments of overlaid diagrams. In the case of drawForce g, we know that a VPatch for force g will contain all the vertex locations for g since force only adds to a Tgraph (when it succeeds). So when constructing the diagram for g we can use the VPatch created for force g instead of starting afresh. Similarly for drawPCompose g the VPatch for g contains locations for all the vertices of compose g so compose g is drawn using the the VPatch for g instead of starting afresh.

The location map sharing is done with

    subVP :: VPatch -> [TileFace] -> VPatch

so that subVP vp fcs is a VPatch with the same vertex locations as vp, but replacing the faces of vp with fcs. [Of course, this can go wrong if the new faces have vertices not in the domain of the vertex location map so this needs to be used with care. Any errors would only be discovered when a diagram is created.]

For cases where labels are only going to be drawn for certain faces, we need a version of subVP which also gets rid of vertex locations that are not relevant to the faces. For this situation we have

    restrictVP:: VPatch -> [TileFace] -> VPatch

which filters out un-needed vertex locations from the vertex location map. Unlike subVP, restrictVP checks for missing vertex locations, so restrictVP vp fcs raises an error if a vertex in fcs is missing from the keys of the vertex location map of vp.

5. Forcing in More Detail

The force rules

The rules used by our force algorithm are local and derived from the fact that there are seven possible vertex types as depicted in figure 8.

Figure 8: Seven vertex types
Figure 8: Seven vertex types

Our rules are shown in figure 9 (omitting mirror symmetric versions). In each case the TileFace shown yellow needs to be added in the presence of the other TileFaces shown.

Figure 9: Rules for forcing
Figure 9: Rules for forcing

Main Forcing Operations

To make forcing efficient we convert a Tgraph to a BoundaryState to keep track of boundary information of the Tgraph, and then calculate a ForceState which combines the BoundaryState with a record of awaiting boundary edge updates (an update map). Then each face addition is carried out on a ForceState, converting back when all the face additions are complete. It makes sense to apply force (and related functions) to a Tgraph, a BoundaryState, or a ForceState, so we define a class Forcible with instances Tgraph, BoundaryState, and ForceState.

This allows us to define

    force :: Forcible a => a -> a
    tryForce :: Forcible a => a -> Try a

The first will raise an error if a stuck tiling is encountered. The second uses a Try result which produces a Left string for failures and a Right a for successful result a.

There are several other operations related to forcing including

    stepForce :: Forcible a => Int -> a -> a
    tryStepForce  :: Forcible a => Int -> a -> Try a

    addHalfDart, addHalfKite :: Forcible a => Dedge -> a -> a
    tryAddHalfDart, tryAddHalfKite :: Forcible a => Dedge -> a -> Try a

The first two force (up to) a given number of steps (=face additions) and the other four add a half dart/kite on a given boundary edge.

Update Generators

An update generator is used to calculate which boundary edges can have a certain update. There is an update generator for each force rule, but also a combined (all update) generator. The force operations mentioned above all use the default all update generator (defaultAllUGen) but there are more general (with) versions that can be passed an update generator of choice. For example

    forceWith :: Forcible a => UpdateGenerator -> a -> a
    tryForceWith :: Forcible a => UpdateGenerator -> a -> Try a

In fact we defined

    force = forceWith defaultAllUGen
    tryForce = tryForceWith defaultAllUGen

We can also define

    wholeTiles :: Forcible a => a -> a
    wholeTiles = forceWith wholeTileUpdates

where wholeTileUpdates is an update generator that just finds boundary join edges to complete whole tiles.

In addition to defaultAllUGen there is also allUGenerator which does the same thing apart from how failures are reported. The reason for keeping both is that they were constructed differently and so are useful for testing.

In fact UpdateGenerators are functions that take a BoundaryState and a focus (list of boundary directed edges) to produce an update map. Each Update is calculated as either a SafeUpdate (where two of the new face edges are on the existing boundary and no new vertex is needed) or an UnsafeUpdate (where only one edge of the new face is on the boundary and a new vertex needs to be created for a new face).

    type UpdateGenerator = BoundaryState -> [Dedge] -> Try UpdateMap
    type UpdateMap = Map.Map Dedge Update
    data Update = SafeUpdate TileFace 
                | UnsafeUpdate (Vertex -> TileFace)

Completing (executing) an UnsafeUpdate requires a touching vertex check to ensure that the new vertex does not clash with an existing boundary vertex. Using an existing (touching) vertex would create a crossing boundary so such an update has to be blocked.

Forcible Class Operations

The Forcible class operations are higher order and designed to allow for easy additions of further generic operations. They take care of conversions between Tgraphs, BoundaryStates and ForceStates.

    class Forcible a where
      tryFSOpWith :: UpdateGenerator -> (ForceState -> Try ForceState) -> a -> Try a
      tryChangeBoundaryWith :: UpdateGenerator -> (BoundaryState -> Try BoundaryChange) -> a -> Try a
      tryInitFSWith :: UpdateGenerator -> a -> Try ForceState

For example, given an update generator ugen and any f:: ForceState -> Try ForceState , then f can be generalised to work on any Forcible using tryFSOpWith ugen f. This is used to define both tryForceWith and tryStepForceWith.

We also specialize tryFSOpWith to use the default update generator

    tryFSOp :: Forcible a => (ForceState -> Try ForceState) -> a -> Try a
    tryFSOp = tryFSOpWith defaultAllUGen

Similarly given an update generator ugen and any f:: BoundaryState -> Try BoundaryChange , then f can be generalised to work on any Forcible using tryChangeBoundaryWith ugen f. This is used to define tryAddHalfDart and tryAddHalfKite.

We also specialize tryChangeBoundaryWith to use the default update generator

    tryChangeBoundary :: Forcible a => (BoundaryState -> Try BoundaryChange) -> a -> Try a
    tryChangeBoundary = tryChangeBoundaryWith defaultAllUGen

Note that the type BoundaryChange contains a resulting BoundaryState, the single TileFace that has been added, a list of edges removed from the boundary (of the BoundaryState prior to the face addition), and a list of the (3 or 4) boundary edges affected around the change that require checking or re-checking for updates.

The class function tryInitFSWith will use an update generator to create an initial ForceState for any Forcible. If the Forcible is already a ForceState it will do nothing. Otherwise it will calculate updates for the whole boundary. We also have the special case

    tryInitFS :: Forcible a => a -> Try ForceState
    tryInitFS = tryInitFSWith defaultAllUGen

Efficient chains of forcing operations.

Note that (force . force) does the same as force, but we might want to chain other force related steps in a calculation.

For example, consider the following combination which, after decomposing a Tgraph, forces, then adds a half dart on a given boundary edge (d) and then forces again.

    combo :: Dedge -> Tgraph -> Tgraph
    combo d = force . addHalfDart d . force . decompose

Since decompose:: Tgraph -> Tgraph, the instances of force and addHalfDart d will have type Tgraph -> Tgraph so each of these operations, will begin and end with conversions between Tgraph and ForceState. We would do better to avoid these wasted intermediate conversions working only with ForceStates and keeping only those necessary conversions at the beginning and end of the whole sequence.

This can be done using tryFSOp. To see this, let us first re-express the forcing sequence using the Try monad, so

    force . addHalfDart d . force

becomes

    tryForce <=< tryAddHalfDart d <=< tryForce

Note that (<=<) is the Kliesli arrow which replaces composition for Monads (defined in Control.Monad). (We could also have expressed this right to left sequence with a left to right version tryForce >=> tryAddHalfDart d >=> tryForce). The definition of combo becomes

    combo :: Dedge -> Tgraph -> Tgraph
    combo d = runTry . (tryForce <=< tryAddHalfDart d <=< tryForce) . decompose

This has no performance improvement, but now we can pass the sequence to tryFSOp to remove the unnecessary conversions between steps.

    combo :: Dedge -> Tgraph -> Tgraph
    combo d = runTry . tryFSOp (tryForce <=< tryAddHalfDart d <=< tryForce) . decompose

The sequence actually has type Forcible a => a -> Try a but when passed to tryFSOp it specialises to type ForceState -> Try ForseState. This ensures the sequence works on a ForceState and any conversions are confined to the beginning and end of the sequence, avoiding unnecessary intermediate conversions.

A limitation of forcing

To avoid creating touching vertices (or crossing boundaries) a BoundaryState keeps track of locations of boundary vertices. At around 35,000 face additions in a single force operation the calculated positions of boundary vertices can become too inaccurate to prevent touching vertex problems. In such cases it is better to use

    recalibratingForce :: Forcible a => a -> a
    tryRecalibratingForce :: Forcible a => a -> Try a

These work by recalculating all vertex positions at 20,000 step intervals to get more accurate boundary vertex positions. For example, 6 decompositions of the kingGraph has 2,906 faces. Applying force to this should result in 53,574 faces but will go wrong before it reaches that. This can be fixed by calculating either

    recalibratingForce (decompositions kingGraph !!6)

or using an extra force before the decompositions

    force (decompositions (force kingGraph) !!6)

In the latter case, the final force only needs to add 17,864 faces to the 35,710 produced by decompositions (force kingGraph) !!6.

6. Advanced Operations

Guided comparison of Tgraphs

Asking if two Tgraphs are equivalent (the same apart from choice of vertex numbers) is a an np-complete problem. However, we do have an efficient guided way of comparing Tgraphs. In the module Tgraph.Rellabelling we have

    sameGraph :: (Tgraph,Dedge) -> (Tgraph,Dedge) -> Bool

The expression sameGraph (g1,d1) (g2,d2) asks if g2 can be relabelled to match g1 assuming that the directed edge d2 in g2 is identified with d1 in g1. Hence the comparison is guided by the assumption that d2 corresponds to d1.

It is implemented using

    tryRelabelToMatch :: (Tgraph,Dedge) -> (Tgraph,Dedge) -> Try Tgraph

where tryRelabelToMatch (g1,d1) (g2,d2) will either fail with a Left report if a mismatch is found when relabelling g2 to match g1 or will succeed with Right g3 where g3 is a relabelled version of g2. The successful result g3 will match g1 in a maximal tile-connected collection of faces containing the face with edge d1 and have vertices disjoint from those of g1 elsewhere. The comparison tries to grow a suitable relabelling by comparing faces one at a time starting from the face with edge d1 in g1 and the face with edge d2 in g2. (This relies on the fact that Tgraphs are connected with no crossing boundaries, and hence tile-connected.)

The above function is also used to implement

    tryFullUnion:: (Tgraph,Dedge) -> (Tgraph,Dedge) -> Try Tgraph

which tries to find the union of two Tgraphs guided by a directed edge identification. However, there is an extra complexity arising from the fact that Tgraphs might overlap in more than one tile-connected region. After calculating one overlapping region, the full union uses some geometry (calculating vertex locations) to detect further overlaps.

Finally we have

    commonFaces:: (Tgraph,Dedge) -> (Tgraph,Dedge) -> [TileFace]

which will find common regions of overlapping faces of two Tgraphs guided by a directed edge identification. The resulting common faces will be a sub-collection of faces from the first Tgraph. These are returned as a list as they may not be a connected collection of faces and therefore not necessarily a Tgraph.

Empires and SuperForce

In Empires and SuperForce we discussed forced boundary coverings which were used to implement both a superForce operation

    superForce:: Forcible a => a -> a

and operations to calculate empires.

We will not repeat the descriptions here other than to note that

    forcedBoundaryECovering:: Tgraph -> [Tgraph]

finds boundary edge coverings after forcing a Tgraph. That is, forcedBoundaryECovering g will first force g, then (if it succeeds) finds a collection of (forced) extensions to force g such that

  • each extension has the whole boundary of force g as internal edges.
  • each possible addition to a boundary edge of force g (kite or dart) has been included in the collection.

(possible here means – not leading to a stuck Tgraph when forced.) There is also

    forcedBoundaryVCovering:: Tgraph -> [Tgraph]

which does the same except that the extensions have all boundary vertices internal rather than just the boundary edges.

Combinations

Combinations such as

    compForce:: Tgraph -> Tgraph      -- compose after forcing
    allCompForce:: Tgraph -> [Tgraph] -- iterated (compose after force) while not emptyTgraph
    maxCompForce:: Tgraph -> Tgraph   -- last item in allCompForce (or emptyTgraph)

make use of theorems established in Graphs,Kites and Darts and Theorems. For example

    compForce = uncheckedCompose . force 

which relies on the fact that composition of a forced Tgraph does not need to be checked for connectedness and no crossing boundaries. Similarly, only the initial force is necessary in allCompForce with subsequent iteration of uncheckedCompose because composition of a forced Tgraph is necessarily a forced Tgraph.

Tracked Tgraphs

The type

    data TrackedTgraph = TrackedTgraph
       { tgraph  :: Tgraph
       , tracked :: [[TileFace]] 
       } deriving Show

has proven useful in experimentation as well as in producing artwork with darts and kites. The idea is to keep a record of sub-collections of faces of a Tgraph when doing both force operations and decompositions. A list of the sub-collections forms the tracked list associated with the Tgraph. We make TrackedTgraph an instance of class Forcible by having force operations only affect the Tgraph and not the tracked list. The significant idea is the implementation of

    decomposeTracked :: TrackedTgraph -> TrackedTgraph

Decomposition of a Tgraph involves introducing a new vertex for each long edge and each kite join. These are then used to construct the decomposed faces. For decomposeTracked we do the same for the Tgraph, but when it comes to the tracked collections, we decompose them re-using the same new vertex numbers calculated for the edges in the Tgraph. This keeps a consistent numbering between the Tgraph and tracked faces, so each item in the tracked list remains a sub-collection of faces in the Tgraph.

The function

    drawTrackedTgraph :: [VPatch -> Diagram B] -> TrackedTgraph -> Diagram B

is used to draw a TrackedTgraph. It uses a list of functions to draw VPatches. The first drawing function is applied to a VPatch for any untracked faces. Subsequent functions are applied to VPatches for the tracked list in order. Each diagram is beneath later ones in the list, with the diagram for the untracked faces at the bottom. The VPatches used are all restrictions of a single VPatch for the Tgraph, so will be consistent in vertex locations. When labels are used, there is also a drawTrackedTgraphRotated and drawTrackedTgraphAligned for rotating or aligning the VPatch prior to applying the drawing functions.

Note that the result of calculating empires (see Empires and SuperForce ) is represented as a TrackedTgraph. The result is actually the common faces of a forced boundary covering, but a particular element of the covering (the first one) is chosen as the background Tgraph with the common faces as a tracked sub-collection of faces. Hence we have

    empire1, empire2 :: Tgraph -> TrackedTgraph
    
    drawEmpire :: TrackedTgraph -> Diagram B

Figure 10 was also created using TrackedTgraphs.

Figure 10: Using a TrackedTgraph for drawing
Figure 10: Using a TrackedTgraph for drawing

7. Other Reading

Previous related blogs are:

  • Diagrams for Penrose Tiles – the first blog introduced drawing Pieces and Patches (without using Tgraphs) and provided a version of decomposing for Patches (decompPatch).
  • Graphs, Kites and Darts intoduced Tgraphs. This gave more details of implementation and results of early explorations. (The class Forcible was introduced subsequently).
  • Empires and SuperForce – these new operations were based on observing properties of boundaries of forced Tgraphs.
  • Graphs,Kites and Darts and Theorems established some important results relating force, compose, decompose.

by readerunner at April 16, 2024 01:04 PM

April 12, 2024

Oleg Grenrus

Core Inspection

Posted on 2024-04-12 by Oleg Grenrus

inspection-testing was created over five years ago. You may want to glance over Joachim Breitner A promise checked is a promise kept: inspection testing) Haskell Symposium paper introducing it.

Already in 2018 I thought it's a fine tool, but it's more geared towards /library/ writers. They can check on (some) examples that the promises they make about the libraries they write work at least on some examples.

What we cannot do with current inspection-testing is check that the actual "real-life" use of the library works as intended.

Luckily, relatively recently, GHC got a feature to include all Core bindings in the interface files. While the original motivation is different (to make Template Haskell run fast), the -fwrite-if-simplified-core enables us to inspect (as in inspection testing) the "production" Core (not the test examples).

The cabal-core-inspection is a very quick & dirty proof-of-concept of this idea.

Let me illustrate this with two examples.

In neither example I need to do any test setup, other than configuring cabal-core-inspection (though configuration is now hardcoded). Compare that to configuring e.g. HLint (HLint has user definable rules, and these are actually powerful tool). In fact, cabal-core-inspection is nothing more than a linter for Core.

countChars

First example is countChars as in Haskell Symposium Paper.

countChars :: ByteString -> Int
countChars = T.length . T.toUpper . TE.decodeUtf8

The promise is (actually: was) that no intermediate Text values are created.

As far as I know, we cannot use inspection-testing in its current form to check anything about non-local bindings, so if countChars is defined in an application, we would need to duplicate its definition in the test-suite to inspect it. That is not great.

With Core inspection, we can look at the actual Core of the module (as it is in the compiler interface file).

The prototype doesn't have any configuration, but if we imagine it has we could ask it to check that Example.countChars should not contain type Text. The prototype prints

Text value created with decodeUtf8With1 in countChars

So that's not the case. The intermediate Text value is created. In fact, nowadays text doesn't promise that toUpper fuses with anything.

A nice thing about cabal-core-inspection that (in theory) it could check any definition in any module as long as it's compiled with -fwrite-if-simplified-core. So we could check things for our friends, if we care about something specific.

no Generics

Second example is about GHC.Generics. I use a simple generic equality, but this could apply to any GHC.Generics based deriving. (You should rather use deriving stock Eq, but generic equality is a simplest example which I remembered for now).

The generic equality might be defined in a library. And library author may actually have tested it with inspection-testing. But does it work on our type?

If we have

data T where
    T1 :: Int -> Char -> T
    T2 :: Bool -> Double -> T
  deriving Generic

instance Eq T where
    (==) = genericEq

it does. The cabal-core-inspection doesn't complain.

But if we add a third constructor

data T where
    T1 :: Int -> Char -> T
    T2 :: Bool -> Double -> T
    T3 :: ByteString -> T.Text -> T

cabal-core-inspection barfs:

Found L1 from GHC.Generics
Found :*: from GHC.Generics
Found R1 from GHC.Generics

The T becomes too large for GHC to want inline all the generics stuff.

It won't be fair to blame the library author, for example for

data T where
    T1 :: Int -> T
    T2 :: Bool -> T
    T3 :: Char -> T
    T4 :: Double -> T
  deriving Generic

generic equality still optimises well, and doesn't have any traces of GHC.Generics. We may actually need to (and may be adviced to) tune some GHC optimisation parameters. But we need a way to check whether they are enough. inspection-testing doesn't help, but a proper version of core inspection would be perfect for that task.

Conclusion

The -fwrite-if-simplified-core enables us to automate inspection of actual Core. That is a huge win. The cabal-core-inspection is just a proof-of-concept, and I might try to make it into a real thing, but right now I don't have a real use case for it.

I'm also worried about Note [Interface File with Core: Sharing RHSs] in GHC. It says

In order to avoid duplicating definitions for bindings which already have unfoldings we do some minor headstands to avoid serialising the RHS of a definition if it has *any* unfolding.

  • Only global things have unfoldings, because local things have had their unfoldings stripped.
  • For any global thing which has an unstable unfolding, we just use that.

Currently this optimisation is disabled, so cabal-core-inspection works, but if it's enabled as is; then INLINEd bindings won't have their simplified unfoldings preserved (but rather only "inline-RHS"), and that would destroy Core inspection possibility.

But until then, cabal-core-inspection idea works.

April 12, 2024 12:00 AM

April 07, 2024

Abhinav Sarkar

Solving Advent of Code ’23 “Aplenty” by Compiling

Every year I try to solve some problems from the Advent of Code (AoC) competition in a not straightforward way. Let’s solve the part one of the day 19 problem Aplenty by compiling the problem input to an executable file.

This post was originally published on abhinavsarkar.net.

The Problem

What the problem presents as input is essentially a program. Here is the example input:

px{a<2006:qkq,m>2090:A,rfg}
pv{a>1716:R,A}
lnx{m>1548:A,A}
rfg{s<537:gd,x>2440:R,A}
qs{s>3448:A,lnx}
qkq{x<1416:A,crn}
crn{x>2662:A,R}
in{s<1351:px,qqz}
qqz{s>2770:qs,m<1801:hdj,R}
gd{a>3333:R,R}
hdj{m>838:A,pv}

{x=787,m=2655,a=1222,s=2876}
{x=1679,m=44,a=2067,s=496}
{x=2036,m=264,a=79,s=2244}
{x=2461,m=1339,a=466,s=291}
{x=2127,m=1623,a=2188,s=1013}
exinput.txt

Each line in the first section of the input is a code block. The bodies of the blocks have statements of these types:

  • Accept (A) or Reject (R) that terminate the program.
  • Jumps to other blocks by their names, for example: rfg as the last statement of the px block in the first line.
  • Conditional statements that have a condition and what to do if the condition is true, which can be only Accept/Reject or a jump to another block.

The problem calls the statements “rules”, the blocks “workflows”, and the program “system”.

All blocks of the program operates on a set of four values: x, m, a, and s. The problem calls them “ratings”, and each set of ratings is for/forms a “part”. The second section of the input specifies a bunch of these parts to run the system against.

This seems to map very well to a C program, with Accept and Reject returning true and false respectively, and jumps accomplished using gotos. So that’s what we’ll do: we’ll compile the problem input to a C program, then compile that to an executable, and run it to get the solution to the problem.

And of course, we’ll do all this in Haskell. First some imports:

{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE StrictData #-}

module Main where

import qualified Data.Array as Array
import Data.Char (digitToInt, isAlpha, isDigit)
import Data.Foldable (foldl', foldr')
import Data.Function (fix)
import Data.Functor (($>))
import qualified Data.Graph as Graph
import Data.List (intercalate, (\\))
import qualified Data.Map.Strict as Map
import System.Environment (getArgs)
import qualified Text.ParserCombinators.ReadP as P
import Prelude hiding (GT, LT)

The Parser

First, we parse the input program to Haskell data types. We use the ReadP parser library built into the Haskell standard library.

data Part = Part
  { partX :: Int,
    partM :: Int,
    partA :: Int,
    partS :: Int
  } deriving (Show)

data Rating = X | M | A | S deriving (Show, Eq)

emptyPart :: Part
emptyPart = Part 0 0 0 0

addRating :: Part -> (Rating, Int) -> Part
addRating p (r, v) = case r of
  X -> p {partX = v}
  M -> p {partM = v}
  A -> p {partA = v}
  S -> p {partS = v}

partParser :: P.ReadP Part
partParser =
  foldl' addRating emptyPart
    <$> P.between (P.char '{') (P.char '}')
          (partRatingParser `P.sepBy1` P.char ',')

partRatingParser :: P.ReadP (Rating, Int)
partRatingParser =
  (,) <$> ratingParser <*> (P.char '=' *> intParser)

ratingParser :: P.ReadP Rating
ratingParser =
  P.get >>= \case
    'x' -> pure X
    'm' -> pure M
    'a' -> pure A
    's' -> pure S
    _ -> P.pfail

intParser :: P.ReadP Int
intParser =
  foldl' (\n d -> n * 10 + d) 0 <$> P.many1 digitParser

digitParser :: P.ReadP Int
digitParser = digitToInt <$> P.satisfy isDigit

parse :: (Show a) => P.ReadP a -> String -> Either String a
parse parser text = case P.readP_to_S (parser <* P.eof) text of
  [(res, "")] -> Right res
  [(_, s)] -> Left $ "Leftover input: " <> s
  out -> Left $ "Unexpected output: " <> show out

Part is a Haskell data type representing parts, and Rating is an enum for, well, ratings1. Following that are parsers for parts and ratings, written in Applicative and Monadic styles using the basic parsers and combinators provided by the ReadP library.

Finally, we have the parse function to run a parser on an input. We can try parsing parts in GHCi:

> parse partParser "{x=2127,m=1623,a=2188,s=1013}"
Right (Part {partX = 2127, partM = 1623, partA = 2188, partS = 1013})

Next, we represent and parse the program, I mean, the system:

newtype System =
  System (Map.Map WorkflowName Workflow)
  deriving (Show, Eq)

data Workflow = Workflow
  { wName :: WorkflowName,
    wRules :: [Rule]
  } deriving (Show, Eq)

type WorkflowName = String

data Rule
  = AtomicRule AtomicRule
  | If Condition AtomicRule
  deriving (Show, Eq)

data AtomicRule
  = Jump WorkflowName
  | Accept
  | Reject
  deriving (Show, Eq, Ord)

data Condition
  = Comparison Rating CmpOp Int
  deriving (Show, Eq)

data CmpOp = LT | GT deriving (Show, Eq)

A System is a map of workflows by their names. A Workflow has a name and a list of rules. A Rule is either an AtomicRule, or an If rule. An AtomicRule is either a Jump to another workflow by name, or an Accept or Reject rule. The Condition of an If rule is a less that (LT) or a greater than (GT) Comparison of some Rating of an input part with an integer value.

Now, it’s time to parse the system:

systemParser :: P.ReadP System
systemParser =
  System
    . foldl' (\m wf -> Map.insert (wName wf) wf m) Map.empty
    <$> workflowParser `P.endBy1` P.char '\n'

workflowParser :: P.ReadP Workflow
workflowParser =
  Workflow
    <$> P.many1 (P.satisfy isAlpha)
    <*> P.between (P.char '{') (P.char '}')
          (ruleParser `P.sepBy1` P.char ',')

ruleParser :: P.ReadP Rule
ruleParser =
  (AtomicRule <$> atomicRuleParser) P.<++ ifRuleParser

ifRuleParser :: P.ReadP Rule
ifRuleParser =
  If
    <$> (Comparison <$> ratingParser <*> cmpOpParser <*> intParser)
    <*> (P.char ':' *> atomicRuleParser)

atomicRuleParser :: P.ReadP AtomicRule
atomicRuleParser = do
  c : _ <- P.look
  case c of
    'A' -> P.char 'A' $> Accept
    'R' -> P.char 'R' $> Reject
    _ -> (Jump .) . (:) <$> P.char c <*> P.many1 (P.satisfy isAlpha)

cmpOpParser :: P.ReadP CmpOp
cmpOpParser = P.choice [P.char '<' $> LT, P.char '>' $> GT]

Parsing is straightforward as there are no recursive data types or complicated precedence or associativity rules here. We can exercise it in GHCi (output formatted for clarity):

> parse workflowParser "px{a<2006:qkq,m>2090:A,rfg}"
Right (
  Workflow {
    wName = "px",
    wRules = [
      If (Comparison A LT 2006) (Jump "qkq"),
      If (Comparison M GT 2090) Accept,
      AtomicRule (Jump "rfg")
    ]
  }
)

Excellent! We can now combine the part parser and the system parser to parse the problem input:

data Input = Input System [Part] deriving (Show)

inputParser :: P.ReadP Input
inputParser =
  Input
    <$> systemParser
    <*> (P.char '\n' *> partParser `P.endBy1` P.char '\n')

Before moving on to translating the system to C, let’s write an interpreter so that we can compare the output of our final C program against it for validation.

The Interpreter

Each system has a workflow named “in”, where the execution of the system starts. Running the system results in True if the run ends with an Accept rule, or in False if the run ends with a Reject rule. With this in mind, let’s cook up the interpreter:

runSystem :: System -> Part -> Bool
runSystem (System system) part = runRule $ Jump "in"
  where
    runRule = \case
      Accept -> True
      Reject -> False
      Jump wfName -> jump wfName

    jump wfName = case Map.lookup wfName system of
      Just workflow -> runRules $ wRules workflow
      Nothing ->
        error $ "Workflow not found in system: " <> wfName

    runRules = \case
      (rule : rest) -> case rule of
        AtomicRule aRule -> runRule aRule
        If cond aRule ->
          if evalCond cond
            then runRule aRule
            else runRules rest
      _ -> error "Workflow ended without accept/reject"

    evalCond = \case
      Comparison r LT value -> rating r < value
      Comparison r GT value-> rating r > value

    rating = \case
      X -> partX part
      M -> partM part
      A -> partA part
      S -> partS part

The interpreter starts by running the rule to jump to the “in” workflow. Running a rule returns True or False for Accept or Reject rules respectively, or jumps to a workflow for Jump rules. Jumping to a workflow looks it up in the system’s map of workflows, and sequentially runs each of its rules.

An AtomicRule is run as previously mentioned. An If rule evaluates its condition, and either runs the consequent rule if the condition is true, or moves on to running the rest of the rules in the workflow.

That’s it for the interpreter. We can run it on the example input:

> inputText <- readFile "input.txt"
> Right (Input system parts) = parse inputParser inputText
> runSystem system (parts !! 0)
True
> runSystem system (parts !! 1)
False

The AoC problem requires us to return the sum total of the ratings of the parts that are accepted by the system:

solve :: Input -> Int
solve (Input system parts) =
  sum
  . map (\(Part x m a s) -> x + m + a + s)
  . filter (runSystem system)
  $ parts

Let’s run it for the example input:

> Right input <- parse inputParser <$> readFile "exinput.txt"
> solve input
19114

It returns the correct answer! Next up, we generate some C code.

The Control-flow Graph

But first, a quick digression to graphs. A Control-flow graph or CFG, is a graph of all possible paths that can be taken through a program during its execution. It has many uses in compilers, but for now, we use it to generate more readable C code.

Using the Data.Graph module from the containers package, we write the function to create a control-flow graph for our system/program, and use it to topologically sort the workflows:

type Graph' a =
  (Graph.Graph, Graph.Vertex -> (a, [a]), a -> Maybe Graph.Vertex)

cfGraph :: Map.Map WorkflowName Workflow -> Graph' WorkflowName
cfGraph system =
  graphFromMap
    . Map.toList
    . flip Map.map system
    $ \(Workflow _ rules) ->
      flip concatMap rules $ \case
        AtomicRule (Jump wfName) -> [wfName]
        If _ (Jump wfName) -> [wfName]
        _ -> []
  where
    graphFromMap :: (Ord a) => [(a, [a])] -> Graph' a
    graphFromMap m =
      let (graph, nLookup, vLookup) =
            Graph.graphFromEdges $ map (\(f, ts) -> (f, f, ts)) m
       in (graph, \v -> let (x, _, xs) = nLookup v in (x, xs), vLookup)

toposortWorkflows :: Map.Map WorkflowName Workflow -> [WorkflowName]
toposortWorkflows system =
  let (cfg, nLookup, _) = cfGraph system
   in map (fst . nLookup) $ Graph.topSort cfg

Graph' is a simpler type for a graph of nodes of type a. The cfGraph function takes a the map from workflow names to workflows — that is, a system — and returns a control-flow graph of workflow names. It does this by finding jumps from workflows to other workflows, and connecting them.

Then, the toposortWorkflows function uses the created CFG to topologically sort the workflows. We’ll see this in action in a bit. Moving on to …

The Compiler

The compiler, for now, simply generates the C code for a given system. We write a ToC typeclass for convenience:

class ToC a where
  toC :: a -> String

instance ToC Part where
  toC (Part x m a s) =
    "{" <> intercalate ", " (map show [x, m, a, s]) <> "}"

instance ToC CmpOp where
  toC = \case
    LT -> "<"
    GT -> ">"

instance ToC Rating where
  toC = \case
    X -> "x"
    M -> "m"
    A -> "a"
    S -> "s"

instance ToC AtomicRule where
  toC = \case
    Accept -> "return true;"
    Reject -> "return false;"
    Jump wfName -> "goto " <> wfName <> ";"

instance ToC Condition where
  toC = \case
    Comparison rating op val ->
      toC rating <> " " <> toC op <> " " <> show val

instance ToC Rule where
  toC = \case
    AtomicRule aRule -> toC aRule
    If cond aRule ->
      "if (" <> toC cond <> ") { " <> toC aRule <> " }"

instance ToC Workflow where
  toC (Workflow wfName rules) =
    wfName
      <> ":\n"
      <> intercalate "\n" (map (("  " <>) . toC) rules)

instance ToC System where
  toC (System system) =
    intercalate
      "\n"
      [ "bool runSystem(int x, int m, int a, int s) {",
        "  goto in;",
        intercalate
          "\n"
          (map (toC . (system Map.!)) $ toposortWorkflows system),
        "}"
      ]

instance ToC Input where
  toC (Input system parts) =
    intercalate
      "\n"
      [ "#include <stdbool.h>",
        "#include <stdio.h>\n",
        toC system,
        "int main() {",
        "  int parts[][4] = {",
        intercalate ",\n" (map (("    " <>) . toC) parts),
        "  };",
        "  int totalRating = 0;",
        "  for(int i = 0; i < " <> show (length parts) <> "; i++) {",
        "    int x = parts[i][0];",
        "    int m = parts[i][1];",
        "    int a = parts[i][2];",
        "    int s = parts[i][3];",
        "    if (runSystem(x, m, a, s)) {",
        "      totalRating += x + m + a + s;",
        "    }",
        "  }",
        "  printf(\"%d\", totalRating);",
        "  return 0;",
        "}"
      ]

As mentioned before, Accept and Reject rules are converted to return true and false respectively, and Jump rules are converted to gotos. If rules become if statements, and Workflows become block labels followed by block statements.

A System is translated to a function runSystem that takes four parameters, x, m, a and s, and runs the workflows translated to blocks by executing goto in.

Finally, an Input is converted to a C file with the required includes, and a main function that solves the problem by calling the runSystem function for all parts.

Let’s throw in a main function to put everything together.

main :: IO ()
main = do
  file <- head <$> getArgs
  code <- readFile file
  case parse inputParser code of
    Right input -> putStrLn $ toC input
    Left err -> error err

The main function reads the input from the file provided as the command line argument, parses it and outputs the generated C code. Let’s run it now.

The Compiler Output

We compile our compiler and run it to generate the C code for the example problem:

$ ghc --make aplenty.hs
$ ./aplenty exinput.txt > aplenty.c

This is the C code it generates:

#include <stdbool.h>
#include <stdio.h>

bool runSystem(int x, int m, int a, int s) {
  goto in;
in:
  if (s < 1351) { goto px; }
  goto qqz;
qqz:
  if (s > 2770) { goto qs; }
  if (m < 1801) { goto hdj; }
  return false;
qs:
  if (s > 3448) { return true; }
  goto lnx;
lnx:
  if (m > 1548) { return true; }
  return true;
px:
  if (a < 2006) { goto qkq; }
  if (m > 2090) { return true; }
  goto rfg;
rfg:
  if (s < 537) { goto gd; }
  if (x > 2440) { return false; }
  return true;
qkq:
  if (x < 1416) { return true; }
  goto crn;
hdj:
  if (m > 838) { return true; }
  goto pv;
pv:
  if (a > 1716) { return false; }
  return true;
gd:
  if (a > 3333) { return false; }
  return false;
crn:
  if (x > 2662) { return true; }
  return false;
}
int main() {
  int parts[][4] = {
    {787, 2655, 1222, 2876},
    {1679, 44, 2067, 496},
    {2036, 264, 79, 2244},
    {2461, 1339, 466, 291},
    {2127, 1623, 2188, 1013}
  };
  int totalRating = 0;
  for(int i = 0; i < 5; i++) {
    int x = parts[i][0];
    int m = parts[i][1];
    int a = parts[i][2];
    int s = parts[i][3];
    if (runSystem(x, m, a, s)) {
      totalRating += x + m + a + s;
    }
  }
  printf("%d", totalRating);
  return 0;
}

We see the toposortWorkflows function in action, sorting the blocks in the topological order of jumps between them, as opposed to the original input. Does this work? Only one way to know:

$ gcc aplenty.c -o solution
$ ./solution
19114

Perfect! The solution matches the interpreter output.

The Bonus: Optimizations

By studying the output C code, we spot some possibilities for optimizing the compiler output. Notice how the lnx block returns same value (true) regardless of which branch it takes:

lnx:
  if (m > 1548) { return true; }
  return true;

So, we should be able to replace it with:

lnx:
  return true;

If we do this, the lnx block becomes degenerate, and hence the jumps to the block can be inlined, turning the qs block from:

qs:
  if (s > 3448) { return true; }
  goto lnx;

to:

qs:
  if (s > 3448) { return true; }
  return true;

which makes the if statement in the qs block redundant as well. Hence, we can repeat the previous optimization and further reduce the generated code.

Another possible optimization is to inline the blocks to which there are only single jumps from the rest of the blocks, for example the qqz block.

Let’s write these optimizations.

Simplify Workflows

simplifyWorkflows :: System -> System
simplifyWorkflows (System system) =
  System $ Map.map simplifyWorkflow system
  where
    simplifyWorkflow (Workflow name rules) =
      Workflow name
        $ foldr'
          ( \r rs -> case rs of
              [r'] | ruleOutcome r == ruleOutcome r' -> rs
              _ -> r : rs
          )
          [last rules]
        $ init rules

    ruleOutcome = \case
      If _ aRule -> aRule
      AtomicRule aRule -> aRule

simplifyWorkflows goes over all workflows and repeatedly removes the statements from the end of the blocks that has same outcome as the statement previous to them.

Inline Redundant Jumps

inlineRedundantJumps :: System -> System
inlineRedundantJumps (System system) =
  System $
    foldl' (flip Map.delete) (Map.map inlineJumps system) $
      Map.keys redundantJumps
  where
    redundantJumps =
      Map.map (\wf -> let ~(AtomicRule rule) = head $ wRules wf in rule)
        . Map.filter (\wf -> length (wRules wf) == 1)
        $ system

    inlineJumps (Workflow name rules) =
      Workflow name $ map inlineJump rules

    inlineJump = \case
      AtomicRule (Jump wfName)
        | Map.member wfName redundantJumps ->
            AtomicRule $ redundantJumps Map.! wfName
      If cond (Jump wfName)
        | Map.member wfName redundantJumps ->
            If cond $ redundantJumps Map.! wfName
      rule -> rule

inlineRedundantJumps find the jumps to degenerate workflows and inlines them. It does this by first going over all workflows and creating a map of degenerate workflow names to the only rule in them, and then replacing the jumps to such workflows with the only rules.

Remove Jumps

removeJumps :: System -> System
removeJumps (System system) =
  let system' =
        foldl' (flip $ Map.adjust removeJumpsWithSingleJumper) system $
          toposortWorkflows system
   in System
        . foldl' (flip Map.delete) system'
        . (\\ ["in"])
        $ workflowsWithNJumpers 0 system'
  where
    removeJumpsWithSingleJumper (Workflow name rules) =
      Workflow name $
        init rules <> case last rules of
          AtomicRule (Jump wfName)
            | wfName `elem` workflowsWithSingleJumper ->
                let (Workflow _ rules') = system Map.! wfName
                 in rules'
          rule -> [rule]

    workflowsWithSingleJumper = workflowsWithNJumpers 1 system

    workflowsWithNJumpers n sys =
      let (cfg, nLookup, _) = cfGraph sys
       in map (fst . nLookup . fst)
            . filter (\(_, d) -> d == n)
            . Array.assocs
            . Graph.indegree
            $ cfg

removeJumps does two things: first, it finds blocks with only one jumper, and inlines their statements to the jump location. Then it finds blocks to which there are no jumps, and removes them entirely from the program. It uses the workflowsWithNJumpers helper function that uses the control-flow graph of the system to find all workflows to which there are n number of jumps, where n is provided as an input to the function. Note the usage of the toposortWorkflows function here, which makes sure that we remove the blocks in topological order, accumulating as many statements as possible in the final program.

With these functions in place, we write the optimize function:

optimize :: System -> System
optimize =
  applyTillUnchanged
    (removeJumps . inlineRedundantJumps . simplifyWorkflows)
  where
    applyTillUnchanged :: (Eq a) => (a -> a) -> a -> a
    applyTillUnchanged f =
      fix (\recurse x -> if f x == x then x else recurse (f x))

We execute the three optimization functions repeatedly till a fixed point is reached for the resultant System, that is, till there are no further possibilities of optimization.

Finally, we change our main function to apply the optimizations:

main :: IO ()
main = do
  file <- head <$> getArgs
  code <- readFile file
  case parse inputParser code of
    Right (Input system parts) ->
      putStrLn . toC $ Input (optimize system) parts
    Left err -> error err

Compiling the optimized compiler and running it as earlier, generates this C code for the runSystem function now:

bool runSystem(int x, int m, int a, int s) {
  goto in;
in:
  if (s < 1351) { goto px; }
  if (s > 2770) { return true; }
  if (m < 1801) { goto hdj; }
  return false;
px:
  if (a < 2006) { goto qkq; }
  if (m > 2090) { return true; }
  if (s < 537) { return false; }
  if (x > 2440) { return false; }
  return true;
qkq:
  if (x < 1416) { return true; }
  if (x > 2662) { return true; }
  return false;
hdj:
  if (m > 838) { return true; }
  if (a > 1716) { return false; }
  return true;
}

It works well2. We now have 1.7x fewer lines of code as compared to before3.

The Conclusion

This was another attempt to solve Advent of Code problems in somewhat unusual ways. This year we learned some basics of compilation. Swing by next year for more weird ways to solve simple problems.

The full code for this post is available here.


  1. I love how I have to write XMAS horizontally and vertically a couple of time.↩︎

  2. I’m sure many more optimizations are possible yet. After all, this program is essentially a decision tree.↩︎

  3. For the actual problem input with 522 blocks, the optimizations reduce the LoC by 1.5x.↩︎

If you liked this post, please leave a comment.

by Abhinav Sarkar (abhinav@abhinavsarkar.net) at April 07, 2024 12:00 AM

April 01, 2024

Chris Reade

Graphs, Kites and Darts

Graphs, Kites and Darts

Figure 1: Three Coloured Patches
Figure 1: Three Coloured Patches

Non-periodic tilings with Penrose’s kites and darts

(An updated version, since original posting on Jan 6, 2022)

We continue our investigation of the tilings using Haskell with Haskell Diagrams. What is new is the introduction of a planar graph representation. This allows us to define more operations on finite tilings, in particular forcing and composing.

Previously in Diagrams for Penrose Tiles we implemented tools to create and draw finite patches of Penrose kites and darts (such as the samples depicted in figure 1). The code for this and for the new graph representation and tools described here can be found on GitHub https://github.com/chrisreade/PenroseKiteDart.

To describe the tiling operations it is convenient to work with the half-tiles: LD (left dart), RD (right dart), LK (left kite), RK (right kite) using a polymorphic type HalfTile (defined in a module HalfTile)

data HalfTile rep 
 = LD rep | RD rep | LK rep | RK rep   deriving (Show,Eq)

Here rep is a type variable for a representation to be chosen. For drawing purposes, we chose two-dimensional vectors (V2 Double) and called these Pieces.

type Piece = HalfTile (V2 Double)

The vector represents the join edge of the half tile (see figure 2) and thus the scale and orientation are determined (the other tile edges are derived from this when producing a diagram).

Figure 2: The (half-tile) pieces showing join edges (dashed) and origin vertices (red dots)
Figure 2: The (half-tile) pieces showing join edges (dashed) and origin vertices (red dots)

Finite tilings or patches are then lists of located pieces.

type Patch = [Located Piece]

Both Piece and Patch are made transformable so rotate, and scale can be applied to both and translate can be applied to a Patch. (Translate has no effect on a Piece unless it is located.)

In Diagrams for Penrose Tiles we also discussed the rules for legal tilings and specifically the problem of incorrect tilings which are legal but get stuck so cannot continue to infinity. In order to create correct tilings we implemented the decompose operation on patches.

The vector representation that we use for drawing is not well suited to exploring properties of a patch such as neighbours of pieces. Knowing about neighbouring tiles is important for being able to reason about composition of patches (inverting a decomposition) and to find which pieces are determined (forced) on the boundary of a patch.

However, the polymorphic type HalfTile allows us to introduce our alternative graph representation alongside Pieces.

Tile Graphs

In the module Tgraph.Prelude, we have the new representation which treats half tiles as triangular faces of a planar graph – a TileFace – by specialising HalfTile with a triple of vertices (clockwise starting with the tile origin). For example

LD (1,3,4)       RK (6,4,3)
type Vertex = Int
type TileFace = HalfTile (Vertex,Vertex,Vertex)

When we need to refer to particular vertices from a TileFace we use originV (the first vertex – red dot in figure 2), oppV (the vertex at the opposite end of the join edge – dashed edge in figure 2), wingV (the remaining vertex not on the join edge).

originV, oppV, wingV :: TileFace -> Vertex

Tgraphs

The Tile Graphs implementation uses a newtype Tgraph which is a list of tile faces.

newtype Tgraph = Tgraph [TileFace]
                 deriving (Show)

faces :: Tgraph -> [TileFace]
faces (Tgraph fcs) = fcs

For example, fool (short for a fool’s kite) is a Tgraph with 6 faces (and 7 vertices), shown in figure 3.

fool = Tgraph [RD (1,2,3),LD (1,3,4),RK (6,2,5)
              ,LK (6,3,2),RK (6,4,3),LK (6,7,4)
              ]

(The fool is also called an ace in the literature)

Figure 3: fool
Figure 3: fool

With this representation we can investigate how composition works with whole patches. Figure 4 shows a twice decomposed sun on the left and a once decomposed sun on the right (both with vertex labels). In addition to decomposing the right Tgraph to form the left Tgraph, we can also compose the left Tgraph to get the right Tgraph.

Figure 4: sunD2 and sunD
Figure 4: sunD2 and sunD

After implementing composition, we also explore a force operation and an emplace operation to extend tilings.

There are some constraints we impose on Tgraphs.

  • No spurious vertices. The vertices of a Tgraph are the vertices that occur in the faces of the Tgraph (and maxV is the largest number occurring).
  • Connected. The collection of faces must be a single connected component.
  • No crossing boundaries. By this we mean that vertices on the boundary are incident with exactly two boundary edges. The boundary consists of the edges between the Tgraph faces and exterior region(s). This is important for adding faces.
  • Tile connected. Roughly, this means that if we collect the faces of a Tgraph by starting from any single face and then add faces which share an edge with those already collected, we get all the Tgraph faces. This is important for drawing purposes.

In fact, if a Tgraph is connected with no crossing boundaries, then it must be tile connected. (We could define tile connected to mean that the dual graph excluding exterior regions is connected.)

Figure 5 shows two excluded graphs which have crossing boundaries at 4 (left graph) and 13 (right graph). The left graph is still tile connected but the right is not tile connected (the two faces at the top right do not have an edge in common with the rest of the faces.)

Although we have allowed for Tgraphs with holes (multiple exterior regions), we note that such holes cannot be created by adding faces one at a time without creating a crossing boundary. They can be created by removing faces from a Tgraph without necessarily creating a crossing boundary.

Important We are using face as an abbreviation for half-tile face of a Tgraph here, and we do not count the exterior of a patch of faces to be a face. The exterior can also be disconnected when we have holes in a patch of faces and the holes are not counted as faces either. In graph theory, the term face would generally include these other regions, but we will call them exterior regions rather than faces.

Figure 5: A tile-connected graph with crossing boundaries at 4, and a non tile-connected graph
Figure 5: A tile-connected graph with crossing boundaries at 4, and a non tile-connected graph

In addition to the constructor Tgraph we also use

checkedTgraph:: [TileFace] -> Tgraph

which creates a Tgraph from a list of faces, but also performs checks on the required properties of Tgraphs. We can then remove or select faces from a Tgraph and then use checkedTgraph to ensure the resulting Tgraph still satisfies the required properties.

selectFaces, removeFaces  :: [TileFace] -> Tgraph -> Tgraph
selectFaces fcs g = checkedTgraph (faces g `intersect` fcs)
removeFaces fcs g = checkedTgraph (faces g \\ fcs)

Edges and Directed Edges

We do not explicitly record edges as part of a Tgraph, but calculate them as needed. Implicitly we are requiring

  • No spurious edges. The edges of a Tgraph are the edges of the faces of the Tgraph.

To represent edges, a pair of vertices (a,b) is regarded as a directed edge from a to b. A list of such pairs will usually be regarded as a directed edge list. In the special case that the list is symmetrically closed [(b,a) is in the list whenever (a,b) is in the list] we will refer to this as an edge list rather than a directed edge list.

The following functions on TileFaces all produce directed edges (going clockwise round a face).

type Dedge = (Vertex,Vertex)

joinE  :: TileFace -> Dedge  -- join edge - dashed in figure 2
shortE :: TileFace -> Dedge  -- the short edge which is not a join edge
longE  :: TileFace -> Dedge  -- the long edge which is not a join edge
faceDedges :: TileFace -> [Dedge]
  -- all three directed edges clockwise from origin

For the whole Tgraph, we often want a list of all the directed edges of all the faces.

graphDedges :: Tgraph -> [Dedge]
graphDedges = concatMap faceDedges . faces

Because our graphs represent tilings they are planar (can be embedded in a plane) so we know that at most two faces can share an edge and they will have opposite directions of the edge. No two faces can have the same directed edge. So from graphDedges g we can easily calculate internal edges (edges shared by 2 faces) and boundary directed edges (directed edges round the external regions).

internalEdges, boundaryDedges :: Tgraph -> [Dedge]

The internal edges of g are those edges which occur in both directions in graphDedges g. The boundary directed edges of g are the missing reverse directions in graphDedges g.

We also refer to all the long edges of a Tgraph (including kite join edges) as phiEdges (both directions of these edges).

phiEdges :: Tgraph -> [Dedge]

This is so named because, when drawn, these long edges are phi times the length of the short edges (phi being the golden ratio which is approximately 1.618).

Drawing Tgraphs (Patches and VPatches)

The module Tgraph.Convert contains functions to convert a Tgraph to our previous vector representation (Patch) defined in TileLib so we can use the existing tools to produce diagrams.

However, it is convenient to have an intermediate stage (a VPatch = Vertex Patch) which contains both faces and calculated vertex locations (a finite map from vertices to locations). This allows vertex labels to be drawn and for faces to be identified and retained/excluded after the location information is calculated.

data VPatch = VPatch { vLocs :: VertexLocMap
                     , vpFaces::[TileFace]
                     } deriving Show

The conversion functions include

makeVP   :: Tgraph -> VPatch

For drawing purposes we introduced a class Drawable which has a means to create a diagram when given a function to draw Pieces.

class Drawable a where
  drawWith :: (Piece -> Diagram B) -> a -> Diagram B

This allows us to make Patch, VPatch and Tgraph instances of Drawable, and we can define special cases for the most frequently used drawing tools.

draw :: Drawable a => a -> Diagram B
draw = drawWith drawPiece

drawj :: Drawable a => a -> Diagram B
drawj = drawWith dashjPiece

We also need to be able to create diagrams with vertex labels, so we use a draw function modifier

class DrawableLabelled a where
  labelSize :: Measure Double -> (VPatch -> Diagram B) -> a -> Diagram B

Both VPatch and Tgraph are made instances (but not Patch as this no longer has vertex information). The type Measure is defined in Diagrams, but we generally use a default measure for labels to define

labelled :: DrawableLabelled a => (VPatch -> Diagram B) -> a -> Diagram B
labelled = labelSize (normalized 0.018)

This allows us to use, for example (where g is a Tgraph or VPatch)

labelled draw g
labelled drawj g

One consequence of using abstract graphs is that there is no unique predefined way to orient or scale or position the VPatch (and Patch) arising from a Tgraph representation. Our implementation selects a particular join edge and aligns it along the x-axis (unit length for a dart, philength for a kite) and tile-connectedness ensures the rest of the VPatch (and Patch) can be calculated from this.

We also have functions to re-orient a VPatch and lists of VPatchs using chosen pairs of vertices. [Simply doing rotations on the final diagrams can cause problems if these include vertex labels. We do not, in general, want to rotate the labels – so we need to orient the VPatch before converting to a diagram]

Decomposing Graphs

We previously implemented decomposition for patches which splits each half-tile into two or three smaller scale half-tiles.

decompPatch :: Patch -> Patch

We now have a Tgraph version of decomposition in the module Tgraph.Decompose:

decompose :: Tgraph -> Tgraph

Graph decomposition is particularly simple. We start by introducing one new vertex for each long edge (the phiEdges) of the Tgraph. We then build the new faces from each old face using the new vertices.

As a running example we take fool (mentioned above) and its decomposition foolD

*Main> foolD = decompose fool

*Main> foolD
Tgraph [LK (1,8,3),RD (2,3,8),RK (1,3,9)
       ,LD (4,9,3),RK (5,13,2),LK (5,10,13)
       ,RD (6,13,10),LK (3,2,13),RK (3,13,11)
       ,LD (6,11,13),RK (3,14,4),LK (3,11,14)
       ,RD (6,14,11),LK (7,4,14),RK (7,14,12)
       ,LD (6,12,14)
       ]

which are best seen together (fool followed by foolD) in figure 6.

Figure 6: fool and foolD (= decomposeG fool)
Figure 6: fool and foolD (= decompose fool)

Composing Tgraphs, and Unknowns

Composing is meant to be an inverse to decomposing, and one of the main reasons for introducing our graph representation. In the literature, decomposition and composition are defined for infinite tilings and in that context they are unique inverses to each other. For finite patches, however, we will see that composition is not always uniquely determined.

In figure 7 (Two Levels) we have emphasised the larger scale faces on top of the smaller scale faces.

Figure 7: Two Levels
Figure 7: Two Levels

How do we identify the composed tiles? We start by classifying vertices which are at the wing tips of the (smaller) darts as these determine how things compose. In the interior of a graph/patch (e.g in figure 7), a dart wing tip always coincides with a second dart wing tip, and either

  1. the 2 dart halves share a long edge. The shared wing tip is then classified as a largeKiteCentre and is at the centre of a larger kite. (See left vertex type in figure 8), or
  2. the 2 dart halves touch at their wing tips without sharing an edge. This shared wing tip is classified as a largeDartBase and is the base of a larger dart. (See right vertex type in figure 8)
Figure 8: largeKiteCentre (left) and largeDartBase (right)
Figure 8: largeKiteCentre (left) and largeDartBase (right)

[We also call these (respectively) a deuce vertex type and a jack vertex type later in figure 10]

Around the boundary of a Tgraph, the dart wing tips may not share with a second dart. Sometimes the wing tip has to be classified as unknown but often it can be decided by looking at neighbouring tiles. In this example of a four times decomposed sun (sunD4), it is possible to classify all the dart wing tips as a largeKiteCentre or a largeDartBase so there are no unknowns.

If there are no unknowns, then we have a function to produce the unique composed Tgraph.

compose:: Tgraph -> Tgraph

Any correct decomposed Tgraph without unknowns will necessarily compose back to its original. This makes compose a left inverse to decompose provided there are no unknowns.

For example, with an (n times) decomposed sun we will have no unknowns, so these will all compose back up to a sun after n applications of compose. For n=4 (sunD4 – the smaller scale shown in figure 7) the dart wing classification returns 70 largeKiteCentres, 45 largeDartBases, and no unknowns.

Similarly with the simpler foolD example, if we classsify the dart wings we get

largeKiteCentres = [14,13]
largeDartBases = [3]
unknowns = []

In foolD (the right hand Tgraph in figure 6), nodes 14 and 13 are new kite centres and node 3 is a new dart base. There are no unknowns so we can use compose safely

*Main> compose foolD
Tgraph [RD (1,2,3),LD (1,3,4),RK (6,2,5)
       ,RK (6,4,3),LK (6,3,2),LK (6,7,4)
       ]

which reproduces the original fool (left hand Tgraph in figure 6).

However, if we now check out unknowns for fool we get

largeKiteCentres = []
largeDartBases = []
unknowns = [4,2]    

So both nodes 2 and 4 are unknowns. It had looked as though fool would simply compose into two half kites back-to-back (sharing their long edge not their join), but the unknowns show there are other possible choices. Each unknown could become a largeKiteCentre or a largeDartBase.

The question is then what to do with unknowns.

Partial Compositions

In fact our compose resolves two problems when dealing with finite patches. One is the unknowns and the other is critical missing faces needed to make up a new face (e.g the absence of any half dart).

It is implemented using an intermediary function for partial composition

partCompose:: Tgraph -> ([TileFace],Tgraph) 

partCompose will compose everything that is uniquely determined, but will leave out faces round the boundary which cannot be determined or cannot be included in a new face. It returns the faces of the argument Tgraph that were not used, along with the composed Tgraph.

Figure 9 shows the result of partCompose applied to two graphs. [These are force kiteD3 and force dartD3 on the left. Force is described later]. In each case, the excluded faces of the starting Tgraph are shown in pale green, overlaid by the composed Tgraph on the right.

Figure 9: partCompose for two graphs (force kiteD3 top row and force dartD3 bottom row)
Figure 9: partCompose for two graphs (force kiteD3 top row and force dartD3 bottom row)

Then compose is simply defined to keep the composed faces and ignore the unused faces produced by partCompose.

compose:: Tgraph -> Tgraph
compose = snd . partCompose 

This approach avoids making a decision about unknowns when composing, but it may lose some information by throwing away the uncomposed faces.

For correct Tgraphs g, if decompose g has no unknowns, then compose is a left inverse to decompose. However, if we take g to be two kite halves sharing their long edge (not their join edge), then these decompose to fool which produces an empty Tgraph when recomposed. Thus we do not have g = compose (decompose g) in general. On the other hand we do have g = compose (decompose g) for correct whole-tile Tgraphs g (whole-tile means all half-tiles of g have their matching half-tile on their join edge in g)

Later (figure 21) we show another exception to g = compose (decompose g) with an incorrect tiling.

We make use of

selectFacesVP    :: [TileFace] -> VPatch -> VPatch
removeFacesVP    :: [TileFace] -> VPatch -> VPatch

for creating VPatches from selected tile faces of a Tgraph or VPatch. This allows us to represent and draw a list of faces which need not be connected nor satisfy the no crossing boundaries property provided the Tgraph it was derived from had these properties.

Forcing

When building up a tiling, following the rules, there is often no choice about what tile can be added alongside certain tile edges at the boundary. Such additions are forced by the existing patch of tiles and the rules. For example, if a half tile has its join edge on the boundary, the unique mirror half tile is the only possibility for adding a face to that edge. Similarly, the short edge of a left (respectively, right) dart can only be matched with the short edge of a right (respectively, left) kite. We also make use of the fact that only 7 types of vertex can appear in (the interior of) a patch, so on a boundary vertex we sometimes have enough of the faces to determine the vertex type. These are given the following names in the literature (shown in figure 10): sun, star, jack (=largeDartBase), queen, king, ace (=fool), deuce (=largeKiteCentre).

Figure 10: Vertex types
Figure 10: Vertex types

The function

force :: Tgraph -> Tgraph

will add some faces on the boundary that are forced (i.e new faces where there is exactly one possible choice). For example:

  • When a join edge is on the boundary – add the missing half tile to make a whole tile.
  • When a half dart has its short edge on the boundary – add the half kite that must be on the short edge.
  • When a vertex is both a dart origin and a kite wing (it must be a queen or king vertex) – if there is a boundary short edge of a kite half at the vertex, add another kite half sharing the short edge, (this converts 1 kite to 2 and 3 kites to 4 in combination with the first rule).
  • When two half kites share a short edge their common oppV vertex must be a deuce vertex – add any missing half darts needed to complete the vertex.

Figure 11 shows foolDminus (which is foolD with 3 faces removed) on the left and the result of forcing, ie force foolDminus on the right which is the same Tgraph we get from force foolD (modulo vertex renumbering).

foolDminus = 
    removeFaces [RD(6,14,11), LD(6,12,14), RK(5,13,2)] foolD
Figure 11: foolDminus and force foolDminus = force foolD
Figure 11: foolDminus and force foolDminus = force foolD

Figures 12, 13 and 14 illustrate the result of forcing a 5-times decomposed kite, a 5-times decomposed dart, and a 5-times decomposed sun (respectively). The first two figures reproduce diagrams from an article by Roger Penrose illustrating the extent of influence of tiles round a decomposed kite and dart. [Penrose R Tilings and quasi-crystals; a non-local growth problem? in Aperiodicity and Order 2, edited by Jarich M, Academic Press, 1989. (fig 14)].

Figure 12: force kiteD5 with kiteD5 shown in red
Figure 12: force kiteD5 with kiteD5 shown in red
Figure 13: force dartD5 with dartD5 shown in red
Figure 13: force dartD5 with dartD5 shown in red
Figure 14: force sunD5 with sunD5 shown in red
Figure 14: force sunD5 with sunD5 shown in red

In figure 15, the bottom row shows successive decompositions of a dart (dashed blue arrows from right to left), so applying compose to each dart will go back (green arrows from left to right). The black vertical arrows are force. The solid blue arrows from right to left are (force . decompose) being applied to the successive forced Tgraphs. The green arrows in the reverse direction are compose again and the intermediate (partCompose) figures are shown in the top row with the remainder faces in pale green.

Figure 15: Arrows: black = force, green = composeG, solid blue = (force . decomposeG)
Figure 15: Arrows: black = force, green = compose, solid blue = (force . decompose)

Figure 16 shows the forced graphs of the seven vertex types (with the starting Tgraphs in red) along with a kite (top right).

Figure 16: Relating the forced seven vertex types and the kite
Figure 16: Relating the forced seven vertex types and the kite

These are related to each other as shown in the columns. Each Tgraph composes to the one above (an empty Tgraph for the ones in the top row) and the Tgraph below is its forced decomposition. [The rows have been scaled differently to make the vertex types easier to see.]

Adding Faces to a Tgraph

This is technically tricky because we need to discover what vertices (and implicitly edges) need to be newly created and which ones already exist in the Tgraph. This goes beyond a simple graph operation and requires use of the geometry of the faces. We have chosen not to do a full conversion to vectors to work out all the geometry, but instead we introduce a local representation of relative directions of edges at a vertex allowing a simple equality test.

Edge directions

All directions are integer multiples of 1/10th turn (mod 10) so we use these integers for face internal angles and boundary external angles. The face adding process always adds to the right of a given directed edge (a,b) which must be a boundary directed edge. [Adding to the left of an edge (a,b) would mean that (b,a) will be the boundary direction and so we are really adding to the right of (b,a)]. Face adding looks to see if either of the two other edges already exist in the Tgraph by considering the end points a and b to which the new face is to be added, and checking angles.

This allows an edge in a particular sought direction to be discovered. If it is not found it is assumed not to exist. However, the search will be undermined if there are crossing boundaries. In such a case there will be more than two boundary directed edges at the vertex and there is no unique external angle.

Establishing the no crossing boundaries property ensures these failures cannot occur. We can easily check this property for newly created Tgraphs (with checkedTgraph) and the face adding operations cannot create crossing boundaries.

Touching Vertices and Crossing Boundaries

When a new face to be added on (a,b) has neither of the other two edges already in the Tgraph, the third vertex needs to be created. However it could already exist in the Tgraph – it is not on an edge coming from a or b but from another non-local part of the Tgraph. We call this a touching vertex. If we simply added a new vertex without checking for a clash this would create a non-sensible Tgraph. However, if we do check and find an existing vertex, we still cannot add the face using this because it would create a crossing boundary.

Our version of forcing prevents face additions that would create a touching vertex/crossing boundary by calculating the positions of boundary vertices.

No conflicting edges

There is a final (simple) check when adding a new face, to prevent a long edge (phiEdge) sharing with a short edge. This can arise if we force an incorrect Tgraph (as we will see later).

Implementing Forcing

Our order of forcing prioritises updates (face additions) which do not introduce a new vertex. Such safe updates are easy to recognise and they do not require a touching vertex check. Surprisingly, this pretty much removes the problem of touching vertices altogether.

As an illustration, consider foolDMinus again on the left of figure 11. Adding the left dart onto edge (12,14) is not a safe addition (and would create a crossing boundary at 6). However, adding the right dart RD(6,14,11) is safe and creates the new edge (6,14) which then makes the left dart addition safe. In fact it takes some contrivance to come up with a Tgraph with an update that could fail the check during forcing when safe cases are always done first. Figure 17 shows such a contrived Tgraph formed by removing the faces shown in green from a twice decomposed sun on the left. The forced result is shown on the right. When there are no safe cases, we need to try an unsafe one. The four green faces at the bottom are blocked by the touching vertex check. This leaves any one of 9 half-kites at the centre which would pass the check. But after just one of these is added, the check is not needed again. There is always a safe addition to be done at each step until all the green faces are added.

Figure 17: A contrived example requiring a touching vertex check
Figure 17: A contrived example requiring a touching vertex check

Boundary information

The implementation of forcing has been made more efficient by calculating some boundary information in advance. This boundary information uses a type BoundaryState

data BoundaryState
  = BoundaryState
    { boundary    :: [Dedge]
    , bvFacesMap  :: Mapping Vertex [TileFace]
    , bvLocMap    :: Mapping Vertex (Point V2 Double)
    , allFaces    :: [TileFace]
    , nextVertex  :: Vertex
    } deriving (Show)

This records the boundary directed edges (boundary) plus a mapping of the boundary vertices to their incident faces (bvFacesMap) plus a mapping of the boundary vertices to their positions (bvLocMap). It also keeps track of all the faces and the vertex number to use when adding a vertex. The boundary information is easily incremented for each face addition without being recalculated from scratch, and a final Tgraph with all the new faces is easily recovered from the boundary information when there are no more updates.

makeBoundaryState  :: Tgraph -> BoundaryState
recoverGraph  :: BoundaryState -> Tgraph

The saving that comes from using boundary information lies in efficient incremental changes to the boundary information and, of course, in avoiding the need to consider internal faces. As a further optimisation we keep track of updates in a mapping from boundary directed edges to updates, and supply a list of affected edges after an update so the update calculator (update generator) need only revise these. The boundary and mapping are combined in a ForceState.

type UpdateMap = Mapping Dedge Update
type UpdateGenerator = BoundaryState -> [Dedge] -> UpdateMap
data ForceState = ForceState 
       { boundaryState:: BoundaryState
       , updateMap:: UpdateMap 
       }

Forcing then involves using a specific update generator (allUGenerator) and initialising the state, then using the recursive forceAll which keeps doing updates until there are no more, before recovering the final Tgraph.

force:: Tgraph -> Tgraph
force = forceWith allUGenerator

forceWith:: UpdateGenerator -> Tgraph -> Tgraph
forceWith uGen = recoverGraph . boundaryState . 
                 forceAll uGen . initForceState uGen

forceAll :: UpdateGenerator -> ForceState -> ForceState
initForceState :: UpdateGenerator -> Tgraph -> ForceState

In addition to force we can easily define

wholeTiles:: Tgraph -> Tgraph
wholeTiles = forceWith wholeTileUpdates 

which just uses the first forcing rule to make sure every half-tile has a matching other half.

We also have a version of force which counts to a specific number of face additions.

stepForce :: Int -> ForceState -> ForceState

This proved essential in uncovering problems of accumulated inaccuracy in calculating boundary positions (now fixed).

Some Other Experiments

Below we describe results of some experiments using the tools introduced above. Specifically: emplacements, sub-Tgraphs, incorrect tilings, and composition choices.

Emplacements

The finite number of rules used in forcing are based on local boundary vertex and edge information only. We thought we may be able to improve on this by considering a composition and forcing at the next level up before decomposing and forcing again. This thus considers slightly broader local information. In fact we can iterate this process to all the higher levels of composition. Some Tgraphs produce an empty Tgraph when composed so we can regard those as maximal compositions. For example compose fool produces an empty Tgraph.

The idea was to take an arbitrary Tgraph and apply (compose . force) repeatedly to find its maximally composed (non-empty) Tgraph, before applying (force . decompose) repeatedly back down to the starting level (so the same number of decompositions as compositions).

We called the function emplace, and called the result the emplacement of the starting Tgraph as it shows a region of influence around the starting Tgraph.

With earlier versions of forcing when we had fewer rules, emplace g often extended force g for a Tgraph g. This allowed the identification of some new rules. However, since adding the new rules we have not found Tgraphs where the result of force had fewer faces than the result of emplace.

[As an important update, we have now found examples where the result of force strictly includes the result of emplace (modulo vertex renumbering).

Sub-Tgraphs

In figure 18 on the left we have a four times decomposed dart dartD4 followed by two sub-Tgraphs brokenDart and badlyBrokenDart which are constructed by removing faces from dartD4 (but retaining the connectedness condition and the no crossing boundaries condition). These all produce the same forced result (depicted middle row left in figure 15).

Figure 18: dartD4, brokenDart, badlyBrokenDart
Figure 18: dartD4, brokenDart, badlyBrokenDart

However, if we do compositions without forcing first we find badlyBrokenDart fails because it produces a graph with crossing boundaries after 3 compositions. So compose on its own is not always safe, where safe means guaranteed to produce a valid Tgraph from a valid correct Tgraph.

In other experiments we tried force on Tgraphs with holes and on incomplete boundaries around a potential hole. For example, we have taken the boundary faces of a forced, 5 times decomposed dart, then removed a few more faces to make a gap (which is still a valid Tgraph). This is shown at the top in figure 19. The result of forcing reconstructs the complete original forced graph. The bottom figure shows an intermediate stage after 2200 face additions. The gap cannot be closed off to make a hole as this would create a crossing boundary, but the channel does get filled and eventually closes the gap without creating a hole.

Figure 19: Forcing boundary faces with a gap (after 2200 steps)
Figure 19: Forcing boundary faces with a gap (after 2200 steps)

Incorrect Tilings

When we say a Tgraph g is correct (respectively: incorrect), we mean g represents a correct tiling (respectively: incorrect tiling). A simple example of an incorrect Tgraph is a kite with a dart on each side (referred to as a mistake by Penrose) shown on the left of figure 20.

*Main> mistake
Tgraph [RK (1,2,4),LK (1,3,2),RD (3,1,5)
       ,LD (4,6,1),LD (3,5,7),RD (4,8,6)
       ]

If we try to force (or emplace) this Tgraph it produces an error in construction which is detected by the test for conflicting edge types (a phiEdge sharing with a non-phiEdge).

*Main> force mistake
... *** Exception: doUpdate:(incorrect tiling)
Conflicting new face RK (11,1,6)
with neighbouring faces
[RK (9,1,11),LK (9,5,1),RK (1,2,4),LK (1,3,2),RD (3,1,5),LD (4,6,1),RD (4,8,6)]
in boundary
BoundaryState ...

In figure 20 on the right, we see that after successfully constructing the two whole kites on the top dart short edges, there is an attempt to add an RK on edge (1,6). The process finds an existing edge (1,11) in the correct direction for one of the new edges so tries to add the erroneous RK (11,1,6) which fails a noConflicts test.

Figure 20: An incorrect Tgraph (mistake), and the point at which force mistake fails
Figure 20: An incorrect Tgraph (mistake), and the point at which force mistake fails

So it is certainly true that incorrect Tgraphs may fail on forcing, but forcing cannot create an incorrect Tgraph from a correct Tgraph.

If we apply decompose to mistake it produces another incorrect Tgraph (which is similarly detected if we apply force), but will nevertheless still compose back to mistake if we do not try to force.

Interestingly, though, the incorrectness of a Tgraph is not always preserved by decompose. If we start with mistake1 which is mistake with just two of the half darts (and also incorrect) we still get a similar failure on forcing, but decompose mistake1 is no longer incorrect. If we apply compose to the result or force then compose the mistake is thrown away to leave just a kite (see figure 21). This is an example where compose is not a left inverse to either decompose or (force . decompose).

Figure 21: mistake1 with its decomposition, forced decomposition, and recomposed.
Figure 21: mistake1 with its decomposition, forced decomposition, and recomposed.

Composing with Choices

We know that unknowns indicate possible choices (although some choices may lead to incorrect Tgraphs). As an experiment we introduce

makeChoices :: Tgraph -> [Tgraph]

which produces 2^n alternatives for the 2 choices of each of n unknowns (prior to composing). This uses forceLDB which forces an unknown to be a largeDartBase by adding an appropriate joined half dart at the node, and forceLKC which forces an unknown to be a largeKiteCentre by adding a half dart and a whole kite at the node (making up the 3 pieces for a larger half kite).

Figure 22 illustrates the four choices for composing fool this way. The top row has the four choices of makeChoices fool (with the fool shown embeded in red in each case). The bottom row shows the result of applying compose to each choice.

Figure 22: makeChoices fool (top row) and compose of each choice (bottom row)
Figure 22: makeChoices fool (top row) and compose of each choice (bottom row)

In this case, all four compositions are correct tilings. The problem is that, in general, some of the choices may lead to incorrect tilings. More specifically, a choice of one unknown can determine what other unknowns have to become with constraints such as

  • a and b have to be opposite choices
  • a and b have to be the same choice
  • a and b cannot both be largeKiteCentres
  • a and b cannot both be largeDartBases

This analysis of constraints on unknowns is not trivial. The potential exponential results from choices suggests we should compose and force as much as possible and only consider unknowns of a maximal Tgraph.

For calculating the emplacement of a Tgraph, we first find the forced maximal Tgraph before decomposing. We could also consider using makeChoices at this top step when there are unknowns, i.e a version of emplace which produces these alternative results (emplaceChoices)

The result of emplaceChoices is illustrated for foolD in figure 23. The first force and composition is unique producing the fool level at which point we get 4 alternatives each of which compose further as previously illustrated in figure 22. Each of these are forced, then decomposed and forced, decomposed and forced again back down to the starting level. In figure 23 foolD is overlaid on the 4 alternative results. What they have in common is (as you might expect) emplace foolD which equals force foolD and is the graph shown on the right of figure 11.

Figure 23: emplaceChoices foolD
Figure 23: emplaceChoices foolD

Future Work

I am collaborating with Stephen Huggett who suggested the use of graphs for exploring properties of the tilings. We now have some tools to experiment with but we would also like to complete some formalisation and proofs.

It would also be good to establish whether it is true that g is incorrect iff force g fails.

We have other conjectures relating to subgraph ordering of Tgraphs and Galois connections to explore.

by readerunner at April 01, 2024 12:53 PM

Graphs, Kites and Darts – Empires and SuperForce

We have been exploring properties of Penrose’s aperiodic tilings with kites and darts using Haskell.

Previously in Diagrams for Penrose tiles we implemented tools to draw finite tilings using Haskell diagrams. There we also noted that legal tilings are only correct tilings if they can be continued infinitely and are incorrect otherwise. In Graphs, Kites and Darts we introduced a graph representation for finite tilings (Tgraphs) which enabled us to implement operations that use neighbouring tile information. In particular we implemented a force operation to extend a Tgraph on any boundary edge where there is a unique choice for adding a tile.

In this note we find a limitation of force, show a way to improve on it (superForce), and introduce boundary coverings which are used to implement superForce and calculate empires.

Properties of Tgraphs

A Tgraph is a collection of half-tile faces representing a legal tiling and a half-tile face is either an LD (left dart) , RD (right dart), LK (left kite), or RK (right kite) each with 3 vertices to form a triangle. Faces of the Tgraph which are not half-tile faces are considered external regions and those edges round the external regions are the boundary edges of the Tgraph. The half-tile faces in a Tgraph are required to be connected and locally tile-connected which means that there are exactly two boundary edges at any boundary vertex (no crossing boundaries).

As an example Tgraph we show kingGraph (the three darts and two kites round a king vertex), where

  kingGraph = makeTgraph 
    [LD (1,2,3),RD (1,11,2),LD (1,4,5),RD (1,3,4),LD (1,10,11)
    ,RD (1,9,10),LK (9,1,7),RK (9,7,8),RK (5,7,1),LK (5,6,7)
    ]

This is drawn in figure 1 using

  hsep 1 [labelled drawj kingGraph, draw kingGraph]

which shows vertex labels and dashed join edges (left) and without labels and join edges (right). (hsep 1 provides a horizontal seperator of unit length.)

Figure 1: kingGraph with labels and dashed join edges (left) and without (right).
Figure 1: kingGraph with labels and dashed join edges (left) and without (right).

Properties of forcing

We know there are at most two legal possibilities for adding a half-tile on a boundary edge of a Tgraph. If there are zero legal possibilities for adding a half-tile to some boundary edge, we have a stuck tiling/incorrect Tgraph.

Forcing deals with all cases where there is exactly one possibility for extending on a boundary edge according to the legal tiling rules and consistent with the seven possible vertex types. That means forcing either fails at some stage with a stuck Tgraph (indicating the starting Tgraph was incorrect) or it enlarges the starting Tgraph until every boundary edge has exactly two legal possibilities (consistent with the seven vertex types) for adding a half-tile so a choice would need to be made to grow the Tgraph any further.

Figure 2 shows force kingGraph with kingGraph shown red.

Figure 2: force kingGraph with kingGraph shown red.
Figure 2: force kingGraph with kingGraph shown red.

If g is a correct Tgraph, then force g succeeds and the resulting Tgraph will be common to all infinite tilings that extend the finite tiling represented by g. However, we will see that force g is not a greatest lower bound of (infinite) tilings that extend g. Firstly, what is common to all extensions of g may not be a connected collection of tiles. This leads to the concept of empires which we discuss later. Secondly, even if we only consider the connected common region containing g, we will see that we need to go beyond force g to find this, leading to an operation we call superForce.

Our empire and superForce operations are implemented using boundary coverings which we introduce next.

Boundary edge covering

Given a successfully forced Tgraph fg, a boundary edge covering of fg is a list of successfully forced extensions of fg such that

  1. no boundary edge of fg remains on the boundary in each extension, and
  2. the list takes into account all legal choices for extending on each boundary edge of fg.

[Technically this is a covering of the choices round the boundary, but each extension is also a cover of the boundary edges.] Figure 3 shows a boundary edge covering for a forced kingGraph (force kingGraph is shown red in each extension).

Figure 3: A boundary edge covering of force kingGraph.
Figure 3: A boundary edge covering of force kingGraph.

In practice, we do not need to explore both choices for every boundary edge of fg. When one choice is made, it may force choices for other boundary edges, reducing the number of boundary edges we need to consider further.

The main function is boundaryECovering working on a BoundaryState (which is a Tgraph with extra boundary information). It uses covers which works on a list of extensions each paired with the remaining set of the original boundary edges not yet covered. (Initially covers is given a singleton list with the starting boundary state and the full set of boundary edges to be covered.) For each extension in the list, if its uncovered set is empty, that extension is a completed cover. Otherwise covers replaces the extension with further extensions. It picks the (lowest numbered) boundary edge in the uncovered set, tries extending with a half-dart and with a half-kite on that edge, forcing in each case, then pairs each result with its set of remaining uncovered boundary edges before adding the resulting extensions back at the front of the list to be processed again. If one of the choices for a dart/kite leads to an incorrect tiling (a stuck tiling) when forced, that choice is dropped (provided the other choice succeeds). The final list returned consists of all the completed covers.

  boundaryECovering:: BoundaryState -> [BoundaryState]
  boundaryECovering bs = covers [(bs, Set.fromList (boundary bs))]

  covers:: [(BoundaryState, Set.Set Dedge)] -> [BoundaryState]
  covers [] = []
  covers ((bs,es):opens) 
    | Set.null es = bs:covers opens -- bs is complete
    | otherwise   = covers (newcases ++ opens)
       where (de,des) = Set.deleteFindMin es
             newcases = fmap (\b -> (b, commonBdry des b))
                             (atLeastOne $ tryDartAndKite bs de)

Here we have used

  type Try a = Either String a
  tryDartAndKite:: BoundaryState -> Dedge -> [Try BoundaryState]
  atLeastOne    :: [Try a] -> [a]

We frequently use Try as a type for results of partial functions where we need to continue computation if there is a failure. For example we have a version of force (called tryForce) that returns a Try Tgraph so it does not fail by raising an error, but returns a result indicating either an explicit failure situation or a successful result with a final forced Tgraph. The function tryDartAndKite tries adding an appropriate half-dart and half-kite on a given boundary edge, then uses tryForceBoundary (a variant of tryForce which works with boundary states) on each result and returns a list of Try results. The list of Try results is converted with atLeastOne which collects the successful results but will raise an error when there are no successful results.

Boundary vertex covering

You may notice in figure 3 that the top right cover still has boundary vertices of kingGraph on the final boundary. We use a boundary vertex covering rather than a boundary edge covering if we want to exclude these cases. This involves picking a boundary edge that includes such a vertex and continuing the process of growing possible extensions until no boundary vertices of the original remain on the boundary.

Empires

A partial example of an empire was shown in a 1977 article by Martin Gardner 1. The full empire of a finite tiling would consist of the common faces of all the infinite extensions of the tiling. This will include at least the force of the tiling but it is not obviously finite. Here we confine ourselves to the empire in finite local regions.

For example, we can calculate a local empire for a given Tgraph g by finding the common faces of all the extensions in a boundary vertex covering of force g (which we call empire1 g).

This requires an efficient way to compare Tgraphs. We have implemented guided intersection and guided union operations which, when given a common edge starting point for two Tgraphs, proceed to compare the Tgraphs face by face and produce an appropriate relabelling of the second Tgraph to match the first Tgraph only in the overlap where they agree. These operations may also use geometric positioning information to deal with cases where the overlap is not just a single connected region. From these we can return a union as a single Tgraph when it exists, and an intersection as a list of common faces. Since the (guided) intersection of Tgraphs (the common faces) may not be connected, we do not have a resulting Tgraph. However we can arbitrarily pick one of the argument Tgraphs and emphasise which are the common faces in this example Tgraph.

Figure 4 (left) shows empire1 kingGraph where the starting kingGraph is shown in red. The grey-filled faces are the common faces from a boundary vertex covering. We can see that these are not all connected and that the force kingGraph from figure 2 corresponds to the connected set of grey-filled faces around and including the kingGraph in figure 4.

Figure 4: King's empire (level 1 and level 2).
Figure 4: King’s empire (level 1 and level 2).

We call this a level 1 empire because we only explored out as far as the first boundary covering. We could instead, find further boundary coverings for each of the extensions in a boundary covering. This grows larger extensions in which to find common faces. On the right of figure 4 is a level 2 empire (empire2 kingGraph) which finds the intersection of the combined boundary edge coverings of each extension in a boundary edge covering of force kingGraph. Obviously this process could be continued further but, in practice, it is too inefficient to go much further.

SuperForce

We might hope that (when not discovering an incorrect tiling), force g produces the maximal connected component containing g of the common faces of all infinite extensions of g. This is true for the kingGraph as noted in figure 4. However, this is not the case in general.

The problem is that forcing will not discover if one of the two legal choices for extending a resulting boundary edge always leads to an incorrect Tgraph. In such a situation, the other choice would be common to all infinite extensions.

We can use a boundary edge covering to reveal such cases, leading us to a superForce operation. For example, figure 5 shows a boundary edge covering for the forced Tgraph shown in red.

Figure 5: One choice cover.
Figure 5: One choice cover.

This example is particularly interesting because in every case, the leftmost end of the red forced Tgraph has a dart immediately extending it. Why is there no case extending one of the leftmost two red edges with a half-kite? The fact that such cases are missing from the boundary edge covering suggests they are not possible. Indeed we can check this by adding a half-kite to one of the edges and trying to force. This leads to a failure showing that we have an incorrect tiling. Figure 6 illustrates the Tgraph at the point that it is discovered to be stuck (at the bottom left) by forcing.

Figure 6: An incorrect extension.
Figure 6: An incorrect extension.

Our superForce operation starts by forcing a Tgraph. After a successful force, it creates a boundary edge covering for the forced Tgraph and checks to see if there is any boundary edge of the forced Tgraph for which each cover has the same choice. If so, that choice is made to extend the forced Tgraph and the process is repeated by applying superForce to the result. Otherwise, just the result of forcing is returned.

Figure 7 shows a chain of examples (rockets) where superForce has been used. In each case, the starting Tgraph is shown red, the additional faces added by forcing are shown black, and any further extension produced by superForce is shown in blue.

Figure 7: SuperForce rockets.
Figure 7: SuperForce rockets.

Coda

We still do not know if forcing decides that a Tgraph is correct/incorrect. Can we conclude that if force g succeeds then g (and force g) are correct? We found examples (rockets in figure 7) where force succeeds but one of the 2 legal choices for extending on a boundary edge leads to an incorrect Tgraph. If we find an example g where force g succeeds but both legal choices on a boundary edge lead to incorrect Tgraphs we will have a counter-example. If such a g exists then superForce g will raise an error. [The calculation of a boundary edge covering will call atLeastOne where both branches have led to failure for extending on an edge.]

This means that when superForce succeeds every resulting boundary edge has two legal extensions, neither of which will get stuck when forced.

I would like to thank Stephen Huggett who suggested the idea of using graphs to represent tilings and who is working with me on proof problems relating to the kite and dart tilings.

Reference [1] Martin Gardner (1977) MATHEMATICAL GAMES. Scientific American, 236(1), (pages 110 to 121). http://www.jstor.org/stable/24953856

by readerunner at April 01, 2024 12:48 PM

Graphs, Kites and Darts – and Theorems

We continue our exploration of properties of Penrose’s aperiodic tilings with kites and darts using Haskell and Haskell Diagrams.

In this blog we discuss some interesting properties we have discovered concerning the \small\texttt{decompose}, \small\texttt{compose}, and \small\texttt{force} operations along with some proofs.

Index

  1. Quick Recap (including operations \small\texttt{compose}, \small\texttt{force}, \small\texttt{decompose} on Tgraphs)
  2. Composition Problems and a Compose Force Theorem (composition is not a simple inverse to decomposition)
  3. Perfect Composition Theorem (establishing relationships between \small\texttt{compose}, \small\texttt{force}, \small\texttt{decompose})
  4. Multiple Compositions (extending the Compose Force theorem for multiple compositions)
  5. Proof of the Compose Force Theorem (showing \small\texttt{compose} is total on forced Tgraphs)

1. Quick Recap

Haskell diagrams allowed us to render finite patches of tiles easily as discussed in Diagrams for Penrose tiles. Following a suggestion of Stephen Huggett, we found that the description and manipulation of such tilings is greatly enhanced by using planar graphs. In Graphs, Kites and Darts we introduced a specialised planar graph representation for finite tilings of kites and darts which we called Tgraphs (tile graphs). These enabled us to implement operations that use neighbouring tile information and in particular operations \small\texttt{decompose}, \small\texttt{compose}, and \small\texttt{force}.

For ease of reference, we reproduce the half-tiles we are working with here.

Figure 1: Half-tile faces
Figure 1: Half-tile faces

Figure 1 shows the right-dart (RD), left-dart (LD), left-kite (LK) and right-kite (RK) half-tiles. Each has a join edge (shown dotted) and a short edge and a long edge. The origin vertex is shown red in each case. The vertex at the opposite end of the join edge from the origin we call the opp vertex, and the remaining vertex we call the wing vertex.

If the short edges have unit length then the long edges have length \phi (the golden ratio) and all angles are multiples of 36^{\circ} (a tenth turn) with kite halves having  two 2s and a 1, and dart halves having a 3 and two 1s. This geometry of the tiles is abstracted away from at the graph representation level but used when checking validity of tile additions and by the drawing functions.

There are rules for how the tiles can be put together to make a legal tiling (see e.g. Diagrams for Penrose tiles). We defined a Tgraph (in Graphs, Kites and Darts) as a list of such half-tiles which are constrained to form a legal tiling but must also be connected with no crossing boundaries (see below).

As a simple example consider kingGraph (2 kites and 3 darts round a king vertex). We represent each half-tile as a TileFace with three vertex numbers, then apply makeTgraph to the list of ten Tilefaces. The function makeTgraph :: [TileFace] -> Tgraph performs the necessary checks to ensure the result is a valid Tgraph.

kingGraph :: Tgraph
kingGraph = makeTgraph 
  [LD (1,2,3),RD (1,11,2),LD (1,4,5),RD (1,3,4),LD (1,10,11)
  ,RD (1,9,10),LK (9,1,7),RK (9,7,8),RK (5,7,1),LK (5,6,7)
  ]

To view the Tgraph we simply form a diagram (in this case 2 diagrams horizontally separated by 1 unit)

  hsep 1 [labelled drawj kingGraph, draw kingGraph]

and the result is shown in figure 2 with labels and dashed join edges (left) and without labels and join edges (right).

Figure 2: kingGraph with labels and dashed join edges (left) and without (right).
Figure 2: kingGraph with labels and dashed join edges (left) and without (right).

The boundary of the Tgraph consists of the edges of half-tiles which are not shared with another half-tile, so they go round untiled/external regions. The no crossing boundary constraint (equivalently, locally tile-connected) means that a boundary vertex has exactly two incident boundary edges and therefore has a single external angle in the tiling. This ensures we can always locally determine the relative angles of tiles at a vertex. We say a collection of half-tiles is a valid Tgraph if it constitutes a legal tiling but also satisfies the connectedness and no crossing boundaries constraints.

Our key operations on Tgraphs are \small\texttt{decompose}, \small\texttt{force}, and \small\texttt{compose} which are illustrated in figure 3.

Figure 3: decompose, force, and compose
Figure 3: decompose, force, and compose

Figure 3 shows the kingGraph with its decomposition above it (left), the result of forcing the kingGraph (right) and the composition of the forced kingGraph (bottom right).

Decompose

An important property of Penrose dart and kite tilings is that it is possible to divide the half-tile faces of a tiling into smaller half-tile faces, to form a new (smaller scale) tiling.

Figure 4: Decomposition of (left) half-tiles
Figure 4: Decomposition of (left) half-tiles

Figure 4 illustrates the decomposition of a left-dart (top row) and a left-kite (bottom row). With our Tgraph representation we simply introduce new vertices for dart and kite long edges and kite join edges and then form the new faces using these. This does not involve any geometry, because that is taken care of by drawing operations.

Force

Figure 5 illustrates the rules used by our \small\texttt{force} operation (we omit a mirror-reflected version of each rule).

Figure 5: Force rules
Figure 5: Force rules

In each case the yellow half-tile is added in the presence of the other half-tiles shown. The yellow half-tile is forced because, by the legal tiling rules and the seven possible vertex types, there is no choice for adding a different half-tile on the edge where the yellow tile is added.

We call a Tgraph correct if it represents a tiling which can be continued infinitely to cover the whole plane without getting stuck, and incorrect otherwise. Forcing involves adding half-tiles by the illustrated rules round the boundary until either no more rules apply (in which case the result is a forced Tgraph) or a stuck tiling is encountered (in which case an incorrect Tgraph error is raised). Hence \small\texttt{force} is a partial function but total on correct Tgraphs.

Compose: This is discussed in the next section.

2. Composition Problems and a Theorem

Compose Choices

For an infinite tiling, composition is a simple inverse to decomposition. However, for a finite tiling with boundary, composition is not so straight forward. Firstly, we may need to leave half-tiles out of a composition because the necessary parts of a composed half-tile are missing. For example, a half-dart with a boundary short edge or a whole kite with both short edges on the boundary must necessarily be excluded from a composition. Secondly, on the boundary, there can sometimes be a problem of choosing whether a half-dart should compose to become a half-dart or a half-kite. This choice in composing only arises when there is a half-dart with its wing on the boundary but insufficient local information to determine whether it should be part of a larger half-dart or a larger half-kite.

In the literature (see for example 1 and 2) there is an often repeated method for composing (also called inflating). This method always make the kite choice when there is a choice. Whilst this is a sound method for an unbounded tiling (where there will be no choice), we show that this is an unsound method for finite tilings as follows.

Clearly composing should preserve correctness. However, figure 6 (left) shows a correct Tgraph which is a forced queen, but the kite-favouring composition of the forced queen produces the incorrect Tgraph shown in figure 6 (centre). Applying our \small\texttt{force} function to this reveals a stuck tiling and reports an incorrect Tgraph.

Figure 6: An erroneous and a safe composition
Figure 6: An erroneous and a safe composition

Our algorithm (discussed in Graphs, Kites and Darts) detects dart wings on the boundary where there is a choice and classifies them as unknowns. Our composition refrains from making a choice by not composing a half dart with an unknown wing vertex. The rightmost Tgraph in figure 6 shows the result of our composition of the forced queen with the half-tile faces left out of the composition (the remainder faces) shown in green. This avoidance of making a choice (when there is a choice) guarantees our composition preserves correctness.

Compose is a Partial Function

A different composition problem can arise when we consider Tgraphs that are not decompositions of Tgraphs. In general, \small\texttt{compose} is a partial function on Tgraphs.

Figure 7: Composition may fail to produce a Tgraph
Figure 7: Composition may fail to produce a Tgraph

Figure 7 shows a Tgraph (left) with its sucessful composition (centre) and the half-tile faces that would result from a second composition (right) which do not form a valid Tgraph because of a crossing boundary (at vertex 6). Thus composition of a Tgraph may fail to produce a Tgraph when the resulting faces are disconnected or have a crossing boundary.

However, we claim that \small\texttt{compose} is a total function on forced Tgraphs.

Compose Force Theorem

Theorem: Composition of a forced Tgraph produces a valid Tgraph.

We postpone the proof (outline) for this theorem to section 5. Meanwhile we use the result to establish relationships between \small\texttt{compose}, \small\texttt{force}, and \small\texttt{decompose} in the next section.

3. Perfect Composition Theorem

In Graphs, Kites and Darts we produced a diagram showing relationships between multiple decompositions of a dart and the forced versions of these Tgraphs. We reproduce this here along with a similar diagram for multiple decompositions of a kite.

Figure 8: Commuting Diagrams
Figure 8: Commuting Diagrams

In figure 8 we show separate (apparently) commuting diagrams for the dart and for the kite. The bottom rows show the decompositions, the middle rows show the result of forcing the decompositions, and the top rows illustrate how the compositions of the forced Tgraphs work by showing both the composed faces (black edges) and the remainder faces (green edges) which are removed in the composition. The diagrams are examples of some commutativity relationships concerning \small\texttt{force}, \small\texttt{compose} and \small\texttt{decompose} which we will prove.

It should be noted that these diagrams break down if we consider only half-tiles as the starting points (bottom right of each diagram). The decomposition of a half-tile does not recompose to its original, but produces an empty composition. So we do not even have g = (\small\texttt{compose} \cdot \small\texttt{decompose}) \ g in these cases. Forcing the decomposition also results in an empty composition. Clearly there is something special about the depicted cases and it is not merely that they are wholetile complete because the decompositions are not wholetile complete. [Wholetile complete means there are no join edges on the boundary, so every half-tile has its other half.]

Below we have captured the properties that are sufficient for the diagrams to commute as in figure 8. In the proofs we use a partial ordering on Tgraphs (modulo vertex relabelling) which we define next.

Partial ordering of Tgraphs

If g_0 and g_1 are both valid Tgraphs and g_0 consists of a subset of the (half-tile) faces of g_1 we have

\displaystyle g_0 \subseteq g_1

which gives us a partial order on Tgraphs. Often, though, g_0 is only isomorphic to a subset of the faces of g_1, requiring a vertex relabelling to become a subset. In that case we write

\displaystyle g_0 \sqsubseteq g_1

which is also a partial ordering and induces an equivalence of Tgraphs defined by

\displaystyle g_0 \equiv g_1 \text{ if and only if } g_0 \sqsubseteq g_1 \text{ and } g_1 \sqsubseteq g_0

in which case g_0 and g_1 are isomorphic as Tgraphs.

Both \small\texttt{compose} and \small\texttt{decompose} are monotonic with respect to \sqsubseteq meaning:

\displaystyle g_0 \sqsubseteq g_1 \text{ implies } \small\texttt{compose} \ g_0 \sqsubseteq \small\texttt{compose} \ g_1 \text{ and } \small\texttt{decompose} \ g_0 \sqsubseteq \small\texttt{decompose} \ g_1

We also have \small\texttt{force} is monotonic, but only when restricted to correct Tgraphs. Also, when restricted to correct Tgraphs, we have \small\texttt{force} is non decreasing because it only adds faces:

\displaystyle g \sqsubseteq \small\texttt{force} \ g

and \small\texttt{force} is idempotent (forcing a forced correct Tgraph leaves it the same):

\displaystyle (\small\texttt{force} \cdot \small\texttt{force}) \ g \equiv \small\texttt{force} \ g

Composing perfectly and perfect compositions

Definition: A Tgraph g composes perfectly if all faces of g are composable (i.e there are no remainder faces of g when composing).

We note that the composed faces must be a valid Tgraph (connected with no crossing boundaries) if all faces are included in the composition because g has those properties. Clearly, if g composes perfectly then

\displaystyle (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g \equiv g

In general, for arbitrary g where the composition is defined, we only have

\displaystyle (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g \sqsubseteq g

Definition: A Tgraph g' is a perfect composition if \small\texttt{decompose} \ g' composes perfectly.

Clearly if g' is a perfect composition then

\displaystyle (\small\texttt{compose} \cdot \small\texttt{decompose}) \ g' \equiv g'

(We could use equality here because any new vertex labels introduced by \small\texttt{decompose} will be removed by \small\texttt{compose}). In general, for arbitrary g',

\displaystyle (\small\texttt{compose} \cdot \small\texttt{decompose}) \ g' \sqsubseteq g'

Lemma 1: g' is a perfect composition if and only if g' has the following 2 properties:

  1. every half-kite with a boundary join has either a half-dart or a whole kite on the short edge, and
  2. every half-dart with a boundary join has a half-kite on the short edge,

(Proof outline:) Firstly note that unknowns in g (= \small\texttt{decompose} \ g') can only come from boundary joins in g'. The properties 1 and 2 guarantee that g has no unknowns. Since every face of g has come from a decomposed face in g', there can be no faces in g that will not recompose, so g will compose perfectly to g'. Conversely, if g' is a perfect composition, its decomposition g can have no unknowns. This implies boundary joins in g' must satisfy properties 1 and 2. \square

(Note: a perfect composition g' may have unknowns even though its decomposition g has none.)

It is easy to see two special cases:

  1. If g' is wholetile complete then g' is a perfect composition.Proof: Wholetile complete implies no boundary joins which implies properties 1 and 2 in lemma 1 which implies g' is a perfect composition. \square
  2. If g' is a decomposition then g' is a perfect composition.Proof: If g' is a decomposition, then every half-dart has a half-kite on the short edge which implies property 2 of lemma 1. Also, any half-kite with a boundary join in g' must have come from a decomposed half-dart since a decomposed half-kite produces a whole kite with no boundary kite join. So the half-kite must have a half-dart on the short edge which implies property 1 of lemma 1. The two properties imply g' is a perfect composition. \square

We note that these two special cases cover all the Tgraphs in the bottom rows of the diagrams in figure 8. So the Tgraphs in each bottom row are perfect compositions, and furthermore, they all compose perfectly except for the rightmost Tgraphs which have empty compositions.

In the following results we make the assumption that a Tgraph is correct, which guarantees that when \small\texttt{force} is applied, it terminates with a correct Tgraph. We also note that \small\texttt{decompose} preserves correctness as does \small\texttt{compose} (provided the composition is defined).

Lemma 2: If g_f is a forced, correct Tgraph then

\displaystyle (\small\texttt{compose} \cdot \small\texttt{force} \cdot \small\texttt{decompose}) \ g_f \equiv g_f

(Proof outline:) The proof uses a case analysis of boundary and internal vertices of g_f. For internal vertices we just check there is no change at the vertex after (\small\texttt{compose} \cdot \small\texttt{force} \cdot \small\texttt{decompose}) using figure 11 (plus an extra case for the forced star). For boundary vertices we check local contexts similar to those depicted in figure 10 (but including empty composition cases). This reveals there is no local change of the boundary at any boundary vertex, and since this is true for all boundary vertices, there can be no global change. (We omit the full details). \square

Lemma 3: If g' is a perfect composition and a correct Tgraph, then

\displaystyle \small\texttt{force} \ g' \sqsubseteq (\small\texttt{compose} \cdot \small\texttt{force} \cdot \small\texttt{decompose}) \ g'

(Proof outline:) The proof is by analysis of each possible force rule applicable on a boundary edge of g' and checking local contexts to establish that (i) the result of applying (\small\texttt{compose} \cdot \small\texttt{force} \cdot \small\texttt{decompose}) to the local context must include the added half-tile, and (ii) if the added half tile has a new boundary join, then the result must include both halves of the new half-tile. The two properties of perfect compositions mentioned in lemma 1 are critical for the proof. However, since the result of adding a single half-tile may break the condition of the Tgraph being a pefect composition, we need to arrange that half-tiles are completed first then each subsequent half-tile addition is paired with its wholetile completion. This ensures the perfect composition condition holds at each step for a proof by induction. [A separate proof is needed to show that the ordering of applying force rules makes no difference to a final correct Tgraph (apart from vertex relabelling)]. \square

Lemma 4 If g composes perfectly and is a correct Tgraph then

\displaystyle \small\texttt{force} \ g \equiv (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose})\ g

Proof: Assume g composes perfectly and is a correct Tgraph. Since \small\texttt{force} is non-decreasing (with respect to \sqsubseteq on correct Tgraphs)

\displaystyle \small\texttt{compose} \ g \sqsubseteq (\small\texttt{force} \cdot \small\texttt{compose}) \ g

and since \small\texttt{decompose} is monotonic

\displaystyle (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g \sqsubseteq (\small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose}) \ g

Since g composes perfectly, the left hand side is just g, so

\displaystyle g \sqsubseteq (\small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose}) \ g

and since \small\texttt{force} is monotonic (with respect to \sqsubseteq on correct Tgraphs)

\displaystyle (*) \ \ \ \ \ \small\texttt{force} \ g \sqsubseteq (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose}) \ g

For the opposite direction, we substitute \small\texttt{compose} \ g for g' in lemma 3 to get

\displaystyle (\small\texttt{force} \cdot \small\texttt{compose}) \ g \sqsubseteq (\small\texttt{compose} \cdot \small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{compose}) \ g

Then, since (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g \equiv g, we have

\displaystyle (\small\texttt{force} \cdot \small\texttt{compose}) \ g \sqsubseteq (\small\texttt{compose} \cdot \small\texttt{force}) \ g

Apply \small\texttt{decompose} to both sides (using monotonicity)

\displaystyle (\small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose}) \ g \sqsubseteq (\small\texttt{decompose} \cdot \small\texttt{compose} \cdot \small\texttt{force}) \ g

For any g'' for which the composition is defined we have (\small\texttt{decompose} \cdot \small\texttt{compose})\ g'' \sqsubseteq g'' so we get

\displaystyle (\small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose}) \ g \sqsubseteq \small\texttt{force} \ g

Now apply \small\texttt{force} to both sides and note (\small\texttt{force} \cdot \small\texttt{force})\ g \equiv \small\texttt{force} \ g to get

\displaystyle (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose}) \ g \sqsubseteq \small\texttt{force} \ g

Combining this with (*) above proves the required equivalence. \square

Theorem (Perfect Composition): If g composes perfectly and is a correct Tgraph then

\displaystyle (\small\texttt{compose} \cdot \small\texttt{force}) \ g \equiv (\small\texttt{force} \cdot \small\texttt{compose}) \ g

Proof: Assume g composes perfectly and is a correct Tgraph. By lemma 4 we have

\displaystyle \small\texttt{force} \ g \equiv (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose})\ g

Applying \small\texttt{compose} to both sides, gives

\displaystyle (\small\texttt{compose} \cdot \small\texttt{force}) \ g \equiv (\small\texttt{compose} \cdot \small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force} \cdot \small\texttt{compose})\ g

Now by lemma 2, with g_f = (\small\texttt{force} \cdot \small\texttt{compose}) \ g, the right hand side is equivalent to

\displaystyle (\small\texttt{force} \cdot \small\texttt{compose}) \ g

which establishes the result. \square

Corollaries (of the perfect composition theorem):

  1. If g' is a perfect composition and a correct Tgraph then
    \displaystyle \small\texttt{force} \ g' \equiv (\small\texttt{compose} \cdot \small\texttt{force} \cdot \small\texttt{decompose}) \ g'

    Proof: Let g' = \small\texttt{compose} \ g (so g \equiv \small\texttt{decompose} \ g') in the theorem. \square

    [This result generalises lemma 2 because any correct forced Tgraph g_f is necessarily wholetile complete and therefore a perfect composition, and \small\texttt{force} \ g_f \equiv g_f.]

  2. If g' is a perfect composition and a correct Tgraph then
    \displaystyle (\small\texttt{decompose} \cdot \small\texttt{force}) \ g' \sqsubseteq (\small\texttt{force} \cdot \small\texttt{decompose}) \ g'

    Proof: Apply \small\texttt{decompose} to both sides of the previous corollary and note that

    \displaystyle (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g'' \sqsubseteq g'' \textit{ for any } g''

    provided the composition is defined, which it must be for a forced Tgraph by the Compose Force theorem. \square

  3. If g' is a perfect composition and a correct Tgraph then
    \displaystyle (\small\texttt{force} \cdot \small\texttt{decompose}) \ g' \equiv (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force}) \ g'

    Proof: Apply \small\texttt{force} to both sides of the previous corollary noting \small\texttt{force} is monotonic and idempotent for correct Tgraphs

    \displaystyle (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force}) \ g' \sqsubseteq (\small\texttt{force} \cdot \small\texttt{decompose}) \ g'

    From the fact that \small\texttt{force} is non decreasing and \small\texttt{decompose} and \small\texttt{force} are monotonic, we also have

    \displaystyle (\small\texttt{force} \cdot \small\texttt{decompose}) \ g' \sqsubseteq (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force}) \ g'

    Hence combining these two sub-Tgraph results we have

    \displaystyle (\small\texttt{force} \cdot \small\texttt{decompose}) \ g' \equiv (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{force}) \ g'

    \square

It is important to point out that if g is a correct Tgraph and \small\texttt{compose} \ g is a perfect composition then this is not the same as g composes perfectly. It could be the case that g has more faces than (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g and so g could have unknowns. In this case we can only prove that

\displaystyle (\small\texttt{force} \cdot \small\texttt{compose}) \ g \sqsubseteq (\small\texttt{compose} \cdot \small\texttt{force}) \ g

As an example where this is not an equivalence, choose g to be a star. Then its composition is the empty Tgraph (which is still a pefect composition) and so the left hand side is the empty Tgraph, but the right hand side is a sun.

Perfectly composing generators

The perfect composition theorem and lemmas and the three corollaries justify all the commuting implied by the diagrams in figure 8. However, one might ask more general questions like: Under what circumstances do we have (for a correct forced Tgraph g_f)

\displaystyle (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{compose}) \ g_f \equiv g_f

Definition A generator of a correct forced Tgraph g_f is any Tgraph g such that g \sqsubseteq g_f and \small\texttt{force} \ g \equiv g_f.

We can now state that

Corollary If a correct forced Tgraph g_f has a generator which composes perfectly, then

\displaystyle (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{compose}) \ g_f \equiv g_f

Proof: This follows directly from lemma 4 and the perfect composition theorem. \square

As an example where the required generator does not exist, consider the rightmost Tgraph of the middle row in figure 9. It is generated by the Tgraph directly below it, but it has no generator with a perfect composition. The Tgraph directly above it in the top row is the result of applying (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{compose}) which has lost the leftmost dart of the Tgraph.

Figure 9: A Tgraph without a perfectly composing generator
Figure 9: A Tgraph without a perfectly composing generator

We could summarise this section by saying that \small\texttt{compose} can lose information which cannot be recovered by a subsequent \small\texttt{force} and, similarly, \small\texttt{decompose} can lose information which cannot be recovered by a subsequent \small\texttt{force}. We have defined perfect compositions which are the Tgraphs that do not lose information when decomposed and Tgraphs which compose perfectly which are those that do not lose information when composed. Forcing does the same thing at each level of composition (that is it commutes with composition) provided information is not lost when composing.

4. Multiple Compositions

We know from the Compose Force theorem that the composition of a Tgraph that is forced is always a valid Tgraph. In this section we use this and the results from the last section to show that composing a forced, correct Tgraph produces a forced Tgraph.

First we note that:

Lemma 5: The composition of a forced, correct Tgraph is wholetile complete.

Proof: Let g' = \small\texttt{compose} \ g_f where g_f is a forced, correct Tgraph. A boundary join in g' implies there must be a boundary dart wing of the composable faces of g_f. (See for example figure 4 where this would be vertex 2 for the half dart case, and vertex 5 for the half-kite face). This dart wing cannot be an unknown as the half-dart is in the composable faces. However, a known dart wing must be either a large kite centre or a large dart base and therefore internal in the composable faces of g_f (because of the force rules) and therefore not on the boundary in g'. This is a contradiction showing that g' can have no boundary joins and is therefore wholetile complete. \square

Theorem: The composition of a forced, correct Tgraph is a forced Tgraph.

Proof: Let g' = \small\texttt{compose} \ g_f for some forced, correct Tgraph g_f, then g' is wholetile complete (by lemma 5) and therefore a perfect composition. Let g = \small\texttt{decompose} \ g', so g composes perfectly (g' \equiv \small\texttt{compose} \ g). By the perfect composition theorem we have

\displaystyle (**) \ \ \ \ \ (\small\texttt{compose} \cdot \small\texttt{force}) \ g \equiv (\small\texttt{force} \cdot \small\texttt{compose}) \ g \equiv \small\texttt{force} \ g'

We also have

\displaystyle g = \small\texttt{decompose} \ g' = (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g_f \sqsubseteq g_f

Applying \small\texttt{force} to both sides, noting that \small\texttt{force} is monotonic and the identity on forced Tgraphs, we have

\displaystyle \small\texttt{force} \ g \sqsubseteq \small\texttt{force} \ g_f \equiv g_f

Applying \small\texttt{compose} to both sides, noting that \small\texttt{compose} is monotonic, we have

\displaystyle (\small\texttt{compose} \cdot \small\texttt{force}) \ g \sqsubseteq \small\texttt{compose} \ g_f \equiv g'

By (**) above, the left hand side is equivalent to \small\texttt{force} \ g' so we have

\displaystyle \small\texttt{force} \ g' \sqsubseteq g'

but since we also have (\small\texttt{force} being non-decreasing)

\displaystyle g' \sqsubseteq \small\texttt{force} \ g'

we have established that

\displaystyle g' \equiv \small\texttt{force} \ g'

which means g' is a forced Tgraph. \square

This result means that after forcing once we can repeatedly compose creating valid Tgraphs until we reach the empty Tgraph.

We can also use lemma 5 to establish the converse to a previous corollary:

Corollary If a correct forced Tgraph g_f satisfies:

\displaystyle (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{compose}) \ g_f \equiv g_f

then g_f has a generator which composes perfectly.

Proof: By lemma 5, \small\texttt{compose} \ g_f is wholetile complete and hence a perfect composition. This means that (\small\texttt{decompose} \cdot \small\texttt{compose}) \ g_f composes perfectly and it is also a generator for g_f because

\displaystyle (\small\texttt{force} \cdot \small\texttt{decompose} \cdot \small\texttt{compose}) \ g_f \equiv g_f

\square

5. Proof of the Compose Force theorem

Theorem (Compose Force): Composition of a forced Tgraph produces a valid Tgraph.

Proof: For any forced Tgraph we can construct the composed faces. For the result to be a valid Tgraph we need to show no crossing boundaries and connectedness for the composed faces. These are proved separately by case analysis below.

Proof of no crossing boundaries

Assume g_f is a forced Tgraph and that it has a non-empty set of composed faces (we can ignore cases where the composition is empty as the empty Tgraph is valid). Consider a vertex v in the composed faces of g_f and first take the case that v is on the boundary of g_f . We consider the possible local contexts for a vertex v on a forced Tgraph boundary and the nature of the composed faces at v in each case.

Figure 10: Forced Boundary Vertex Contexts
Figure 10: Forced Boundary Vertex Contexts

Figure 10 shows local contexts for a boundary vertex v in a forced Tgraph where the composition is non-empty. In each case v is shown as a red dot, and the composition is shown filled yellow. The cases for v are shown in rows: the first row is for dart origins, the second row is for kite origins, the next two rows are for kite wings, and the last two rows are for kite opps. The dart wing cases are a subset of the kite opp cases, so not repeated, and dart opp vertices are excluded because they cannot be on the boundary of a forced Tgraph. We only show left-hand versions, so there is a mirror symmetric set for right-hand versions.

It is easy to see that there are no crossing boundaries of the composed faces at v in each case. Since any boundary vertex of any forced Tgraph (with a non-empty composition) must match one of these local context cases around the vertex, we can conclude that a boundary vertex of g_f cannot become a crossing boundary in compose \ g_f.

Next take the case where v is an internal vertex of g_f .

Figure 11: Vertex types and their relationships
Figure 11: Vertex types and their relationships

Figure 11 shows relationships between the forced Tgraphs of the 7 (internal) vertex types (plus a kite at the top right). The red faces are those around the vertex type and the black faces are those produced by forcing (if any). Each forced Tgraph has its composition directly above with empty compositions for the top row. We note that a (forced) star, jack, king, and queen vertex remains an internal vertex in the respective composition so cannot become a crossing boundary vertex. A deuce vertex becomes the centre of a larger kite and is no longer present in the composition (top right). That leaves cases for the sun vertex and ace vertex (=fool vertex). The sun Tgraph (sunGraph) and fool Tgraph (fool) consist of just the red faces at the respective vertex (shown top left and top centre). These both have empty compositions when there is no surrounding context. We thus need to check possible forced local contexts for sunGraph and fool.

The fool case is simple and similar to a duece vertex in that it is never part of a composition. [To see this consider inverting the decomposition arrows shown in figure 4. In both cases we see the half-dart opp vertex (labelled 4 in figure 4) is removed].

For the sunGraph there are only 7 local forced context cases to consider where the sun vertex is on the boundary of the composition.

Figure 12: Forced Contexts for a sun vertex v where v is on the composition boundary
Figure 12: Forced Contexts for a sun vertex v where v is on the composition boundary

Six of these are shown in figure 12 (the missing one is just a mirror reflection of the fourth case). Again, the relevant vertex v is shown as a red dot and the composed faces are shown filled yellow, so it is easy to check that there is no crossing boundary of the composed faces at v in each case. Every forced Tgraph containing an internal sun vertex where the vertex is on the boundary of the composition must match one of the 7 cases locally round the vertex.

Thus no vertex from g_f can become a crossing boundary vertex in the composed faces and since the vertices of the composed faces are a subset of those of g_f, we can have no crossing boundary vertex in the composed faces.

Proof of Connectedness

Assume g_f is a forced Tgraph as before. We refer to the half-tile faces of g_f that get included in the composed faces as the composable faces and the rest as the remainder faces. We want to prove that the composable faces are connected as this will imply the composed faces are connected.

As before we can ignore cases where the set of composable faces is empty, and assume this is not the case. We study the nature of the remainder faces of g_f. Firstly, we note:

Lemma (remainder faces)

The remainder faces of g_f are made up entirely of groups of half-tiles which are either:

  1. Half-fools (= a half dart and both halves of the kite attached to its short edge) where the other half-fool is entirely composable faces, or
  2. Both halves of a kite with both short edges on the (g_f) boundary (so they are not part of a half-fool) where only the origin is in common with composable faces, or
  3. Whole fools with just the shared kite origin in common with composable faces.
Figure 13: Remainder face groups (cases 1,2, and 3)
Figure 13: Remainder face groups (cases 1,2, and 3)

These 3 cases of remainder face groups are shown in figure 13. In each case the border in common with composable faces is shown yellow and the red edges are necessarily on the boundary of g_f (the black boundary could be on the boundary of g_f or shared with another reamainder face group). [A mirror symmetric version for the first group is not shown.] Examples can be seen in e.g. figure 12 where the first Tgraph has four examples of case 1, and two of case 2, the second has six examples of case 1 and two of case 2, and the fifth Tgraph has an example of case 3 as well as four of case 1. [We omit the detailed proof of this lemma which reasons about what gets excluded in a composition after forcing. However, all the local context cases are included in figure 14 (left-hand versions), where we only show those contexts where there is a non-empty composition.]

We note from the (remainder faces) lemma that the common boundary of the group of remainder faces with the composable faces (shown yellow in figure 13) is just a single vertex in cases 2 and 3. In case 1, the common boundary is just a single edge of the composed faces which is made up of 2 adjacent edges of the composable faces that constitute the join of two half-fools.

This means each (remainder face) group shares boundary with exactly one connected component of the composable faces.

Next we establish that if two (remainder face) groups are connected they must share boundary with the same connected component of the composable faces. We need to consider how each (remainder face) group can be connected with a neighbouring such group. It is enough to consider forced contexts of boundary dart long edges (for cases 1 and 3) and boundary kite short edges (for case 2). The cases where the composition is non-empty all appear in figure 14 (left-hand versions) along with boundary kite long edges (middle two rows) which are not relevant here.

Figure 14: Forced contexts for boundary edges
Figure 14: Forced contexts for boundary edges

We note that, whenever one group of the remainder faces (half-fool, whole-kite, whole-fool) is connected to a neighbouring group of the remainder faces, the common boundary (shared edges and vertices) with the compososable faces is also connected, forming either 2 adjacent composed face boundary edges (= 4 adjacent edges of the composable faces), or a composed face boundary edge and one of its end vertices, or a single composed face boundary vertex.

It follows that any connected collection of the remainder face groups shares boundary with a unique connected component of the composable faces. Since the collection of composable and remainder faces together is connected (g_f is connected) the removal of the remainder faces cannot disconnect the composable faces. For this to happen, at least one connected collection of remainder face groups would have to be connected to more than one connected component of composable faces.

This establishes connectedness of any composition of a forced Tgraph, and this completes the proof of the Compose Force theorem. \square

References

[1] Martin Gardner (1977) MATHEMATICAL GAMES. Scientific American, 236(1), (pages 110 to 121). http://www.jstor.org/stable/24953856

[2] Grünbaum B., Shephard G.C. (1987) Tilings and Patterns. W. H. Freeman and Company, New York. ISBN 0-7167-1193-1 (Hardback) (pages 540 to 542).

by readerunner at April 01, 2024 12:24 PM